Update runtime scene fixture with control definition
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@@ -1,7 +1,7 @@
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import { describe, expect, it } from "vitest";
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import { describe, expect, it } from "vitest";
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import { createEmptyRuntimeControlSurfaceDefinition } from "../../src/controls/control-surface";
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import {
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import {
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createEmptyRuntimeControlSurfaceDefinition,
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createPlayerStartInputBindings,
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createPlayerStartInputBindings,
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createPlayerStartMovementTemplate
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createPlayerStartMovementTemplate
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} from "../../src/entities/entity-instances";
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} from "../../src/entities/entity-instances";
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@@ -134,6 +134,7 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
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sceneExits: []
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sceneExits: []
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},
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},
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interactionLinks: [],
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interactionLinks: [],
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control: createEmptyRuntimeControlSurfaceDefinition(),
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playerStart: null,
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playerStart: null,
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playerCollider: {
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playerCollider: {
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mode: "capsule",
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mode: "capsule",
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