Update runtime scene fixture with control definition

This commit is contained in:
2026-04-14 01:36:34 +02:00
parent cb390ba8b1
commit 6841adfe1e

View File

@@ -1,7 +1,7 @@
import { describe, expect, it } from "vitest";
import { createEmptyRuntimeControlSurfaceDefinition } from "../../src/controls/control-surface";
import {
createEmptyRuntimeControlSurfaceDefinition,
createPlayerStartInputBindings,
createPlayerStartMovementTemplate
} from "../../src/entities/entity-instances";
@@ -134,6 +134,7 @@ function createRuntimeSceneFixture(): RuntimeSceneDefinition {
sceneExits: []
},
interactionLinks: [],
control: createEmptyRuntimeControlSurfaceDefinition(),
playerStart: null,
playerCollider: {
mode: "capsule",