Add foam contact limit to box brush water settings and update world settings with water reflection modes
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@@ -73,10 +73,13 @@ export const DEFAULT_BOX_BRUSH_ROTATION_DEGREES = {
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y: 0,
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z: 0
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};
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export const DEFAULT_BOX_BRUSH_WATER_FOAM_CONTACT_LIMIT = 6;
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export const MAX_BOX_BRUSH_WATER_FOAM_CONTACT_LIMIT = 24;
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const DEFAULT_BOX_BRUSH_WATER_SETTINGS = {
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colorHex: "#4da6d9",
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surfaceOpacity: 0.55,
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waveStrength: 0.35
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waveStrength: 0.35,
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foamContactLimit: DEFAULT_BOX_BRUSH_WATER_FOAM_CONTACT_LIMIT
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};
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const DEFAULT_BOX_BRUSH_FOG_SETTINGS = {
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colorHex: "#9cb7c7",
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@@ -318,7 +321,8 @@ export function createDefaultBoxBrushWaterSettings() {
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return {
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colorHex: DEFAULT_BOX_BRUSH_WATER_SETTINGS.colorHex,
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surfaceOpacity: DEFAULT_BOX_BRUSH_WATER_SETTINGS.surfaceOpacity,
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waveStrength: DEFAULT_BOX_BRUSH_WATER_SETTINGS.waveStrength
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waveStrength: DEFAULT_BOX_BRUSH_WATER_SETTINGS.waveStrength,
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foamContactLimit: DEFAULT_BOX_BRUSH_WATER_SETTINGS.foamContactLimit
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};
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}
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export function createDefaultBoxBrushFogSettings() {
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@@ -345,7 +349,8 @@ export function cloneBoxBrushVolumeSettings(volume) {
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water: {
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colorHex: volume.water.colorHex,
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surfaceOpacity: volume.water.surfaceOpacity,
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waveStrength: volume.water.waveStrength
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waveStrength: volume.water.waveStrength,
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foamContactLimit: volume.water.foamContactLimit
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}
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};
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case "fog":
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@@ -3,6 +3,7 @@ export const ADVANCED_RENDERING_SHADOW_MAP_SIZES = [512, 1024, 2048, 4096];
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export const ADVANCED_RENDERING_SHADOW_TYPES = ["basic", "pcf", "pcfSoft"];
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export const ADVANCED_RENDERING_TONE_MAPPING_MODES = ["none", "linear", "reinhard", "cineon", "acesFilmic"];
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export const BOX_VOLUME_RENDER_PATHS = ["performance", "quality"];
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export const ADVANCED_RENDERING_WATER_REFLECTION_MODES = ["none", "world", "all"];
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const DEFAULT_SOLID_BACKGROUND_COLOR = "#2f3947";
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const DEFAULT_GRADIENT_TOP_COLOR = DEFAULT_SOLID_BACKGROUND_COLOR;
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const DEFAULT_GRADIENT_BOTTOM_COLOR = "#141a22";
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@@ -21,6 +22,7 @@ const DEFAULT_ADVANCED_RENDERING_DEPTH_OF_FIELD_FOCUS_DISTANCE = 10;
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const DEFAULT_ADVANCED_RENDERING_DEPTH_OF_FIELD_FOCAL_LENGTH = 0.03;
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const DEFAULT_ADVANCED_RENDERING_DEPTH_OF_FIELD_BOKEH_SCALE = 1.5;
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const DEFAULT_BOX_VOLUME_RENDER_PATH = "performance";
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const DEFAULT_ADVANCED_RENDERING_WATER_REFLECTION_MODE = "none";
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export function isAdvancedRenderingShadowMapSize(value) {
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return ADVANCED_RENDERING_SHADOW_MAP_SIZES.includes(value);
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}
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@@ -33,6 +35,9 @@ export function isAdvancedRenderingToneMappingMode(value) {
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export function isBoxVolumeRenderPath(value) {
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return BOX_VOLUME_RENDER_PATHS.includes(value);
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}
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export function isAdvancedRenderingWaterReflectionMode(value) {
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return ADVANCED_RENDERING_WATER_REFLECTION_MODES.includes(value);
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}
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export function createDefaultAdvancedRenderingSettings() {
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return {
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enabled: false,
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@@ -65,7 +70,8 @@ export function createDefaultAdvancedRenderingSettings() {
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bokehScale: DEFAULT_ADVANCED_RENDERING_DEPTH_OF_FIELD_BOKEH_SCALE
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},
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fogPath: DEFAULT_BOX_VOLUME_RENDER_PATH,
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waterPath: DEFAULT_BOX_VOLUME_RENDER_PATH
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waterPath: DEFAULT_BOX_VOLUME_RENDER_PATH,
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waterReflectionMode: DEFAULT_ADVANCED_RENDERING_WATER_REFLECTION_MODE
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};
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}
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export function createDefaultWorldSettings() {
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@@ -148,7 +154,8 @@ export function cloneAdvancedRenderingSettings(settings) {
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...settings.depthOfField
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},
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fogPath: settings.fogPath,
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waterPath: settings.waterPath
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waterPath: settings.waterPath,
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waterReflectionMode: settings.waterReflectionMode
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};
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}
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export function areWorldBackgroundSettingsEqual(left, right) {
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@@ -195,7 +202,8 @@ export function areAdvancedRenderingSettingsEqual(left, right) {
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left.depthOfField.focalLength === right.depthOfField.focalLength &&
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left.depthOfField.bokehScale === right.depthOfField.bokehScale &&
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left.fogPath === right.fogPath &&
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left.waterPath === right.waterPath);
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left.waterPath === right.waterPath &&
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left.waterReflectionMode === right.waterReflectionMode);
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}
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export function changeWorldBackgroundMode(background, mode, imageAssetId) {
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if (mode === "image") {
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