Remove unused time phase and night background settings from project-time-settings.ts and update scene-document.ts and world-settings.ts accordingly

This commit is contained in:
2026-04-13 14:43:48 +02:00
parent dd444a4b3d
commit 65fe197d27
3 changed files with 161 additions and 130 deletions

View File

@@ -6,24 +6,6 @@ export const DEFAULT_PROJECT_SUNRISE_TIME_OF_DAY_HOURS = 6.5 as const;
export const DEFAULT_PROJECT_SUNSET_TIME_OF_DAY_HOURS = 18.5 as const;
export const DEFAULT_PROJECT_DAWN_DURATION_HOURS = 1.5 as const;
export const DEFAULT_PROJECT_DUSK_DURATION_HOURS = 1.5 as const;
export const DEFAULT_PROJECT_NIGHT_BACKGROUND_ENVIRONMENT_INTENSITY =
0.35 as const;
export type ProjectTimePhase = "dawn" | "dusk" | "night";
export interface ProjectTimePhaseProfile {
skyTopColorHex: string;
skyBottomColorHex: string;
ambientColorHex: string;
ambientIntensityFactor: number;
lightColorHex: string;
lightIntensityFactor: number;
}
export interface ProjectTimeNightBackgroundSettings {
assetId: string | null;
environmentIntensity: number;
}
export interface ProjectTimeSettings {
startDayNumber: number;
@@ -33,10 +15,6 @@ export interface ProjectTimeSettings {
sunsetTimeOfDayHours: number;
dawnDurationHours: number;
duskDurationHours: number;
dawn: ProjectTimePhaseProfile;
dusk: ProjectTimePhaseProfile;
night: ProjectTimePhaseProfile;
nightBackground: ProjectTimeNightBackgroundSettings;
}
export function normalizeProjectStartDayNumber(dayNumber: number): number {
@@ -61,93 +39,6 @@ export function formatTimeOfDayHours(hours: number): string {
return `${String(wholeHours).padStart(2, "0")}:${String(minutes).padStart(2, "0")}`;
}
export function createDefaultProjectTimePhaseProfile(
phase: ProjectTimePhase
): ProjectTimePhaseProfile {
switch (phase) {
case "dawn":
return {
skyTopColorHex: "#5877b2",
skyBottomColorHex: "#f6a66f",
ambientColorHex: "#ffd7b0",
ambientIntensityFactor: 0.72,
lightColorHex: "#ffc98d",
lightIntensityFactor: 0.78
};
case "dusk":
return {
skyTopColorHex: "#304076",
skyBottomColorHex: "#f08b5b",
ambientColorHex: "#f0b69a",
ambientIntensityFactor: 0.6,
lightColorHex: "#ffae7d",
lightIntensityFactor: 0.66
};
case "night":
return {
skyTopColorHex: "#081120",
skyBottomColorHex: "#1a2438",
ambientColorHex: "#1d2d45",
ambientIntensityFactor: 0.24,
lightColorHex: "#99b5ff",
lightIntensityFactor: 0.16
};
}
}
export function createDefaultProjectTimeNightBackgroundSettings(): ProjectTimeNightBackgroundSettings {
return {
assetId: null,
environmentIntensity: DEFAULT_PROJECT_NIGHT_BACKGROUND_ENVIRONMENT_INTENSITY
};
}
export function cloneProjectTimePhaseProfile(
profile: ProjectTimePhaseProfile
): ProjectTimePhaseProfile {
return {
skyTopColorHex: profile.skyTopColorHex,
skyBottomColorHex: profile.skyBottomColorHex,
ambientColorHex: profile.ambientColorHex,
ambientIntensityFactor: profile.ambientIntensityFactor,
lightColorHex: profile.lightColorHex,
lightIntensityFactor: profile.lightIntensityFactor
};
}
export function cloneProjectTimeNightBackgroundSettings(
settings: ProjectTimeNightBackgroundSettings
): ProjectTimeNightBackgroundSettings {
return {
assetId: settings.assetId,
environmentIntensity: settings.environmentIntensity
};
}
export function areProjectTimePhaseProfilesEqual(
left: ProjectTimePhaseProfile,
right: ProjectTimePhaseProfile
): boolean {
return (
left.skyTopColorHex === right.skyTopColorHex &&
left.skyBottomColorHex === right.skyBottomColorHex &&
left.ambientColorHex === right.ambientColorHex &&
left.ambientIntensityFactor === right.ambientIntensityFactor &&
left.lightColorHex === right.lightColorHex &&
left.lightIntensityFactor === right.lightIntensityFactor
);
}
export function areProjectTimeNightBackgroundSettingsEqual(
left: ProjectTimeNightBackgroundSettings,
right: ProjectTimeNightBackgroundSettings
): boolean {
return (
left.assetId === right.assetId &&
left.environmentIntensity === right.environmentIntensity
);
}
export function createDefaultProjectTimeSettings(): ProjectTimeSettings {
return {
startDayNumber: DEFAULT_PROJECT_START_DAY_NUMBER,
@@ -156,11 +47,7 @@ export function createDefaultProjectTimeSettings(): ProjectTimeSettings {
sunriseTimeOfDayHours: DEFAULT_PROJECT_SUNRISE_TIME_OF_DAY_HOURS,
sunsetTimeOfDayHours: DEFAULT_PROJECT_SUNSET_TIME_OF_DAY_HOURS,
dawnDurationHours: DEFAULT_PROJECT_DAWN_DURATION_HOURS,
duskDurationHours: DEFAULT_PROJECT_DUSK_DURATION_HOURS,
dawn: createDefaultProjectTimePhaseProfile("dawn"),
dusk: createDefaultProjectTimePhaseProfile("dusk"),
night: createDefaultProjectTimePhaseProfile("night"),
nightBackground: createDefaultProjectTimeNightBackgroundSettings()
duskDurationHours: DEFAULT_PROJECT_DUSK_DURATION_HOURS
};
}
@@ -174,13 +61,7 @@ export function cloneProjectTimeSettings(
sunriseTimeOfDayHours: settings.sunriseTimeOfDayHours,
sunsetTimeOfDayHours: settings.sunsetTimeOfDayHours,
dawnDurationHours: settings.dawnDurationHours,
duskDurationHours: settings.duskDurationHours,
dawn: cloneProjectTimePhaseProfile(settings.dawn),
dusk: cloneProjectTimePhaseProfile(settings.dusk),
night: cloneProjectTimePhaseProfile(settings.night),
nightBackground: cloneProjectTimeNightBackgroundSettings(
settings.nightBackground
)
duskDurationHours: settings.duskDurationHours
};
}
@@ -195,13 +76,6 @@ export function areProjectTimeSettingsEqual(
left.sunriseTimeOfDayHours === right.sunriseTimeOfDayHours &&
left.sunsetTimeOfDayHours === right.sunsetTimeOfDayHours &&
left.dawnDurationHours === right.dawnDurationHours &&
left.duskDurationHours === right.duskDurationHours &&
areProjectTimePhaseProfilesEqual(left.dawn, right.dawn) &&
areProjectTimePhaseProfilesEqual(left.dusk, right.dusk) &&
areProjectTimePhaseProfilesEqual(left.night, right.night) &&
areProjectTimeNightBackgroundSettingsEqual(
left.nightBackground,
right.nightBackground
)
left.duskDurationHours === right.duskDurationHours
);
}

View File

@@ -19,7 +19,8 @@ import {
type ProjectTimeSettings
} from "./project-time-settings";
export const SCENE_DOCUMENT_VERSION = 39 as const;
export const SCENE_DOCUMENT_VERSION = 40 as const;
export const WORLD_TIME_ENVIRONMENT_SCENE_DOCUMENT_VERSION = 40 as const;
export const PROJECT_TIME_NIGHT_BACKGROUND_SCENE_DOCUMENT_VERSION = 39 as const;
export const PROJECT_TIME_DAY_NIGHT_PROFILE_SCENE_DOCUMENT_VERSION = 38 as const;
export const PROJECT_TIME_SYSTEM_SCENE_DOCUMENT_VERSION = 37 as const;

View File

@@ -1,6 +1,7 @@
import { DEFAULT_SUN_DIRECTION, type Vec3 } from "../core/vector";
export type WorldBackgroundMode = "solid" | "verticalGradient" | "image";
export type WorldTimePhase = "dawn" | "dusk" | "night";
export const ADVANCED_RENDERING_SHADOW_MAP_SIZES = [512, 1024, 2048, 4096] as const;
export const ADVANCED_RENDERING_SHADOW_TYPES = ["basic", "pcf", "pcfSoft"] as const;
@@ -47,6 +48,29 @@ export interface WorldSunLightSettings {
direction: Vec3;
}
export interface WorldTimePhaseProfile {
skyTopColorHex: string;
skyBottomColorHex: string;
ambientColorHex: string;
ambientIntensityFactor: number;
lightColorHex: string;
lightIntensityFactor: number;
}
export interface WorldNightEnvironmentSettings {
background: WorldBackgroundSettings;
ambientColorHex: string;
ambientIntensityFactor: number;
lightColorHex: string;
lightIntensityFactor: number;
}
export interface WorldTimeOfDaySettings {
dawn: WorldTimePhaseProfile;
dusk: WorldTimePhaseProfile;
night: WorldNightEnvironmentSettings;
}
export interface AdvancedRenderingShadowsSettings {
enabled: boolean;
mapSize: AdvancedRenderingShadowMapSize;
@@ -104,12 +128,14 @@ export interface WorldSettings {
background: WorldBackgroundSettings;
ambientLight: WorldAmbientLightSettings;
sunLight: WorldSunLightSettings;
timeOfDay: WorldTimeOfDaySettings;
advancedRendering: AdvancedRenderingSettings;
}
const DEFAULT_SOLID_BACKGROUND_COLOR = "#2f3947";
const DEFAULT_GRADIENT_TOP_COLOR = DEFAULT_SOLID_BACKGROUND_COLOR;
const DEFAULT_GRADIENT_BOTTOM_COLOR = "#141a22";
const DEFAULT_NIGHT_IMAGE_ENVIRONMENT_INTENSITY = 0.35;
const DEFAULT_ADVANCED_RENDERING_SHADOW_MAP_SIZE: AdvancedRenderingShadowMapSize = 2048;
const DEFAULT_ADVANCED_RENDERING_SHADOW_TYPE: AdvancedRenderingShadowType = "pcfSoft";
const DEFAULT_ADVANCED_RENDERING_SHADOW_BIAS = -0.0005;
@@ -191,6 +217,60 @@ export function createDefaultAdvancedRenderingSettings(): AdvancedRenderingSetti
};
}
export function createDefaultWorldTimePhaseProfile(
phase: WorldTimePhase
): WorldTimePhaseProfile {
switch (phase) {
case "dawn":
return {
skyTopColorHex: "#5877b2",
skyBottomColorHex: "#f6a66f",
ambientColorHex: "#ffd7b0",
ambientIntensityFactor: 0.72,
lightColorHex: "#ffc98d",
lightIntensityFactor: 0.78
};
case "dusk":
return {
skyTopColorHex: "#304076",
skyBottomColorHex: "#f08b5b",
ambientColorHex: "#f0b69a",
ambientIntensityFactor: 0.6,
lightColorHex: "#ffae7d",
lightIntensityFactor: 0.66
};
case "night":
return {
skyTopColorHex: "#081120",
skyBottomColorHex: "#1a2438",
ambientColorHex: "#1d2d45",
ambientIntensityFactor: 0.24,
lightColorHex: "#99b5ff",
lightIntensityFactor: 0.16
};
}
}
export function createDefaultWorldTimeOfDaySettings(): WorldTimeOfDaySettings {
const nightProfile = createDefaultWorldTimePhaseProfile("night");
return {
dawn: createDefaultWorldTimePhaseProfile("dawn"),
dusk: createDefaultWorldTimePhaseProfile("dusk"),
night: {
background: {
mode: "verticalGradient",
topColorHex: nightProfile.skyTopColorHex,
bottomColorHex: nightProfile.skyBottomColorHex
},
ambientColorHex: nightProfile.ambientColorHex,
ambientIntensityFactor: nightProfile.ambientIntensityFactor,
lightColorHex: nightProfile.lightColorHex,
lightIntensityFactor: nightProfile.lightIntensityFactor
}
};
}
export function createDefaultWorldSettings(): WorldSettings {
return {
projectTimeLightingEnabled: true,
@@ -209,6 +289,7 @@ export function createDefaultWorldSettings(): WorldSettings {
...DEFAULT_SUN_DIRECTION
}
},
timeOfDay: createDefaultWorldTimeOfDaySettings(),
advancedRendering: createDefaultAdvancedRenderingSettings()
};
}
@@ -244,6 +325,41 @@ export function cloneWorldBackgroundSettings(background: WorldBackgroundSettings
};
}
export function cloneWorldTimePhaseProfile(
profile: WorldTimePhaseProfile
): WorldTimePhaseProfile {
return {
skyTopColorHex: profile.skyTopColorHex,
skyBottomColorHex: profile.skyBottomColorHex,
ambientColorHex: profile.ambientColorHex,
ambientIntensityFactor: profile.ambientIntensityFactor,
lightColorHex: profile.lightColorHex,
lightIntensityFactor: profile.lightIntensityFactor
};
}
export function cloneWorldNightEnvironmentSettings(
settings: WorldNightEnvironmentSettings
): WorldNightEnvironmentSettings {
return {
background: cloneWorldBackgroundSettings(settings.background),
ambientColorHex: settings.ambientColorHex,
ambientIntensityFactor: settings.ambientIntensityFactor,
lightColorHex: settings.lightColorHex,
lightIntensityFactor: settings.lightIntensityFactor
};
}
export function cloneWorldTimeOfDaySettings(
settings: WorldTimeOfDaySettings
): WorldTimeOfDaySettings {
return {
dawn: cloneWorldTimePhaseProfile(settings.dawn),
dusk: cloneWorldTimePhaseProfile(settings.dusk),
night: cloneWorldNightEnvironmentSettings(settings.night)
};
}
export function cloneWorldSettings(world: WorldSettings): WorldSettings {
return {
projectTimeLightingEnabled: world.projectTimeLightingEnabled,
@@ -257,6 +373,7 @@ export function cloneWorldSettings(world: WorldSettings): WorldSettings {
...world.sunLight.direction
}
},
timeOfDay: cloneWorldTimeOfDaySettings(world.timeOfDay),
advancedRendering: cloneAdvancedRenderingSettings(world.advancedRendering)
};
}
@@ -304,6 +421,44 @@ export function areWorldBackgroundSettingsEqual(left: WorldBackgroundSettings, r
return left.mode === "image" && right.mode === "image" && left.assetId === right.assetId && left.environmentIntensity === right.environmentIntensity;
}
export function areWorldTimePhaseProfilesEqual(
left: WorldTimePhaseProfile,
right: WorldTimePhaseProfile
): boolean {
return (
left.skyTopColorHex === right.skyTopColorHex &&
left.skyBottomColorHex === right.skyBottomColorHex &&
left.ambientColorHex === right.ambientColorHex &&
left.ambientIntensityFactor === right.ambientIntensityFactor &&
left.lightColorHex === right.lightColorHex &&
left.lightIntensityFactor === right.lightIntensityFactor
);
}
export function areWorldNightEnvironmentSettingsEqual(
left: WorldNightEnvironmentSettings,
right: WorldNightEnvironmentSettings
): boolean {
return (
areWorldBackgroundSettingsEqual(left.background, right.background) &&
left.ambientColorHex === right.ambientColorHex &&
left.ambientIntensityFactor === right.ambientIntensityFactor &&
left.lightColorHex === right.lightColorHex &&
left.lightIntensityFactor === right.lightIntensityFactor
);
}
export function areWorldTimeOfDaySettingsEqual(
left: WorldTimeOfDaySettings,
right: WorldTimeOfDaySettings
): boolean {
return (
areWorldTimePhaseProfilesEqual(left.dawn, right.dawn) &&
areWorldTimePhaseProfilesEqual(left.dusk, right.dusk) &&
areWorldNightEnvironmentSettingsEqual(left.night, right.night)
);
}
export function areWorldSettingsEqual(left: WorldSettings, right: WorldSettings): boolean {
return (
left.projectTimeLightingEnabled === right.projectTimeLightingEnabled &&
@@ -315,6 +470,7 @@ export function areWorldSettingsEqual(left: WorldSettings, right: WorldSettings)
left.sunLight.direction.x === right.sunLight.direction.x &&
left.sunLight.direction.y === right.sunLight.direction.y &&
left.sunLight.direction.z === right.sunLight.direction.z &&
areWorldTimeOfDaySettingsEqual(left.timeOfDay, right.timeOfDay) &&
areAdvancedRenderingSettingsEqual(left.advancedRendering, right.advancedRendering)
);
}