Add NPC presence mode and time window constants
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@@ -212,6 +212,8 @@ import {
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DEFAULT_INTERACTABLE_PROMPT,
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DEFAULT_INTERACTABLE_RADIUS,
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DEFAULT_NPC_MODEL_ASSET_ID,
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DEFAULT_NPC_TIME_WINDOW_END_HOUR,
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DEFAULT_NPC_TIME_WINDOW_START_HOUR,
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DEFAULT_NPC_YAW_DEGREES,
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DEFAULT_POINT_LIGHT_COLOR_HEX,
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DEFAULT_POINT_LIGHT_DISTANCE,
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@@ -243,12 +245,15 @@ import {
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DEFAULT_SPOT_LIGHT_DIRECTION,
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DEFAULT_SPOT_LIGHT_INTENSITY,
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DEFAULT_TRIGGER_VOLUME_SIZE,
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NPC_PRESENCE_MODES,
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areEntityInstancesEqual,
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clonePlayerStartInputBindings,
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clonePlayerStartMovementTemplate,
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createInteractableEntity,
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createNpcAlwaysPresence,
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createNpcColliderSettings,
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createNpcEntity,
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createNpcTimeWindowPresence,
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createPointLightEntity,
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inferPlayerStartMovementTemplateKind,
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createPlayerStartInputBindings,
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@@ -278,7 +283,8 @@ import {
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type PlayerStartMovementTemplate,
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type PlayerStartNavigationMode,
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type EntityInstance,
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type EntityKind
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type EntityKind,
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type NpcPresenceMode
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} from "../entities/entity-instances";
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import {
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getEntityDisplayLabelById,
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