Add migration for player start collider settings in scene document
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@@ -60,6 +60,7 @@ import {
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IMPORTED_MODEL_COLLIDERS_SCENE_DOCUMENT_VERSION,
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LOCAL_LIGHTS_AND_SKYBOX_SCENE_DOCUMENT_VERSION,
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MODEL_ASSET_PIPELINE_SCENE_DOCUMENT_VERSION,
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PLAYER_START_COLLIDER_SETTINGS_SCENE_DOCUMENT_VERSION,
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RUNNER_V1_SCENE_DOCUMENT_VERSION,
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SPATIAL_AUDIO_SCENE_DOCUMENT_VERSION,
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SCENE_DOCUMENT_VERSION,
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@@ -1532,6 +1533,25 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
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};
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}
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// v17 -> v18: box-based whitebox solids gained authored object rotation.
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if (source.version === PLAYER_START_COLLIDER_SETTINGS_SCENE_DOCUMENT_VERSION) {
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const materials = readMaterialRegistry(source.materials, "materials");
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const assets = readAssets(source.assets);
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return {
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version: SCENE_DOCUMENT_VERSION,
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name: expectString(source.name, "name"),
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world: readWorldSettings(source.world),
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materials,
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textures: expectEmptyCollection(source.textures, "textures"),
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assets,
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brushes: readBrushes(source.brushes, materials, false),
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modelInstances: readModelInstances(source.modelInstances, assets),
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entities: readEntities(source.entities, { legacySoundEmitter: false }),
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interactionLinks: readInteractionLinks(source.interactionLinks)
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};
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}
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// v15 -> v16: model instances gained authored collider settings.
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if (source.version === ENTITY_NAMES_SCENE_DOCUMENT_VERSION) {
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const materials = readMaterialRegistry(source.materials, "materials");
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