Update NPC dialogue handling in runtime scene build
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@@ -61,7 +61,9 @@ import {
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type WorldSettings
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} from "../document/world-settings";
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import {
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cloneProjectDialogue,
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cloneProjectDialogueLibrary,
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type ProjectDialogue,
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type ProjectDialogueLibrary
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} from "../dialogues/project-dialogues";
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import {
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@@ -236,7 +238,8 @@ export interface RuntimeNpc {
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position: Vec3;
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yawDegrees: number;
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modelAssetId: string | null;
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dialogueId: string | null;
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dialogues: ProjectDialogue[];
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defaultDialogueId: string | null;
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collider: FirstPersonPlayerShape;
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activeRoutineTitle: string | null;
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animationClipName: string | null;
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@@ -510,7 +513,8 @@ export function createRuntimeNpcFromDefinition(
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position: cloneVec3(npc.position),
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yawDegrees: npc.yawDegrees,
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modelAssetId: npc.modelAssetId,
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dialogueId: npc.dialogueId,
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dialogues: npc.dialogues.map(cloneProjectDialogue),
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defaultDialogueId: npc.defaultDialogueId,
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collider: cloneRuntimeCharacterShape(npc.collider),
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activeRoutineTitle: npc.activeRoutineTitle,
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animationClipName: npc.animationClipName,
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@@ -1333,7 +1337,8 @@ function buildRuntimeSceneCollections(
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yawDegrees: entity.yawDegrees,
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authoredYawDegrees: entity.yawDegrees,
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modelAssetId: entity.modelAssetId,
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dialogueId: entity.dialogueId,
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dialogues: entity.dialogues.map(cloneProjectDialogue),
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defaultDialogueId: entity.defaultDialogueId,
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collider: createRuntimeCharacterShape(entity.collider),
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animationClipName: null,
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animationLoop: undefined,
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