Add pause bindings migration in scene document JSON tests
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@@ -18,6 +18,7 @@ import {
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LOCAL_LIGHTS_AND_SKYBOX_SCENE_DOCUMENT_VERSION,
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MODEL_ASSET_PIPELINE_SCENE_DOCUMENT_VERSION,
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NPC_ENTITY_FOUNDATION_SCENE_DOCUMENT_VERSION,
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NPC_DIALOGUE_REFERENCE_SCENE_DOCUMENT_VERSION,
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PATH_FOUNDATION_SCENE_DOCUMENT_VERSION,
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PLAYER_START_AIR_CONTROL_SCENE_DOCUMENT_VERSION,
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PLAYER_START_AIR_DIRECTION_CONTROL_SCENE_DOCUMENT_VERSION,
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@@ -625,7 +626,8 @@ describe("scene document JSON", () => {
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moveRight: "Period",
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jump: "Space",
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sprint: "ShiftRight",
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crouch: "KeyC"
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crouch: "KeyC",
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pauseTime: "KeyP"
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},
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gamepad: {
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moveForward: "dpadUp",
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@@ -635,6 +637,7 @@ describe("scene document JSON", () => {
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jump: "buttonNorth",
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sprint: "rightShoulder",
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crouch: "buttonEast",
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pauseTime: "buttonMenu",
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cameraLook: "rightStick"
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}
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}
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@@ -946,6 +949,47 @@ describe("scene document JSON", () => {
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expect(migratedDocument.entities[playerStart.id]).toEqual(playerStart);
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});
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it("migrates version 51 Player Start input bindings to include default pause bindings", () => {
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const playerStart = createPlayerStartEntity({
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id: "entity-player-start-legacy-pause-binding"
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});
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const legacyDocument = {
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...createEmptySceneDocument({ name: "Legacy Player Pause Binding Scene" }),
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version: NPC_DIALOGUE_REFERENCE_SCENE_DOCUMENT_VERSION,
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entities: {
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[playerStart.id]: {
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...playerStart,
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inputBindings: {
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keyboard: {
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moveForward: playerStart.inputBindings.keyboard.moveForward,
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moveBackward: playerStart.inputBindings.keyboard.moveBackward,
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moveLeft: playerStart.inputBindings.keyboard.moveLeft,
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moveRight: playerStart.inputBindings.keyboard.moveRight,
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jump: playerStart.inputBindings.keyboard.jump,
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sprint: playerStart.inputBindings.keyboard.sprint,
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crouch: playerStart.inputBindings.keyboard.crouch
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},
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gamepad: {
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moveForward: playerStart.inputBindings.gamepad.moveForward,
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moveBackward: playerStart.inputBindings.gamepad.moveBackward,
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moveLeft: playerStart.inputBindings.gamepad.moveLeft,
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moveRight: playerStart.inputBindings.gamepad.moveRight,
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jump: playerStart.inputBindings.gamepad.jump,
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sprint: playerStart.inputBindings.gamepad.sprint,
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crouch: playerStart.inputBindings.gamepad.crouch,
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cameraLook: playerStart.inputBindings.gamepad.cameraLook
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}
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}
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}
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}
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};
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const migratedDocument = migrateSceneDocument(legacyDocument);
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expect(migratedDocument.version).toBe(SCENE_DOCUMENT_VERSION);
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expect(migratedDocument.entities[playerStart.id]).toEqual(playerStart);
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});
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it("migrates version 30 Player Start entities to include the default movement template", () => {
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const playerStart = {
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id: "entity-player-start-legacy-movement-template",
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