Add tests for mouse camera inversion settings in player start entities
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@@ -578,6 +578,7 @@ describe("validateSceneDocument", () => {
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interactionAngleDegrees: Number.NaN,
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allowLookInputTargetSwitch: "yes" as unknown as boolean,
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targetButtonCyclesActiveTarget: 1 as unknown as boolean,
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invertMouseCameraHorizontal: "yes" as unknown as boolean,
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movementTemplate: {
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kind: "invalidTemplate",
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moveSpeed: 0,
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