Validate path glue-to-terrain and terrain offset
This commit is contained in:
@@ -2715,6 +2715,28 @@ function validateScenePath(
|
||||
);
|
||||
}
|
||||
|
||||
if (!isBoolean(pathValue.glueToTerrain)) {
|
||||
diagnostics.push(
|
||||
createDiagnostic(
|
||||
"error",
|
||||
"invalid-path-glue-to-terrain",
|
||||
"Path glue to terrain must remain a boolean.",
|
||||
`${path}.glueToTerrain`
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
if (!isFiniteNumber(pathValue.terrainOffset)) {
|
||||
diagnostics.push(
|
||||
createDiagnostic(
|
||||
"error",
|
||||
"invalid-path-terrain-offset",
|
||||
"Path terrain offset must be a finite number.",
|
||||
`${path}.terrainOffset`
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
if (pathValue.points.length < MIN_SCENE_PATH_POINT_COUNT) {
|
||||
diagnostics.push(
|
||||
createDiagnostic(
|
||||
|
||||
Reference in New Issue
Block a user