Add functionality to apply scene entry changes

This commit is contained in:
2026-04-11 04:36:59 +02:00
parent 2dd1c30001
commit 569d631ffd

View File

@@ -3885,6 +3885,29 @@ export function App({ store, initialStatusMessage }: AppProps) {
}
};
const applySceneEntryChange = () => {
if (selectedSceneEntry === null) {
setStatusMessage("Select a Scene Entry before editing it.");
return;
}
try {
const nextEntity = createSceneEntryEntity({
id: selectedSceneEntry.id,
name: selectedSceneEntry.name,
position: snapVec3ToGrid(
readVec3Draft(entityPositionDraft, "Scene Entry position"),
DEFAULT_GRID_SIZE
),
yawDegrees: readYawDegreesDraft(sceneEntryYawDraft)
});
commitEntityChange(selectedSceneEntry, nextEntity, "Updated Scene Entry.");
} catch (error) {
setStatusMessage(getErrorMessage(error));
}
};
const applyPointLightChange = (overrides: { colorHex?: string } = {}) => {
if (selectedPointLight === null) {
setStatusMessage("Select a Point Light before editing it.");
@@ -3974,6 +3997,9 @@ export function App({ store, initialStatusMessage }: AppProps) {
case "playerStart":
applyPlayerStartChange();
break;
case "sceneEntry":
applySceneEntryChange();
break;
case "soundEmitter":
applySoundEmitterChange();
break;
@@ -3986,6 +4012,9 @@ export function App({ store, initialStatusMessage }: AppProps) {
case "interactable":
applyInteractableChange();
break;
case "sceneExit":
applySceneExitChange();
break;
}
};