Implement logic to handle and commit terrain grid resizing
This commit is contained in:
@@ -10331,6 +10331,31 @@ export function App({
|
||||
}
|
||||
};
|
||||
|
||||
const handleTerrainGridResizeCommit = (nextTerrain: Terrain): boolean => {
|
||||
const currentTerrain = editorState.document.terrains[nextTerrain.id];
|
||||
|
||||
if (currentTerrain === undefined) {
|
||||
setStatusMessage("The resized terrain no longer exists.");
|
||||
return false;
|
||||
}
|
||||
|
||||
const terrainLabel = getTerrainLabelById(nextTerrain.id, terrainList);
|
||||
const committed = commitTerrainChange(
|
||||
currentTerrain,
|
||||
nextTerrain,
|
||||
"Resize terrain grid",
|
||||
`Resized ${terrainLabel} to ${nextTerrain.sampleCountX} x ${nextTerrain.sampleCountZ} samples.`
|
||||
);
|
||||
|
||||
if (committed && selectedTerrain?.id === nextTerrain.id) {
|
||||
setTerrainSampleCountXDraft(String(nextTerrain.sampleCountX));
|
||||
setTerrainSampleCountZDraft(String(nextTerrain.sampleCountZ));
|
||||
setTerrainCellSizeDraft(String(nextTerrain.cellSize));
|
||||
}
|
||||
|
||||
return committed;
|
||||
};
|
||||
|
||||
const handleTerrainCollisionEnabledChange = (enabled: boolean) => {
|
||||
if (
|
||||
selectedTerrain === null ||
|
||||
|
||||
Reference in New Issue
Block a user