Add unit test for ThirdPersonNavigationController
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94
tests/unit/third-person-navigation-controller.test.ts
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94
tests/unit/third-person-navigation-controller.test.ts
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import { PerspectiveCamera } from "three";
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import { afterEach, describe, expect, it, vi } from "vitest";
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import type { Vec3 } from "../../src/core/vector";
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import { createEmptySceneDocument } from "../../src/document/scene-document";
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import { createPlayerStartEntity } from "../../src/entities/entity-instances";
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import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
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import { ThirdPersonNavigationController } from "../../src/runtime-three/third-person-navigation-controller";
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function createRuntimeControllerContext() {
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const runtimeScene = buildRuntimeSceneFromDocument(
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{
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...createEmptySceneDocument({ name: "Third Person Binding Scene" }),
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entities: {
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"entity-player-start-main": createPlayerStartEntity({
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id: "entity-player-start-main",
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inputBindings: {
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keyboard: {
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moveForward: "ArrowUp",
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moveBackward: "ArrowDown",
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moveLeft: "ArrowLeft",
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moveRight: "ArrowRight"
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}
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}
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})
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}
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},
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{
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navigationMode: "thirdPerson"
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}
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);
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const domElement = document.createElement("canvas");
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return {
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context: {
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camera: new PerspectiveCamera(70, 1, 0.05, 1000),
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domElement,
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getRuntimeScene: () => runtimeScene,
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resolveFirstPersonMotion: (
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feetPosition: Vec3,
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motion: Vec3,
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_shape
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) => ({
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feetPosition: {
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x: feetPosition.x + motion.x,
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y: feetPosition.y + motion.y,
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z: feetPosition.z + motion.z
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},
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grounded: false
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}),
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resolvePlayerVolumeState: () => ({
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inWater: false,
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inFog: false
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}),
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resolveThirdPersonCameraCollision: (
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_pivot: Vec3,
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desiredCameraPosition: Vec3
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) => ({
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...desiredCameraPosition
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}),
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setRuntimeMessage: vi.fn(),
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setFirstPersonTelemetry: vi.fn()
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}
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};
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}
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describe("ThirdPersonNavigationController", () => {
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afterEach(() => {
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vi.restoreAllMocks();
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});
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it("uses authored keyboard bindings instead of hardcoded WASD movement", () => {
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const { context } = createRuntimeControllerContext();
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const controller = new ThirdPersonNavigationController();
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controller.activate(context);
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const initialCameraZ = context.camera.position.z;
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window.dispatchEvent(new KeyboardEvent("keydown", { code: "KeyW" }));
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controller.update(1);
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expect(context.camera.position.z).toBe(initialCameraZ);
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window.dispatchEvent(new KeyboardEvent("keyup", { code: "KeyW" }));
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window.dispatchEvent(new KeyboardEvent("keydown", { code: "ArrowUp" }));
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controller.update(1);
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expect(context.camera.position.z).toBeGreaterThan(initialCameraZ);
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window.dispatchEvent(new KeyboardEvent("keyup", { code: "ArrowUp" }));
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controller.deactivate(context);
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});
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});
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