Add validation for pauseTime input binding in scene document tests
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@@ -409,13 +409,15 @@ describe("validateSceneDocument", () => {
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...createPlayerStartInputBindings().keyboard,
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jump: "",
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sprint: "",
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crouch: ""
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crouch: "",
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pauseTime: ""
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},
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gamepad: {
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...createPlayerStartInputBindings().gamepad,
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jump: "invalidButton",
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sprint: "invalidButton",
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crouch: "invalidButton"
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crouch: "invalidButton",
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pauseTime: "invalidButton"
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}
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} as unknown as ReturnType<typeof createPlayerStartEntity>["inputBindings"],
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collider: {
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@@ -498,6 +500,9 @@ describe("validateSceneDocument", () => {
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expect.objectContaining({
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code: "invalid-player-start-crouch-keyboard-binding"
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}),
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expect.objectContaining({
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code: "invalid-player-start-pause-keyboard-binding"
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}),
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expect.objectContaining({
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code: "invalid-player-start-jump-gamepad-binding"
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}),
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@@ -507,6 +512,9 @@ describe("validateSceneDocument", () => {
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expect.objectContaining({
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code: "invalid-player-start-crouch-gamepad-binding"
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}),
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expect.objectContaining({
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code: "invalid-player-start-pause-gamepad-binding"
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}),
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expect.objectContaining({
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code: "invalid-player-start-capsule-proportions"
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}),
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