Add functions for handling project sequence scene transition steps
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@@ -4698,6 +4698,27 @@ export function App({ store, initialStatusMessage }: AppProps) {
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);
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};
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const handleAddProjectSequenceSceneTransitionStep = (
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sequenceId: string,
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targetKey: string
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) => {
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const target = readSceneTransitionTargetKey(targetKey);
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updateProjectSequence(
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sequenceId,
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"Add project sequence scene transition effect",
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"Added scene transition effect.",
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(sequence) => {
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sequence.effects.push({
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stepClass: "impulse",
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type: "startSceneTransition",
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targetSceneId: target.targetSceneId,
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targetEntryEntityId: target.targetEntryEntityId
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});
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}
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);
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};
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const handleAddProjectSequenceVisibilityStep = (
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sequenceId: string,
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targetKey: string
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@@ -5008,6 +5029,31 @@ export function App({ store, initialStatusMessage }: AppProps) {
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);
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};
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const updateProjectSequenceSceneTransitionStepTarget = (
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sequenceId: string,
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stepIndex: number,
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targetKey: string
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) => {
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const target = readSceneTransitionTargetKey(targetKey);
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updateProjectSequenceStep(
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sequenceId,
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stepIndex,
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"Set project sequence scene transition target",
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"Updated scene transition target.",
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(step) => {
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if (step.type !== "startSceneTransition") {
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throw new Error(
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"Only scene transition effects expose a scene transition target."
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);
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}
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step.targetSceneId = target.targetSceneId;
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step.targetEntryEntityId = target.targetEntryEntityId;
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}
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);
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};
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const updateProjectSequenceVisibilityStepTarget = (
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sequenceId: string,
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stepIndex: number,
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