Update documentation for third-person mode
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@@ -589,7 +589,7 @@ Near-term runtime collision is intentionally narrower than a full game-engine ph
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Initial modes:
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- first-person
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- orbit visitor
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- third-person
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Later optional modes:
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@@ -187,7 +187,7 @@ This is the first proof that the product is real.
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- runtime build from document
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- first-person navigation
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- orbit visitor mode
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- third-person mode
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- mode switch
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- minimal typed `PlayerStart` support
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- basic collision against axis-aligned box brush geometry
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@@ -197,7 +197,7 @@ This is the first proof that the product is real.
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- user can press Run and navigate the scene
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- first-person works with keyboard/mouse
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- orbit visitor works
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- third-person works
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- leaving run mode returns to editor state safely
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- `PlayerStart` does not need to be rebuilt later as a separate foundation
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