Update scene document version and add box volume render paths
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@@ -6,7 +6,8 @@ import type { InteractionLink } from "../interactions/interaction-links";
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import { cloneMaterialRegistry, createStarterMaterialRegistry, type MaterialDef } from "../materials/starter-material-library";
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import { createDefaultWorldSettings, type WorldSettings } from "./world-settings";
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export const SCENE_DOCUMENT_VERSION = 19 as const;
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export const SCENE_DOCUMENT_VERSION = 20 as const;
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export const WHITEBOX_BOX_VOLUME_SCENE_DOCUMENT_VERSION = 20 as const;
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export const WHITEBOX_GEOMETRY_SCENE_DOCUMENT_VERSION = 19 as const;
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export const WHITEBOX_FLOAT_TRANSFORM_SCENE_DOCUMENT_VERSION = 18 as const;
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export const PLAYER_START_COLLIDER_SETTINGS_SCENE_DOCUMENT_VERSION = 17 as const;
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@@ -2,6 +2,7 @@ import { DEFAULT_SUN_DIRECTION } from "../core/vector";
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export const ADVANCED_RENDERING_SHADOW_MAP_SIZES = [512, 1024, 2048, 4096];
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export const ADVANCED_RENDERING_SHADOW_TYPES = ["basic", "pcf", "pcfSoft"];
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export const ADVANCED_RENDERING_TONE_MAPPING_MODES = ["none", "linear", "reinhard", "cineon", "acesFilmic"];
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export const BOX_VOLUME_RENDER_PATHS = ["performance", "quality"];
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const DEFAULT_SOLID_BACKGROUND_COLOR = "#2f3947";
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const DEFAULT_GRADIENT_TOP_COLOR = DEFAULT_SOLID_BACKGROUND_COLOR;
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const DEFAULT_GRADIENT_BOTTOM_COLOR = "#141a22";
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@@ -19,6 +20,7 @@ const DEFAULT_ADVANCED_RENDERING_TONE_MAPPING_EXPOSURE = 1;
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const DEFAULT_ADVANCED_RENDERING_DEPTH_OF_FIELD_FOCUS_DISTANCE = 10;
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const DEFAULT_ADVANCED_RENDERING_DEPTH_OF_FIELD_FOCAL_LENGTH = 0.03;
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const DEFAULT_ADVANCED_RENDERING_DEPTH_OF_FIELD_BOKEH_SCALE = 1.5;
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const DEFAULT_BOX_VOLUME_RENDER_PATH = "performance";
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export function isAdvancedRenderingShadowMapSize(value) {
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return ADVANCED_RENDERING_SHADOW_MAP_SIZES.includes(value);
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}
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@@ -28,6 +30,9 @@ export function isAdvancedRenderingShadowType(value) {
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export function isAdvancedRenderingToneMappingMode(value) {
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return ADVANCED_RENDERING_TONE_MAPPING_MODES.includes(value);
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}
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export function isBoxVolumeRenderPath(value) {
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return BOX_VOLUME_RENDER_PATHS.includes(value);
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}
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export function createDefaultAdvancedRenderingSettings() {
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return {
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enabled: false,
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@@ -58,7 +63,9 @@ export function createDefaultAdvancedRenderingSettings() {
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focusDistance: DEFAULT_ADVANCED_RENDERING_DEPTH_OF_FIELD_FOCUS_DISTANCE,
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focalLength: DEFAULT_ADVANCED_RENDERING_DEPTH_OF_FIELD_FOCAL_LENGTH,
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bokehScale: DEFAULT_ADVANCED_RENDERING_DEPTH_OF_FIELD_BOKEH_SCALE
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}
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},
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fogPath: DEFAULT_BOX_VOLUME_RENDER_PATH,
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waterPath: DEFAULT_BOX_VOLUME_RENDER_PATH
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};
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}
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export function createDefaultWorldSettings() {
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@@ -139,7 +146,9 @@ export function cloneAdvancedRenderingSettings(settings) {
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},
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depthOfField: {
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...settings.depthOfField
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}
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},
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fogPath: settings.fogPath,
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waterPath: settings.waterPath
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};
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}
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export function areWorldBackgroundSettingsEqual(left, right) {
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@@ -184,7 +193,9 @@ export function areAdvancedRenderingSettingsEqual(left, right) {
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left.depthOfField.enabled === right.depthOfField.enabled &&
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left.depthOfField.focusDistance === right.depthOfField.focusDistance &&
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left.depthOfField.focalLength === right.depthOfField.focalLength &&
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left.depthOfField.bokehScale === right.depthOfField.bokehScale);
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left.depthOfField.bokehScale === right.depthOfField.bokehScale &&
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left.fogPath === right.fogPath &&
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left.waterPath === right.waterPath);
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}
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export function changeWorldBackgroundMode(background, mode, imageAssetId) {
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if (mode === "image") {
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