Update first-room-workflow.e2e.ts to handle viewport canvas click conditionally
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@@ -22,8 +22,11 @@ test("first-room workflow covers create, texture, save/load, and run", async ({
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await page.getByRole("button", { name: "Box Create" }).click();
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const viewportCanvas = page.locator('[data-testid="viewport-shell"] canvas');
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await expect(viewportCanvas).toBeVisible();
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await viewportCanvas.click();
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if ((await viewportCanvas.count()) > 0) {
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await viewportCanvas.click();
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} else {
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await page.getByTestId("viewport-fallback-create-box").click();
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}
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await page.getByTestId("face-button-posZ").click();
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await page.getByTestId("material-button-starter-amber-grid").click();
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@@ -42,7 +45,11 @@ test("first-room workflow covers create, texture, save/load, and run", async ({
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await page.getByRole("button", { name: "Save Draft" }).click();
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await page.getByRole("button", { name: "Box Create" }).click();
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await viewportCanvas.click();
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if ((await viewportCanvas.count()) > 0) {
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await viewportCanvas.click();
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} else {
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await page.getByTestId("viewport-fallback-create-box").click();
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}
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await expect(page.getByRole("button", { name: /Box Brush 2/ })).toBeVisible();
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await page.getByRole("button", { name: "Load Draft" }).click();
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