Update first-room-workflow.e2e.ts to handle viewport canvas click conditionally

This commit is contained in:
2026-03-31 04:31:31 +02:00
parent 191230b454
commit 45ddb67aa8

View File

@@ -22,8 +22,11 @@ test("first-room workflow covers create, texture, save/load, and run", async ({
await page.getByRole("button", { name: "Box Create" }).click();
const viewportCanvas = page.locator('[data-testid="viewport-shell"] canvas');
await expect(viewportCanvas).toBeVisible();
await viewportCanvas.click();
if ((await viewportCanvas.count()) > 0) {
await viewportCanvas.click();
} else {
await page.getByTestId("viewport-fallback-create-box").click();
}
await page.getByTestId("face-button-posZ").click();
await page.getByTestId("material-button-starter-amber-grid").click();
@@ -42,7 +45,11 @@ test("first-room workflow covers create, texture, save/load, and run", async ({
await page.getByRole("button", { name: "Save Draft" }).click();
await page.getByRole("button", { name: "Box Create" }).click();
await viewportCanvas.click();
if ((await viewportCanvas.count()) > 0) {
await viewportCanvas.click();
} else {
await page.getByTestId("viewport-fallback-create-box").click();
}
await expect(page.getByRole("button", { name: /Box Brush 2/ })).toBeVisible();
await page.getByRole("button", { name: "Load Draft" }).click();