Update scene migration to handle custom PBR materials document
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@@ -187,6 +187,7 @@ import {
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CAMERA_RIG_RAIL_SCENE_DOCUMENT_VERSION,
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CELESTIAL_ORBIT_SETTINGS_SCENE_DOCUMENT_VERSION,
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CONTROL_SURFACE_FOUNDATION_SCENE_DOCUMENT_VERSION,
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CUSTOM_PBR_MATERIALS_SCENE_DOCUMENT_VERSION,
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DISTANCE_FOG_SCENE_DOCUMENT_VERSION,
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DYNAMIC_TERRAIN_LAYERS_SCENE_DOCUMENT_VERSION,
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DYNAMIC_GLOBAL_ILLUMINATION_SCENE_DOCUMENT_VERSION,
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@@ -6877,6 +6878,7 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
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source.version !== SPLINE_CORRIDOR_JUNCTION_EDGE_SCENE_DOCUMENT_VERSION &&
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source.version !== SPLINE_CORRIDOR_JUNCTION_SHAPE_SCENE_DOCUMENT_VERSION &&
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source.version !== NPC_TARGETING_SCENE_DOCUMENT_VERSION &&
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source.version !== CUSTOM_PBR_MATERIALS_SCENE_DOCUMENT_VERSION &&
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source.version !== LENS_FLARE_SCENE_DOCUMENT_VERSION
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) {
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throw new Error(
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