Update scene migration to handle custom PBR materials document

This commit is contained in:
2026-05-19 21:14:37 +02:00
parent 33d0f2412e
commit 4141907a70

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@@ -187,6 +187,7 @@ import {
CAMERA_RIG_RAIL_SCENE_DOCUMENT_VERSION,
CELESTIAL_ORBIT_SETTINGS_SCENE_DOCUMENT_VERSION,
CONTROL_SURFACE_FOUNDATION_SCENE_DOCUMENT_VERSION,
CUSTOM_PBR_MATERIALS_SCENE_DOCUMENT_VERSION,
DISTANCE_FOG_SCENE_DOCUMENT_VERSION,
DYNAMIC_TERRAIN_LAYERS_SCENE_DOCUMENT_VERSION,
DYNAMIC_GLOBAL_ILLUMINATION_SCENE_DOCUMENT_VERSION,
@@ -6877,6 +6878,7 @@ export function migrateSceneDocument(source: unknown): SceneDocument {
source.version !== SPLINE_CORRIDOR_JUNCTION_EDGE_SCENE_DOCUMENT_VERSION &&
source.version !== SPLINE_CORRIDOR_JUNCTION_SHAPE_SCENE_DOCUMENT_VERSION &&
source.version !== NPC_TARGETING_SCENE_DOCUMENT_VERSION &&
source.version !== CUSTOM_PBR_MATERIALS_SCENE_DOCUMENT_VERSION &&
source.version !== LENS_FLARE_SCENE_DOCUMENT_VERSION
) {
throw new Error(