Add world environment settings to App.tsx
This commit is contained in:
@@ -370,7 +370,10 @@ export function App({ store, initialStatusMessage }: AppProps) {
|
|||||||
const [uvScaleDraft, setUvScaleDraft] = useState(createVec2Draft(createDefaultFaceUvState().scale));
|
const [uvScaleDraft, setUvScaleDraft] = useState(createVec2Draft(createDefaultFaceUvState().scale));
|
||||||
const [playerStartPositionDraft, setPlayerStartPositionDraft] = useState(createVec3Draft(DEFAULT_PLAYER_START_POSITION));
|
const [playerStartPositionDraft, setPlayerStartPositionDraft] = useState(createVec3Draft(DEFAULT_PLAYER_START_POSITION));
|
||||||
const [playerStartYawDraft, setPlayerStartYawDraft] = useState("0");
|
const [playerStartYawDraft, setPlayerStartYawDraft] = useState("0");
|
||||||
const [statusMessage, setStatusMessage] = useState(initialStatusMessage ?? "Slice 1.4 room-authoring workflow ready.");
|
const [ambientLightIntensityDraft, setAmbientLightIntensityDraft] = useState(String(editorState.document.world.ambientLight.intensity));
|
||||||
|
const [sunLightIntensityDraft, setSunLightIntensityDraft] = useState(String(editorState.document.world.sunLight.intensity));
|
||||||
|
const [sunDirectionDraft, setSunDirectionDraft] = useState(createVec3Draft(editorState.document.world.sunLight.direction));
|
||||||
|
const [statusMessage, setStatusMessage] = useState(initialStatusMessage ?? "Slice 1.5 world environment settings ready.");
|
||||||
const [preferredNavigationMode, setPreferredNavigationMode] = useState<RuntimeNavigationMode>(
|
const [preferredNavigationMode, setPreferredNavigationMode] = useState<RuntimeNavigationMode>(
|
||||||
primaryPlayerStart === null ? "orbitVisitor" : "firstPerson"
|
primaryPlayerStart === null ? "orbitVisitor" : "firstPerson"
|
||||||
);
|
);
|
||||||
@@ -444,6 +447,18 @@ export function App({ store, initialStatusMessage }: AppProps) {
|
|||||||
setPlayerStartYawDraft(String(editablePlayerStart.yawDegrees));
|
setPlayerStartYawDraft(String(editablePlayerStart.yawDegrees));
|
||||||
}, [editablePlayerStart]);
|
}, [editablePlayerStart]);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
setAmbientLightIntensityDraft(String(editorState.document.world.ambientLight.intensity));
|
||||||
|
}, [editorState.document.world.ambientLight.intensity]);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
setSunLightIntensityDraft(String(editorState.document.world.sunLight.intensity));
|
||||||
|
}, [editorState.document.world.sunLight.intensity]);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
setSunDirectionDraft(createVec3Draft(editorState.document.world.sunLight.direction));
|
||||||
|
}, [editorState.document.world.sunLight.direction]);
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (editorState.toolMode === "play") {
|
if (editorState.toolMode === "play") {
|
||||||
return;
|
return;
|
||||||
|
|||||||
Reference in New Issue
Block a user