Add world environment settings to App.tsx
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@@ -370,7 +370,10 @@ export function App({ store, initialStatusMessage }: AppProps) {
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const [uvScaleDraft, setUvScaleDraft] = useState(createVec2Draft(createDefaultFaceUvState().scale));
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const [playerStartPositionDraft, setPlayerStartPositionDraft] = useState(createVec3Draft(DEFAULT_PLAYER_START_POSITION));
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const [playerStartYawDraft, setPlayerStartYawDraft] = useState("0");
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const [statusMessage, setStatusMessage] = useState(initialStatusMessage ?? "Slice 1.4 room-authoring workflow ready.");
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const [ambientLightIntensityDraft, setAmbientLightIntensityDraft] = useState(String(editorState.document.world.ambientLight.intensity));
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const [sunLightIntensityDraft, setSunLightIntensityDraft] = useState(String(editorState.document.world.sunLight.intensity));
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const [sunDirectionDraft, setSunDirectionDraft] = useState(createVec3Draft(editorState.document.world.sunLight.direction));
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const [statusMessage, setStatusMessage] = useState(initialStatusMessage ?? "Slice 1.5 world environment settings ready.");
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const [preferredNavigationMode, setPreferredNavigationMode] = useState<RuntimeNavigationMode>(
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primaryPlayerStart === null ? "orbitVisitor" : "firstPerson"
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);
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@@ -444,6 +447,18 @@ export function App({ store, initialStatusMessage }: AppProps) {
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setPlayerStartYawDraft(String(editablePlayerStart.yawDegrees));
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}, [editablePlayerStart]);
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useEffect(() => {
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setAmbientLightIntensityDraft(String(editorState.document.world.ambientLight.intensity));
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}, [editorState.document.world.ambientLight.intensity]);
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useEffect(() => {
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setSunLightIntensityDraft(String(editorState.document.world.sunLight.intensity));
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}, [editorState.document.world.sunLight.intensity]);
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useEffect(() => {
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setSunDirectionDraft(createVec3Draft(editorState.document.world.sunLight.direction));
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}, [editorState.document.world.sunLight.direction]);
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useEffect(() => {
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if (editorState.toolMode === "play") {
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return;
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