auto-git:
[change] src/rendering/quantized-environment-blend-cache.ts
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@@ -431,44 +431,46 @@ class RendererEnvironmentBlendTextureBuilder {
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const previousToneMapping = this.renderer.toneMapping;
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const previousToneMapping = this.renderer.toneMapping;
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const previousOutputColorSpace = this.renderer.outputColorSpace;
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const previousOutputColorSpace = this.renderer.outputColorSpace;
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this.renderer.xr.enabled = false;
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try {
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this.renderer.autoClear = true;
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this.renderer.xr.enabled = false;
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this.renderer.toneMapping = NoToneMapping;
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this.renderer.autoClear = true;
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this.renderer.outputColorSpace = LinearSRGBColorSpace;
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this.renderer.toneMapping = NoToneMapping;
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this.blendMaterial.uniforms.uBaseTexture.value = baseTexture;
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this.renderer.outputColorSpace = LinearSRGBColorSpace;
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this.blendMaterial.uniforms.uOverlayTexture.value = overlayTexture;
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this.blendMaterial.uniforms.uBaseTexture.value = baseTexture;
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this.blendMaterial.uniforms.uBlendAmount.value = blendAmount;
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this.blendMaterial.uniforms.uOverlayTexture.value = overlayTexture;
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this.blendMaterial.uniforms.uBaseTextureIsSrgb.value = isSrgbTexture(
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this.blendMaterial.uniforms.uBlendAmount.value = blendAmount;
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baseTexture
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this.blendMaterial.uniforms.uBaseTextureIsSrgb.value = isSrgbTexture(
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)
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baseTexture
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? 1
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)
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: 0;
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? 1
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this.blendMaterial.uniforms.uOverlayTextureIsSrgb.value = isSrgbTexture(
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: 0;
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overlayTexture
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this.blendMaterial.uniforms.uOverlayTextureIsSrgb.value = isSrgbTexture(
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)
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overlayTexture
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? 1
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)
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: 0;
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? 1
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: 0;
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this.renderer.setRenderTarget(this.scratchTarget);
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this.renderer.setRenderTarget(this.scratchTarget);
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this.renderer.clear();
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this.renderer.clear();
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this.renderer.render(this.blendScene, this.blendCamera);
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this.renderer.render(this.blendScene, this.blendCamera);
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const pmremTarget = this.pmremGenerator.fromEquirectangular(
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const pmremTarget = this.pmremGenerator.fromEquirectangular(
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this.scratchTarget.texture
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this.scratchTarget.texture
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);
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);
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this.renderer.setRenderTarget(previousRenderTarget);
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return {
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this.renderer.autoClear = previousAutoClear;
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texture: pmremTarget.texture,
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this.renderer.xr.enabled = previousXrEnabled;
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dispose: () => {
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this.renderer.toneMapping = previousToneMapping;
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pmremTarget.dispose();
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this.renderer.outputColorSpace = previousOutputColorSpace;
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}
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};
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return {
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} finally {
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texture: pmremTarget.texture,
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this.renderer.setRenderTarget(previousRenderTarget);
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dispose: () => {
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this.renderer.autoClear = previousAutoClear;
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pmremTarget.dispose();
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this.renderer.xr.enabled = previousXrEnabled;
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}
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this.renderer.toneMapping = previousToneMapping;
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};
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this.renderer.outputColorSpace = previousOutputColorSpace;
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}
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}
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}
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dispose() {
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dispose() {
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