auto-git:
[add] src/geometry/model-instance-collider-generation.ts [add] src/runtime-three/rapier-collision-world.ts [change] AGENTS.md [change] CHAT_CONTEXT.md [change] architecture.md [change] package.json [change] prompts-lite.txt [change] prompts.txt [change] roadmap.md [change] src/assets/model-instances.ts [change] src/document/migrate-scene-document.ts [change] src/document/scene-document-validation.ts [change] src/document/scene-document.ts [change] src/runtime-three/first-person-navigation-controller.ts [change] src/runtime-three/navigation-controller.ts [change] src/runtime-three/runtime-host.ts [change] src/runtime-three/runtime-scene-build.ts [change] src/runtime-three/runtime-scene-validation.ts [change] src/viewport-three/viewport-host.ts [change] testing.md
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@@ -2,7 +2,7 @@ import { Euler, Vector3 } from "three";
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import type { Vec3 } from "../core/vector";
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import { FIRST_PERSON_PLAYER_SHAPE, resolveFirstPersonMotion } from "./player-collision";
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import { FIRST_PERSON_PLAYER_SHAPE } from "./player-collision";
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import type { NavigationController, RuntimeControllerContext } from "./navigation-controller";
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const LOOK_SENSITIVITY = 0.0022;
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@@ -116,17 +116,22 @@ export class FirstPersonNavigationController implements NavigationController {
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this.verticalVelocity -= GRAVITY * dt;
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const resolvedMotion = resolveFirstPersonMotion(
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const resolvedMotion = this.context.resolveFirstPersonMotion(
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this.feetPosition,
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{
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x: horizontalX,
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y: this.verticalVelocity * dt,
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z: horizontalZ
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},
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FIRST_PERSON_PLAYER_SHAPE,
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this.context.getRuntimeScene().colliders
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FIRST_PERSON_PLAYER_SHAPE
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);
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if (resolvedMotion === null) {
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this.updateCameraTransform();
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this.publishTelemetry();
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return;
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}
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this.feetPosition = resolvedMotion.feetPosition;
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this.grounded = resolvedMotion.grounded;
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