auto-git:

[add] src/geometry/model-instance-collider-generation.ts
 [add] src/runtime-three/rapier-collision-world.ts
 [change] AGENTS.md
 [change] CHAT_CONTEXT.md
 [change] architecture.md
 [change] package.json
 [change] prompts-lite.txt
 [change] prompts.txt
 [change] roadmap.md
 [change] src/assets/model-instances.ts
 [change] src/document/migrate-scene-document.ts
 [change] src/document/scene-document-validation.ts
 [change] src/document/scene-document.ts
 [change] src/runtime-three/first-person-navigation-controller.ts
 [change] src/runtime-three/navigation-controller.ts
 [change] src/runtime-three/runtime-host.ts
 [change] src/runtime-three/runtime-scene-build.ts
 [change] src/runtime-three/runtime-scene-validation.ts
 [change] src/viewport-three/viewport-host.ts
 [change] testing.md
This commit is contained in:
2026-04-04 07:51:38 +02:00
parent d82e37861e
commit 3d1dd3fe63
20 changed files with 1553 additions and 31 deletions

View File

@@ -2,7 +2,7 @@ import { Euler, Vector3 } from "three";
import type { Vec3 } from "../core/vector";
import { FIRST_PERSON_PLAYER_SHAPE, resolveFirstPersonMotion } from "./player-collision";
import { FIRST_PERSON_PLAYER_SHAPE } from "./player-collision";
import type { NavigationController, RuntimeControllerContext } from "./navigation-controller";
const LOOK_SENSITIVITY = 0.0022;
@@ -116,17 +116,22 @@ export class FirstPersonNavigationController implements NavigationController {
this.verticalVelocity -= GRAVITY * dt;
const resolvedMotion = resolveFirstPersonMotion(
const resolvedMotion = this.context.resolveFirstPersonMotion(
this.feetPosition,
{
x: horizontalX,
y: this.verticalVelocity * dt,
z: horizontalZ
},
FIRST_PERSON_PLAYER_SHAPE,
this.context.getRuntimeScene().colliders
FIRST_PERSON_PLAYER_SHAPE
);
if (resolvedMotion === null) {
this.updateCameraTransform();
this.publishTelemetry();
return;
}
this.feetPosition = resolvedMotion.feetPosition;
this.grounded = resolvedMotion.grounded;

View File

@@ -2,6 +2,7 @@ import type { PerspectiveCamera } from "three";
import type { Vec3 } from "../core/vector";
import type { FirstPersonPlayerShape, ResolvedPlayerMotion } from "./player-collision";
import type { RuntimeNavigationMode, RuntimeSceneDefinition, RuntimeSpawnPoint } from "./runtime-scene-build";
export interface FirstPersonTelemetry {
@@ -16,6 +17,7 @@ export interface RuntimeControllerContext {
camera: PerspectiveCamera;
domElement: HTMLCanvasElement;
getRuntimeScene(): RuntimeSceneDefinition;
resolveFirstPersonMotion(feetPosition: Vec3, motion: Vec3, shape: FirstPersonPlayerShape): ResolvedPlayerMotion | null;
setRuntimeMessage(message: string | null): void;
setFirstPersonTelemetry(telemetry: FirstPersonTelemetry | null): void;
}

View File

@@ -0,0 +1,278 @@
import RAPIER from "@dimforge/rapier3d-compat";
import { Euler, MathUtils, Quaternion, Vector3 } from "three";
import type { Vec3 } from "../core/vector";
import type {
GeneratedModelBoxCollider,
GeneratedModelCollider,
GeneratedModelCompoundCollider,
GeneratedModelHeightfieldCollider,
GeneratedModelTriMeshCollider
} from "../geometry/model-instance-collider-generation";
import type { FirstPersonPlayerShape, ResolvedPlayerMotion } from "./player-collision";
import type { RuntimeBoxCollider, RuntimeSceneCollider } from "./runtime-scene-build";
const CHARACTER_CONTROLLER_OFFSET = 0.01;
const COLLISION_EPSILON = 1e-5;
let rapierInitPromise: Promise<typeof RAPIER> | null = null;
function cloneVec3(vector: Vec3): Vec3 {
return {
x: vector.x,
y: vector.y,
z: vector.z
};
}
function componentScale(vector: Vec3, scale: Vec3): Vec3 {
return {
x: vector.x * scale.x,
y: vector.y * scale.y,
z: vector.z * scale.z
};
}
function createRapierQuaternion(rotationDegrees: Vec3): RAPIER.Rotation {
const quaternion = new Quaternion().setFromEuler(
new Euler(
MathUtils.degToRad(rotationDegrees.x),
MathUtils.degToRad(rotationDegrees.y),
MathUtils.degToRad(rotationDegrees.z),
"XYZ"
)
);
return {
x: quaternion.x,
y: quaternion.y,
z: quaternion.z,
w: quaternion.w
};
}
function scaleVertices(vertices: Float32Array, scale: Vec3): Float32Array {
const scaledVertices = new Float32Array(vertices.length);
for (let index = 0; index < vertices.length; index += 3) {
scaledVertices[index] = vertices[index] * scale.x;
scaledVertices[index + 1] = vertices[index + 1] * scale.y;
scaledVertices[index + 2] = vertices[index + 2] * scale.z;
}
return scaledVertices;
}
function scaleBoundsCenter(bounds: { min: Vec3; max: Vec3 }, scale: Vec3): Vec3 {
return {
x: ((bounds.min.x + bounds.max.x) * 0.5) * scale.x,
y: ((bounds.min.y + bounds.max.y) * 0.5) * scale.y,
z: ((bounds.min.z + bounds.max.z) * 0.5) * scale.z
};
}
function createFixedBodyForModelCollider(world: RAPIER.World, collider: GeneratedModelCollider): RAPIER.RigidBody {
return world.createRigidBody(
RAPIER.RigidBodyDesc.fixed()
.setTranslation(collider.transform.position.x, collider.transform.position.y, collider.transform.position.z)
.setRotation(createRapierQuaternion(collider.transform.rotationDegrees))
);
}
function attachBrushCollider(world: RAPIER.World, collider: RuntimeBoxCollider) {
const center = {
x: (collider.min.x + collider.max.x) * 0.5,
y: (collider.min.y + collider.max.y) * 0.5,
z: (collider.min.z + collider.max.z) * 0.5
};
const halfExtents = {
x: (collider.max.x - collider.min.x) * 0.5,
y: (collider.max.y - collider.min.y) * 0.5,
z: (collider.max.z - collider.min.z) * 0.5
};
world.createCollider(RAPIER.ColliderDesc.cuboid(halfExtents.x, halfExtents.y, halfExtents.z).setTranslation(center.x, center.y, center.z));
}
function attachSimpleModelCollider(world: RAPIER.World, collider: GeneratedModelBoxCollider) {
const body = createFixedBodyForModelCollider(world, collider);
const scaledCenter = componentScale(collider.center, collider.transform.scale);
const scaledHalfExtents = componentScale(
{
x: collider.size.x * 0.5,
y: collider.size.y * 0.5,
z: collider.size.z * 0.5
},
collider.transform.scale
);
world.createCollider(
RAPIER.ColliderDesc.cuboid(scaledHalfExtents.x, scaledHalfExtents.y, scaledHalfExtents.z).setTranslation(
scaledCenter.x,
scaledCenter.y,
scaledCenter.z
),
body
);
}
function attachStaticModelCollider(world: RAPIER.World, collider: GeneratedModelTriMeshCollider) {
const body = createFixedBodyForModelCollider(world, collider);
world.createCollider(RAPIER.ColliderDesc.trimesh(scaleVertices(collider.vertices, collider.transform.scale), collider.indices), body);
}
function attachTerrainModelCollider(world: RAPIER.World, collider: GeneratedModelHeightfieldCollider) {
const body = createFixedBodyForModelCollider(world, collider);
const center = scaleBoundsCenter(
{
min: {
x: collider.minX,
y: 0,
z: collider.minZ
},
max: {
x: collider.maxX,
y: 0,
z: collider.maxZ
}
},
collider.transform.scale
);
world.createCollider(
RAPIER.ColliderDesc.heightfield(collider.rows, collider.cols, collider.heights, {
x: (collider.maxX - collider.minX) * collider.transform.scale.x,
y: collider.transform.scale.y,
z: (collider.maxZ - collider.minZ) * collider.transform.scale.z
}).setTranslation(center.x, center.y, center.z),
body
);
}
function attachDynamicModelCollider(world: RAPIER.World, collider: GeneratedModelCompoundCollider) {
const body = createFixedBodyForModelCollider(world, collider);
for (const piece of collider.pieces) {
const scaledPoints = scaleVertices(piece.points, collider.transform.scale);
const descriptor = RAPIER.ColliderDesc.convexHull(scaledPoints);
if (descriptor === null) {
throw new Error(`Dynamic collider piece ${piece.id} could not form a valid convex hull.`);
}
world.createCollider(descriptor, body);
}
}
function attachModelCollider(world: RAPIER.World, collider: GeneratedModelCollider) {
switch (collider.kind) {
case "box":
attachSimpleModelCollider(world, collider);
break;
case "trimesh":
attachStaticModelCollider(world, collider);
break;
case "heightfield":
attachTerrainModelCollider(world, collider);
break;
case "compound":
attachDynamicModelCollider(world, collider);
break;
}
}
function feetPositionToColliderCenter(feetPosition: Vec3, shape: FirstPersonPlayerShape): Vec3 {
const cylindricalHalfHeight = Math.max(0, (shape.height - shape.radius * 2) * 0.5);
return {
x: feetPosition.x,
y: feetPosition.y + shape.radius + cylindricalHalfHeight,
z: feetPosition.z
};
}
function colliderCenterToFeetPosition(center: Vec3, shape: FirstPersonPlayerShape): Vec3 {
const cylindricalHalfHeight = Math.max(0, (shape.height - shape.radius * 2) * 0.5);
return {
x: center.x,
y: center.y - (shape.radius + cylindricalHalfHeight),
z: center.z
};
}
export async function initializeRapierCollisionWorld(): Promise<typeof RAPIER> {
rapierInitPromise ??= RAPIER.init().then(() => RAPIER);
return rapierInitPromise;
}
export class RapierCollisionWorld {
static async create(colliders: RuntimeSceneCollider[], playerShape: FirstPersonPlayerShape): Promise<RapierCollisionWorld> {
const rapier = await initializeRapierCollisionWorld();
const world = new rapier.World({
x: 0,
y: 0,
z: 0
});
for (const collider of colliders) {
if (collider.source === "brush") {
attachBrushCollider(world, collider);
continue;
}
attachModelCollider(world, collider);
}
const playerCollider = world.createCollider(
rapier.ColliderDesc.capsule(Math.max(0, (playerShape.height - playerShape.radius * 2) * 0.5), playerShape.radius)
);
const characterController = world.createCharacterController(CHARACTER_CONTROLLER_OFFSET);
characterController.setUp({ x: 0, y: 1, z: 0 });
characterController.setSlideEnabled(true);
characterController.enableSnapToGround(0.2);
characterController.enableAutostep(0.35, 0.15, false);
characterController.setMaxSlopeClimbAngle(Math.PI * 0.45);
characterController.setMinSlopeSlideAngle(Math.PI * 0.5);
return new RapierCollisionWorld(world, characterController, playerCollider);
}
private constructor(
private readonly world: RAPIER.World,
private readonly characterController: RAPIER.KinematicCharacterController,
private readonly playerCollider: RAPIER.Collider
) {}
resolveFirstPersonMotion(feetPosition: Vec3, motion: Vec3, shape: FirstPersonPlayerShape): ResolvedPlayerMotion {
const currentCenter = feetPositionToColliderCenter(feetPosition, shape);
this.playerCollider.setTranslation(currentCenter);
this.characterController.computeColliderMovement(this.playerCollider, motion);
const correctedMovement = this.characterController.computedMovement();
const nextCenter = {
x: currentCenter.x + correctedMovement.x,
y: currentCenter.y + correctedMovement.y,
z: currentCenter.z + correctedMovement.z
};
this.playerCollider.setTranslation(nextCenter);
return {
feetPosition: colliderCenterToFeetPosition(nextCenter, shape),
grounded: this.characterController.computedGrounded(),
collidedAxes: {
x: Math.abs(correctedMovement.x - motion.x) > COLLISION_EPSILON,
y: Math.abs(correctedMovement.y - motion.y) > COLLISION_EPSILON,
z: Math.abs(correctedMovement.z - motion.z) > COLLISION_EPSILON
}
};
}
dispose() {
this.world.removeCharacterController(this.characterController);
this.world.free();
}
}

View File

@@ -40,6 +40,8 @@ import {
import { FirstPersonNavigationController } from "./first-person-navigation-controller";
import type { FirstPersonTelemetry, NavigationController, RuntimeControllerContext } from "./navigation-controller";
import { FIRST_PERSON_PLAYER_SHAPE } from "./player-collision";
import { RapierCollisionWorld } from "./rapier-collision-world";
import { RuntimeInteractionSystem, type RuntimeInteractionDispatcher, type RuntimeInteractionPrompt } from "./runtime-interaction-system";
import { RuntimeAudioSystem } from "./runtime-audio-system";
import { OrbitVisitorNavigationController } from "./orbit-visitor-navigation-controller";
@@ -85,6 +87,8 @@ export class RuntimeHost {
private readonly controllerContext: RuntimeControllerContext;
private readonly renderer: WebGLRenderer | null;
private runtimeScene: RuntimeSceneDefinition | null = null;
private collisionWorld: RapierCollisionWorld | null = null;
private collisionWorldRequestId = 0;
private currentWorld: RuntimeSceneDefinition["world"] | null = null;
private currentAdvancedRenderingSettings: AdvancedRenderingSettings | null = null;
private advancedRenderingComposer: EffectComposer | null = null;
@@ -131,6 +135,7 @@ export class RuntimeHost {
return this.runtimeScene;
},
resolveFirstPersonMotion: (feetPosition, motion, shape) => this.collisionWorld?.resolveFirstPersonMotion(feetPosition, motion, shape) ?? null,
setRuntimeMessage: (message) => {
if (message === this.currentRuntimeMessage) {
return;
@@ -171,6 +176,7 @@ export class RuntimeHost {
this.rebuildLocalLights(runtimeScene.localLights);
this.rebuildBrushMeshes(runtimeScene.brushes);
this.rebuildModelInstances(runtimeScene.modelInstances);
void this.rebuildCollisionWorld(runtimeScene.colliders);
this.audioSystem.loadScene(runtimeScene);
}
@@ -244,6 +250,8 @@ export class RuntimeHost {
this.clearLocalLights();
this.clearBrushMeshes();
this.clearModelInstances();
this.collisionWorldRequestId += 1;
this.clearCollisionWorld();
this.audioSystem.dispose();
this.advancedRenderingComposer?.dispose();
this.advancedRenderingComposer = null;
@@ -306,6 +314,36 @@ export class RuntimeHost {
this.applyShadowState();
}
private async rebuildCollisionWorld(colliders: RuntimeSceneDefinition["colliders"]) {
const requestId = ++this.collisionWorldRequestId;
this.clearCollisionWorld();
try {
const nextCollisionWorld = await RapierCollisionWorld.create(colliders, FIRST_PERSON_PLAYER_SHAPE);
if (requestId !== this.collisionWorldRequestId) {
nextCollisionWorld.dispose();
return;
}
this.collisionWorld = nextCollisionWorld;
} catch (error) {
if (requestId !== this.collisionWorldRequestId) {
return;
}
const message = error instanceof Error ? error.message : "Runner collision initialization failed.";
this.currentRuntimeMessage = `Runner collision initialization failed: ${message}`;
this.runtimeMessageHandler?.(this.currentRuntimeMessage);
}
}
private clearCollisionWorld() {
this.collisionWorld?.dispose();
this.collisionWorld = null;
}
private syncAdvancedRenderingComposer(settings: AdvancedRenderingSettings) {
if (this.renderer === null) {
return;

View File

@@ -1,3 +1,4 @@
import type { LoadedModelAsset } from "../assets/gltf-model-import";
import type { Vec3 } from "../core/vector";
import { getModelInstances } from "../assets/model-instances";
import type { BoxBrush, BoxFaceId, FaceUvState } from "../document/brushes";
@@ -5,6 +6,7 @@ import type { SceneDocument } from "../document/scene-document";
import { cloneWorldSettings, type WorldSettings } from "../document/world-settings";
import { getEntityInstances, getPrimaryPlayerStartEntity, type EntityInstance } from "../entities/entity-instances";
import { getBoxBrushBounds } from "../geometry/box-brush";
import { buildGeneratedModelCollider, type GeneratedColliderBounds, type GeneratedModelCollider } from "../geometry/model-instance-collider-generation";
import { cloneInteractionLink, getInteractionLinks, type InteractionLink } from "../interactions/interaction-links";
import { cloneMaterialDef, type MaterialDef } from "../materials/starter-material-library";
import { cloneFaceUvState } from "../document/brushes";
@@ -28,11 +30,14 @@ export interface RuntimeBoxBrushInstance {
export interface RuntimeBoxCollider {
kind: "box";
source: "brush";
brushId: string;
min: Vec3;
max: Vec3;
}
export type RuntimeSceneCollider = RuntimeBoxCollider | GeneratedModelCollider;
export interface RuntimeSceneBounds {
min: Vec3;
max: Vec3;
@@ -132,7 +137,7 @@ export interface RuntimeSceneDefinition {
world: WorldSettings;
localLights: RuntimeLocalLightCollection;
brushes: RuntimeBoxBrushInstance[];
colliders: RuntimeBoxCollider[];
colliders: RuntimeSceneCollider[];
sceneBounds: RuntimeSceneBounds | null;
modelInstances: RuntimeModelInstance[];
entities: RuntimeEntityCollection;
@@ -143,6 +148,7 @@ export interface RuntimeSceneDefinition {
interface BuildRuntimeSceneOptions {
navigationMode?: RuntimeNavigationMode;
loadedModelAssets?: Record<string, LoadedModelAsset>;
}
function cloneVec3(vector: Vec3): Vec3 {
@@ -213,6 +219,7 @@ function buildRuntimeCollider(brush: BoxBrush): RuntimeBoxCollider {
return {
kind: "box",
source: "brush",
brushId: brush.id,
min: cloneVec3(bounds.min),
max: cloneVec3(bounds.max)
@@ -232,21 +239,37 @@ function buildRuntimeModelInstance(modelInstance: SceneDocument["modelInstances"
};
}
function combineColliderBounds(colliders: RuntimeBoxCollider[]): RuntimeSceneBounds | null {
function getColliderBounds(collider: RuntimeSceneCollider): GeneratedColliderBounds {
if (collider.source === "brush") {
return {
min: cloneVec3(collider.min),
max: cloneVec3(collider.max)
};
}
return {
min: cloneVec3(collider.worldBounds.min),
max: cloneVec3(collider.worldBounds.max)
};
}
function combineColliderBounds(colliders: RuntimeSceneCollider[]): RuntimeSceneBounds | null {
if (colliders.length === 0) {
return null;
}
const min = cloneVec3(colliders[0].min);
const max = cloneVec3(colliders[0].max);
const firstBounds = getColliderBounds(colliders[0]);
const min = cloneVec3(firstBounds.min);
const max = cloneVec3(firstBounds.max);
for (const collider of colliders.slice(1)) {
min.x = Math.min(min.x, collider.min.x);
min.y = Math.min(min.y, collider.min.y);
min.z = Math.min(min.z, collider.min.z);
max.x = Math.max(max.x, collider.max.x);
max.y = Math.max(max.y, collider.max.y);
max.z = Math.max(max.z, collider.max.z);
const bounds = getColliderBounds(collider);
min.x = Math.min(min.x, bounds.min.x);
min.y = Math.min(min.y, bounds.min.y);
min.z = Math.min(min.z, bounds.min.z);
max.x = Math.max(max.x, bounds.max.x);
max.y = Math.max(max.y, bounds.max.y);
max.z = Math.max(max.z, bounds.max.z);
}
return {
@@ -396,15 +419,33 @@ function assertNever(value: never): never {
}
export function buildRuntimeSceneFromDocument(document: SceneDocument, options: BuildRuntimeSceneOptions = {}): RuntimeSceneDefinition {
assertRuntimeSceneBuildable(document, options.navigationMode ?? "orbitVisitor");
assertRuntimeSceneBuildable(document, {
navigationMode: options.navigationMode ?? "orbitVisitor",
loadedModelAssets: options.loadedModelAssets
});
const brushes = Object.values(document.brushes).map((brush) => buildRuntimeBrush(brush, document));
const colliders = Object.values(document.brushes).map((brush) => buildRuntimeCollider(brush));
const sceneBounds = combineColliderBounds(colliders);
const colliders: RuntimeSceneCollider[] = Object.values(document.brushes).map((brush) => buildRuntimeCollider(brush));
const modelInstances = getModelInstances(document.modelInstances).map(buildRuntimeModelInstance);
const collections = buildRuntimeSceneCollections(document);
const interactionLinks = getInteractionLinks(document.interactionLinks).map((link) => cloneInteractionLink(link));
const playerStartEntity = getPrimaryPlayerStartEntity(document.entities);
for (const modelInstance of getModelInstances(document.modelInstances)) {
const asset = document.assets[modelInstance.assetId];
if (asset === undefined || asset.kind !== "model") {
continue;
}
const generatedCollider = buildGeneratedModelCollider(modelInstance, asset, options.loadedModelAssets?.[modelInstance.assetId]);
if (generatedCollider !== null) {
colliders.push(generatedCollider);
}
}
const combinedSceneBounds = combineColliderBounds(colliders);
const playerStart =
playerStartEntity === null
? null
@@ -419,14 +460,14 @@ export function buildRuntimeSceneFromDocument(document: SceneDocument, options:
localLights: collections.localLights,
brushes,
colliders,
sceneBounds,
sceneBounds: combinedSceneBounds,
modelInstances,
entities: collections.entities,
interactionLinks,
playerStart,
spawn:
playerStart === null
? buildFallbackSpawn(sceneBounds)
? buildFallbackSpawn(combinedSceneBounds)
: {
source: "playerStart",
entityId: playerStart.entityId,

View File

@@ -1,3 +1,5 @@
import type { LoadedModelAsset } from "../assets/gltf-model-import";
import { getModelInstances } from "../assets/model-instances";
import type { SceneDocument } from "../document/scene-document";
import {
assertSceneDocumentIsValid,
@@ -6,6 +8,7 @@ import {
type SceneDiagnostic
} from "../document/scene-document-validation";
import { getPrimaryPlayerStartEntity } from "../entities/entity-instances";
import { buildGeneratedModelCollider, ModelColliderGenerationError } from "../geometry/model-instance-collider-generation";
export interface RuntimeSceneBuildValidationResult {
diagnostics: SceneDiagnostic[];
@@ -13,13 +16,18 @@ export interface RuntimeSceneBuildValidationResult {
warnings: SceneDiagnostic[];
}
interface ValidateRuntimeSceneBuildOptions {
navigationMode: "firstPerson" | "orbitVisitor";
loadedModelAssets?: Record<string, LoadedModelAsset>;
}
export function validateRuntimeSceneBuild(
document: SceneDocument,
navigationMode: "firstPerson" | "orbitVisitor"
options: ValidateRuntimeSceneBuildOptions
): RuntimeSceneBuildValidationResult {
const diagnostics: SceneDiagnostic[] = [];
if (navigationMode === "firstPerson" && getPrimaryPlayerStartEntity(document.entities) === null) {
if (options.navigationMode === "firstPerson" && getPrimaryPlayerStartEntity(document.entities) === null) {
diagnostics.push(
createDiagnostic(
"error",
@@ -31,6 +39,39 @@ export function validateRuntimeSceneBuild(
);
}
for (const modelInstance of getModelInstances(document.modelInstances)) {
const path = `modelInstances.${modelInstance.id}.collision.mode`;
const asset = document.assets[modelInstance.assetId];
if (modelInstance.collision.mode === "none" || asset === undefined || asset.kind !== "model") {
continue;
}
try {
const generatedCollider = buildGeneratedModelCollider(modelInstance, asset, options.loadedModelAssets?.[modelInstance.assetId]);
if (generatedCollider?.mode === "dynamic") {
diagnostics.push(
createDiagnostic(
"warning",
"dynamic-model-collider-fixed-query-only",
"Dynamic model collision currently generates convex compound pieces for Rapier queries, but the runner still uses them as fixed world collision rather than fully simulated rigid bodies.",
path,
"build"
)
);
}
} catch (error) {
const message = error instanceof Error ? error.message : "Imported model collision generation failed.";
const code =
error instanceof ModelColliderGenerationError
? error.code
: "invalid-model-instance-collision-mode";
diagnostics.push(createDiagnostic("error", code, message, path, "build"));
}
}
return {
diagnostics,
errors: diagnostics.filter((diagnostic) => diagnostic.severity === "error"),
@@ -38,10 +79,10 @@ export function validateRuntimeSceneBuild(
};
}
export function assertRuntimeSceneBuildable(document: SceneDocument, navigationMode: "firstPerson" | "orbitVisitor") {
export function assertRuntimeSceneBuildable(document: SceneDocument, options: ValidateRuntimeSceneBuildOptions) {
assertSceneDocumentIsValid(document);
const validation = validateRuntimeSceneBuild(document, navigationMode);
const validation = validateRuntimeSceneBuild(document, options);
if (validation.errors.length > 0) {
throw new Error(`Runtime build is blocked: ${formatSceneDiagnosticSummary(validation.errors)}`);