auto-git:
[add] src/geometry/model-instance-collider-generation.ts [add] src/runtime-three/rapier-collision-world.ts [change] AGENTS.md [change] CHAT_CONTEXT.md [change] architecture.md [change] package.json [change] prompts-lite.txt [change] prompts.txt [change] roadmap.md [change] src/assets/model-instances.ts [change] src/document/migrate-scene-document.ts [change] src/document/scene-document-validation.ts [change] src/document/scene-document.ts [change] src/runtime-three/first-person-navigation-controller.ts [change] src/runtime-three/navigation-controller.ts [change] src/runtime-three/runtime-host.ts [change] src/runtime-three/runtime-scene-build.ts [change] src/runtime-three/runtime-scene-validation.ts [change] src/viewport-three/viewport-host.ts [change] testing.md
This commit is contained in:
@@ -2,7 +2,7 @@ import { Euler, Vector3 } from "three";
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import type { Vec3 } from "../core/vector";
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import { FIRST_PERSON_PLAYER_SHAPE, resolveFirstPersonMotion } from "./player-collision";
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import { FIRST_PERSON_PLAYER_SHAPE } from "./player-collision";
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import type { NavigationController, RuntimeControllerContext } from "./navigation-controller";
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const LOOK_SENSITIVITY = 0.0022;
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@@ -116,17 +116,22 @@ export class FirstPersonNavigationController implements NavigationController {
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this.verticalVelocity -= GRAVITY * dt;
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const resolvedMotion = resolveFirstPersonMotion(
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const resolvedMotion = this.context.resolveFirstPersonMotion(
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this.feetPosition,
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{
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x: horizontalX,
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y: this.verticalVelocity * dt,
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z: horizontalZ
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},
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FIRST_PERSON_PLAYER_SHAPE,
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this.context.getRuntimeScene().colliders
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FIRST_PERSON_PLAYER_SHAPE
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);
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if (resolvedMotion === null) {
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this.updateCameraTransform();
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this.publishTelemetry();
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return;
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}
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this.feetPosition = resolvedMotion.feetPosition;
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this.grounded = resolvedMotion.grounded;
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@@ -2,6 +2,7 @@ import type { PerspectiveCamera } from "three";
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import type { Vec3 } from "../core/vector";
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import type { FirstPersonPlayerShape, ResolvedPlayerMotion } from "./player-collision";
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import type { RuntimeNavigationMode, RuntimeSceneDefinition, RuntimeSpawnPoint } from "./runtime-scene-build";
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export interface FirstPersonTelemetry {
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@@ -16,6 +17,7 @@ export interface RuntimeControllerContext {
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camera: PerspectiveCamera;
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domElement: HTMLCanvasElement;
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getRuntimeScene(): RuntimeSceneDefinition;
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resolveFirstPersonMotion(feetPosition: Vec3, motion: Vec3, shape: FirstPersonPlayerShape): ResolvedPlayerMotion | null;
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setRuntimeMessage(message: string | null): void;
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setFirstPersonTelemetry(telemetry: FirstPersonTelemetry | null): void;
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}
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278
src/runtime-three/rapier-collision-world.ts
Normal file
278
src/runtime-three/rapier-collision-world.ts
Normal file
@@ -0,0 +1,278 @@
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import RAPIER from "@dimforge/rapier3d-compat";
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import { Euler, MathUtils, Quaternion, Vector3 } from "three";
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import type { Vec3 } from "../core/vector";
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import type {
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GeneratedModelBoxCollider,
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GeneratedModelCollider,
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GeneratedModelCompoundCollider,
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GeneratedModelHeightfieldCollider,
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GeneratedModelTriMeshCollider
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} from "../geometry/model-instance-collider-generation";
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import type { FirstPersonPlayerShape, ResolvedPlayerMotion } from "./player-collision";
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import type { RuntimeBoxCollider, RuntimeSceneCollider } from "./runtime-scene-build";
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const CHARACTER_CONTROLLER_OFFSET = 0.01;
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const COLLISION_EPSILON = 1e-5;
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let rapierInitPromise: Promise<typeof RAPIER> | null = null;
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function cloneVec3(vector: Vec3): Vec3 {
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return {
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x: vector.x,
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y: vector.y,
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z: vector.z
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};
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}
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function componentScale(vector: Vec3, scale: Vec3): Vec3 {
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return {
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x: vector.x * scale.x,
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y: vector.y * scale.y,
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z: vector.z * scale.z
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};
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}
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function createRapierQuaternion(rotationDegrees: Vec3): RAPIER.Rotation {
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const quaternion = new Quaternion().setFromEuler(
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new Euler(
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MathUtils.degToRad(rotationDegrees.x),
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MathUtils.degToRad(rotationDegrees.y),
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MathUtils.degToRad(rotationDegrees.z),
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"XYZ"
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)
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);
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return {
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x: quaternion.x,
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y: quaternion.y,
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z: quaternion.z,
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w: quaternion.w
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};
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}
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function scaleVertices(vertices: Float32Array, scale: Vec3): Float32Array {
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const scaledVertices = new Float32Array(vertices.length);
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for (let index = 0; index < vertices.length; index += 3) {
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scaledVertices[index] = vertices[index] * scale.x;
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scaledVertices[index + 1] = vertices[index + 1] * scale.y;
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scaledVertices[index + 2] = vertices[index + 2] * scale.z;
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}
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return scaledVertices;
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}
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function scaleBoundsCenter(bounds: { min: Vec3; max: Vec3 }, scale: Vec3): Vec3 {
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return {
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x: ((bounds.min.x + bounds.max.x) * 0.5) * scale.x,
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y: ((bounds.min.y + bounds.max.y) * 0.5) * scale.y,
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z: ((bounds.min.z + bounds.max.z) * 0.5) * scale.z
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};
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}
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function createFixedBodyForModelCollider(world: RAPIER.World, collider: GeneratedModelCollider): RAPIER.RigidBody {
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return world.createRigidBody(
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RAPIER.RigidBodyDesc.fixed()
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.setTranslation(collider.transform.position.x, collider.transform.position.y, collider.transform.position.z)
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.setRotation(createRapierQuaternion(collider.transform.rotationDegrees))
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);
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}
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function attachBrushCollider(world: RAPIER.World, collider: RuntimeBoxCollider) {
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const center = {
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x: (collider.min.x + collider.max.x) * 0.5,
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y: (collider.min.y + collider.max.y) * 0.5,
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z: (collider.min.z + collider.max.z) * 0.5
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};
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const halfExtents = {
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x: (collider.max.x - collider.min.x) * 0.5,
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y: (collider.max.y - collider.min.y) * 0.5,
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z: (collider.max.z - collider.min.z) * 0.5
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};
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world.createCollider(RAPIER.ColliderDesc.cuboid(halfExtents.x, halfExtents.y, halfExtents.z).setTranslation(center.x, center.y, center.z));
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}
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function attachSimpleModelCollider(world: RAPIER.World, collider: GeneratedModelBoxCollider) {
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const body = createFixedBodyForModelCollider(world, collider);
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const scaledCenter = componentScale(collider.center, collider.transform.scale);
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const scaledHalfExtents = componentScale(
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{
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x: collider.size.x * 0.5,
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y: collider.size.y * 0.5,
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z: collider.size.z * 0.5
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},
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collider.transform.scale
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);
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world.createCollider(
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RAPIER.ColliderDesc.cuboid(scaledHalfExtents.x, scaledHalfExtents.y, scaledHalfExtents.z).setTranslation(
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scaledCenter.x,
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scaledCenter.y,
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scaledCenter.z
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),
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body
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);
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}
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function attachStaticModelCollider(world: RAPIER.World, collider: GeneratedModelTriMeshCollider) {
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const body = createFixedBodyForModelCollider(world, collider);
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world.createCollider(RAPIER.ColliderDesc.trimesh(scaleVertices(collider.vertices, collider.transform.scale), collider.indices), body);
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}
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function attachTerrainModelCollider(world: RAPIER.World, collider: GeneratedModelHeightfieldCollider) {
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const body = createFixedBodyForModelCollider(world, collider);
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const center = scaleBoundsCenter(
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{
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min: {
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x: collider.minX,
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y: 0,
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z: collider.minZ
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},
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max: {
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x: collider.maxX,
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y: 0,
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z: collider.maxZ
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}
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},
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collider.transform.scale
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);
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world.createCollider(
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RAPIER.ColliderDesc.heightfield(collider.rows, collider.cols, collider.heights, {
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x: (collider.maxX - collider.minX) * collider.transform.scale.x,
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y: collider.transform.scale.y,
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z: (collider.maxZ - collider.minZ) * collider.transform.scale.z
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}).setTranslation(center.x, center.y, center.z),
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body
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);
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}
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function attachDynamicModelCollider(world: RAPIER.World, collider: GeneratedModelCompoundCollider) {
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const body = createFixedBodyForModelCollider(world, collider);
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for (const piece of collider.pieces) {
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const scaledPoints = scaleVertices(piece.points, collider.transform.scale);
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const descriptor = RAPIER.ColliderDesc.convexHull(scaledPoints);
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if (descriptor === null) {
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throw new Error(`Dynamic collider piece ${piece.id} could not form a valid convex hull.`);
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}
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world.createCollider(descriptor, body);
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}
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}
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function attachModelCollider(world: RAPIER.World, collider: GeneratedModelCollider) {
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switch (collider.kind) {
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case "box":
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attachSimpleModelCollider(world, collider);
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break;
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case "trimesh":
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attachStaticModelCollider(world, collider);
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break;
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case "heightfield":
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attachTerrainModelCollider(world, collider);
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break;
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case "compound":
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attachDynamicModelCollider(world, collider);
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break;
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}
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}
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function feetPositionToColliderCenter(feetPosition: Vec3, shape: FirstPersonPlayerShape): Vec3 {
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const cylindricalHalfHeight = Math.max(0, (shape.height - shape.radius * 2) * 0.5);
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return {
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x: feetPosition.x,
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y: feetPosition.y + shape.radius + cylindricalHalfHeight,
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z: feetPosition.z
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};
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}
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function colliderCenterToFeetPosition(center: Vec3, shape: FirstPersonPlayerShape): Vec3 {
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const cylindricalHalfHeight = Math.max(0, (shape.height - shape.radius * 2) * 0.5);
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return {
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x: center.x,
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y: center.y - (shape.radius + cylindricalHalfHeight),
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z: center.z
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};
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}
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export async function initializeRapierCollisionWorld(): Promise<typeof RAPIER> {
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rapierInitPromise ??= RAPIER.init().then(() => RAPIER);
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return rapierInitPromise;
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}
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export class RapierCollisionWorld {
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static async create(colliders: RuntimeSceneCollider[], playerShape: FirstPersonPlayerShape): Promise<RapierCollisionWorld> {
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const rapier = await initializeRapierCollisionWorld();
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const world = new rapier.World({
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x: 0,
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y: 0,
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z: 0
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});
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for (const collider of colliders) {
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if (collider.source === "brush") {
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attachBrushCollider(world, collider);
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continue;
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}
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attachModelCollider(world, collider);
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}
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const playerCollider = world.createCollider(
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rapier.ColliderDesc.capsule(Math.max(0, (playerShape.height - playerShape.radius * 2) * 0.5), playerShape.radius)
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);
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const characterController = world.createCharacterController(CHARACTER_CONTROLLER_OFFSET);
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characterController.setUp({ x: 0, y: 1, z: 0 });
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characterController.setSlideEnabled(true);
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characterController.enableSnapToGround(0.2);
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characterController.enableAutostep(0.35, 0.15, false);
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characterController.setMaxSlopeClimbAngle(Math.PI * 0.45);
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characterController.setMinSlopeSlideAngle(Math.PI * 0.5);
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return new RapierCollisionWorld(world, characterController, playerCollider);
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}
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private constructor(
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private readonly world: RAPIER.World,
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private readonly characterController: RAPIER.KinematicCharacterController,
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private readonly playerCollider: RAPIER.Collider
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) {}
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resolveFirstPersonMotion(feetPosition: Vec3, motion: Vec3, shape: FirstPersonPlayerShape): ResolvedPlayerMotion {
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const currentCenter = feetPositionToColliderCenter(feetPosition, shape);
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this.playerCollider.setTranslation(currentCenter);
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this.characterController.computeColliderMovement(this.playerCollider, motion);
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const correctedMovement = this.characterController.computedMovement();
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const nextCenter = {
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x: currentCenter.x + correctedMovement.x,
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y: currentCenter.y + correctedMovement.y,
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z: currentCenter.z + correctedMovement.z
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};
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this.playerCollider.setTranslation(nextCenter);
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return {
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feetPosition: colliderCenterToFeetPosition(nextCenter, shape),
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grounded: this.characterController.computedGrounded(),
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collidedAxes: {
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x: Math.abs(correctedMovement.x - motion.x) > COLLISION_EPSILON,
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y: Math.abs(correctedMovement.y - motion.y) > COLLISION_EPSILON,
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z: Math.abs(correctedMovement.z - motion.z) > COLLISION_EPSILON
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}
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};
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}
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dispose() {
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this.world.removeCharacterController(this.characterController);
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this.world.free();
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}
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}
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@@ -40,6 +40,8 @@ import {
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import { FirstPersonNavigationController } from "./first-person-navigation-controller";
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import type { FirstPersonTelemetry, NavigationController, RuntimeControllerContext } from "./navigation-controller";
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import { FIRST_PERSON_PLAYER_SHAPE } from "./player-collision";
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import { RapierCollisionWorld } from "./rapier-collision-world";
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import { RuntimeInteractionSystem, type RuntimeInteractionDispatcher, type RuntimeInteractionPrompt } from "./runtime-interaction-system";
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import { RuntimeAudioSystem } from "./runtime-audio-system";
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import { OrbitVisitorNavigationController } from "./orbit-visitor-navigation-controller";
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@@ -85,6 +87,8 @@ export class RuntimeHost {
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private readonly controllerContext: RuntimeControllerContext;
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private readonly renderer: WebGLRenderer | null;
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private runtimeScene: RuntimeSceneDefinition | null = null;
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private collisionWorld: RapierCollisionWorld | null = null;
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private collisionWorldRequestId = 0;
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private currentWorld: RuntimeSceneDefinition["world"] | null = null;
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private currentAdvancedRenderingSettings: AdvancedRenderingSettings | null = null;
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private advancedRenderingComposer: EffectComposer | null = null;
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@@ -131,6 +135,7 @@ export class RuntimeHost {
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return this.runtimeScene;
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},
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resolveFirstPersonMotion: (feetPosition, motion, shape) => this.collisionWorld?.resolveFirstPersonMotion(feetPosition, motion, shape) ?? null,
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setRuntimeMessage: (message) => {
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if (message === this.currentRuntimeMessage) {
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return;
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@@ -171,6 +176,7 @@ export class RuntimeHost {
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this.rebuildLocalLights(runtimeScene.localLights);
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this.rebuildBrushMeshes(runtimeScene.brushes);
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this.rebuildModelInstances(runtimeScene.modelInstances);
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void this.rebuildCollisionWorld(runtimeScene.colliders);
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this.audioSystem.loadScene(runtimeScene);
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}
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@@ -244,6 +250,8 @@ export class RuntimeHost {
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this.clearLocalLights();
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this.clearBrushMeshes();
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this.clearModelInstances();
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this.collisionWorldRequestId += 1;
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this.clearCollisionWorld();
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this.audioSystem.dispose();
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this.advancedRenderingComposer?.dispose();
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this.advancedRenderingComposer = null;
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@@ -306,6 +314,36 @@ export class RuntimeHost {
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this.applyShadowState();
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}
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private async rebuildCollisionWorld(colliders: RuntimeSceneDefinition["colliders"]) {
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const requestId = ++this.collisionWorldRequestId;
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|
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this.clearCollisionWorld();
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try {
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const nextCollisionWorld = await RapierCollisionWorld.create(colliders, FIRST_PERSON_PLAYER_SHAPE);
|
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|
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if (requestId !== this.collisionWorldRequestId) {
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nextCollisionWorld.dispose();
|
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return;
|
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}
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|
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this.collisionWorld = nextCollisionWorld;
|
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} catch (error) {
|
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if (requestId !== this.collisionWorldRequestId) {
|
||||
return;
|
||||
}
|
||||
|
||||
const message = error instanceof Error ? error.message : "Runner collision initialization failed.";
|
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this.currentRuntimeMessage = `Runner collision initialization failed: ${message}`;
|
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this.runtimeMessageHandler?.(this.currentRuntimeMessage);
|
||||
}
|
||||
}
|
||||
|
||||
private clearCollisionWorld() {
|
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this.collisionWorld?.dispose();
|
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this.collisionWorld = null;
|
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}
|
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|
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private syncAdvancedRenderingComposer(settings: AdvancedRenderingSettings) {
|
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if (this.renderer === null) {
|
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return;
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import type { LoadedModelAsset } from "../assets/gltf-model-import";
|
||||
import type { Vec3 } from "../core/vector";
|
||||
import { getModelInstances } from "../assets/model-instances";
|
||||
import type { BoxBrush, BoxFaceId, FaceUvState } from "../document/brushes";
|
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@@ -5,6 +6,7 @@ import type { SceneDocument } from "../document/scene-document";
|
||||
import { cloneWorldSettings, type WorldSettings } from "../document/world-settings";
|
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import { getEntityInstances, getPrimaryPlayerStartEntity, type EntityInstance } from "../entities/entity-instances";
|
||||
import { getBoxBrushBounds } from "../geometry/box-brush";
|
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import { buildGeneratedModelCollider, type GeneratedColliderBounds, type GeneratedModelCollider } from "../geometry/model-instance-collider-generation";
|
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import { cloneInteractionLink, getInteractionLinks, type InteractionLink } from "../interactions/interaction-links";
|
||||
import { cloneMaterialDef, type MaterialDef } from "../materials/starter-material-library";
|
||||
import { cloneFaceUvState } from "../document/brushes";
|
||||
@@ -28,11 +30,14 @@ export interface RuntimeBoxBrushInstance {
|
||||
|
||||
export interface RuntimeBoxCollider {
|
||||
kind: "box";
|
||||
source: "brush";
|
||||
brushId: string;
|
||||
min: Vec3;
|
||||
max: Vec3;
|
||||
}
|
||||
|
||||
export type RuntimeSceneCollider = RuntimeBoxCollider | GeneratedModelCollider;
|
||||
|
||||
export interface RuntimeSceneBounds {
|
||||
min: Vec3;
|
||||
max: Vec3;
|
||||
@@ -132,7 +137,7 @@ export interface RuntimeSceneDefinition {
|
||||
world: WorldSettings;
|
||||
localLights: RuntimeLocalLightCollection;
|
||||
brushes: RuntimeBoxBrushInstance[];
|
||||
colliders: RuntimeBoxCollider[];
|
||||
colliders: RuntimeSceneCollider[];
|
||||
sceneBounds: RuntimeSceneBounds | null;
|
||||
modelInstances: RuntimeModelInstance[];
|
||||
entities: RuntimeEntityCollection;
|
||||
@@ -143,6 +148,7 @@ export interface RuntimeSceneDefinition {
|
||||
|
||||
interface BuildRuntimeSceneOptions {
|
||||
navigationMode?: RuntimeNavigationMode;
|
||||
loadedModelAssets?: Record<string, LoadedModelAsset>;
|
||||
}
|
||||
|
||||
function cloneVec3(vector: Vec3): Vec3 {
|
||||
@@ -213,6 +219,7 @@ function buildRuntimeCollider(brush: BoxBrush): RuntimeBoxCollider {
|
||||
|
||||
return {
|
||||
kind: "box",
|
||||
source: "brush",
|
||||
brushId: brush.id,
|
||||
min: cloneVec3(bounds.min),
|
||||
max: cloneVec3(bounds.max)
|
||||
@@ -232,21 +239,37 @@ function buildRuntimeModelInstance(modelInstance: SceneDocument["modelInstances"
|
||||
};
|
||||
}
|
||||
|
||||
function combineColliderBounds(colliders: RuntimeBoxCollider[]): RuntimeSceneBounds | null {
|
||||
function getColliderBounds(collider: RuntimeSceneCollider): GeneratedColliderBounds {
|
||||
if (collider.source === "brush") {
|
||||
return {
|
||||
min: cloneVec3(collider.min),
|
||||
max: cloneVec3(collider.max)
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
min: cloneVec3(collider.worldBounds.min),
|
||||
max: cloneVec3(collider.worldBounds.max)
|
||||
};
|
||||
}
|
||||
|
||||
function combineColliderBounds(colliders: RuntimeSceneCollider[]): RuntimeSceneBounds | null {
|
||||
if (colliders.length === 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const min = cloneVec3(colliders[0].min);
|
||||
const max = cloneVec3(colliders[0].max);
|
||||
const firstBounds = getColliderBounds(colliders[0]);
|
||||
const min = cloneVec3(firstBounds.min);
|
||||
const max = cloneVec3(firstBounds.max);
|
||||
|
||||
for (const collider of colliders.slice(1)) {
|
||||
min.x = Math.min(min.x, collider.min.x);
|
||||
min.y = Math.min(min.y, collider.min.y);
|
||||
min.z = Math.min(min.z, collider.min.z);
|
||||
max.x = Math.max(max.x, collider.max.x);
|
||||
max.y = Math.max(max.y, collider.max.y);
|
||||
max.z = Math.max(max.z, collider.max.z);
|
||||
const bounds = getColliderBounds(collider);
|
||||
min.x = Math.min(min.x, bounds.min.x);
|
||||
min.y = Math.min(min.y, bounds.min.y);
|
||||
min.z = Math.min(min.z, bounds.min.z);
|
||||
max.x = Math.max(max.x, bounds.max.x);
|
||||
max.y = Math.max(max.y, bounds.max.y);
|
||||
max.z = Math.max(max.z, bounds.max.z);
|
||||
}
|
||||
|
||||
return {
|
||||
@@ -396,15 +419,33 @@ function assertNever(value: never): never {
|
||||
}
|
||||
|
||||
export function buildRuntimeSceneFromDocument(document: SceneDocument, options: BuildRuntimeSceneOptions = {}): RuntimeSceneDefinition {
|
||||
assertRuntimeSceneBuildable(document, options.navigationMode ?? "orbitVisitor");
|
||||
assertRuntimeSceneBuildable(document, {
|
||||
navigationMode: options.navigationMode ?? "orbitVisitor",
|
||||
loadedModelAssets: options.loadedModelAssets
|
||||
});
|
||||
|
||||
const brushes = Object.values(document.brushes).map((brush) => buildRuntimeBrush(brush, document));
|
||||
const colliders = Object.values(document.brushes).map((brush) => buildRuntimeCollider(brush));
|
||||
const sceneBounds = combineColliderBounds(colliders);
|
||||
const colliders: RuntimeSceneCollider[] = Object.values(document.brushes).map((brush) => buildRuntimeCollider(brush));
|
||||
const modelInstances = getModelInstances(document.modelInstances).map(buildRuntimeModelInstance);
|
||||
const collections = buildRuntimeSceneCollections(document);
|
||||
const interactionLinks = getInteractionLinks(document.interactionLinks).map((link) => cloneInteractionLink(link));
|
||||
const playerStartEntity = getPrimaryPlayerStartEntity(document.entities);
|
||||
|
||||
for (const modelInstance of getModelInstances(document.modelInstances)) {
|
||||
const asset = document.assets[modelInstance.assetId];
|
||||
|
||||
if (asset === undefined || asset.kind !== "model") {
|
||||
continue;
|
||||
}
|
||||
|
||||
const generatedCollider = buildGeneratedModelCollider(modelInstance, asset, options.loadedModelAssets?.[modelInstance.assetId]);
|
||||
|
||||
if (generatedCollider !== null) {
|
||||
colliders.push(generatedCollider);
|
||||
}
|
||||
}
|
||||
|
||||
const combinedSceneBounds = combineColliderBounds(colliders);
|
||||
const playerStart =
|
||||
playerStartEntity === null
|
||||
? null
|
||||
@@ -419,14 +460,14 @@ export function buildRuntimeSceneFromDocument(document: SceneDocument, options:
|
||||
localLights: collections.localLights,
|
||||
brushes,
|
||||
colliders,
|
||||
sceneBounds,
|
||||
sceneBounds: combinedSceneBounds,
|
||||
modelInstances,
|
||||
entities: collections.entities,
|
||||
interactionLinks,
|
||||
playerStart,
|
||||
spawn:
|
||||
playerStart === null
|
||||
? buildFallbackSpawn(sceneBounds)
|
||||
? buildFallbackSpawn(combinedSceneBounds)
|
||||
: {
|
||||
source: "playerStart",
|
||||
entityId: playerStart.entityId,
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
import type { LoadedModelAsset } from "../assets/gltf-model-import";
|
||||
import { getModelInstances } from "../assets/model-instances";
|
||||
import type { SceneDocument } from "../document/scene-document";
|
||||
import {
|
||||
assertSceneDocumentIsValid,
|
||||
@@ -6,6 +8,7 @@ import {
|
||||
type SceneDiagnostic
|
||||
} from "../document/scene-document-validation";
|
||||
import { getPrimaryPlayerStartEntity } from "../entities/entity-instances";
|
||||
import { buildGeneratedModelCollider, ModelColliderGenerationError } from "../geometry/model-instance-collider-generation";
|
||||
|
||||
export interface RuntimeSceneBuildValidationResult {
|
||||
diagnostics: SceneDiagnostic[];
|
||||
@@ -13,13 +16,18 @@ export interface RuntimeSceneBuildValidationResult {
|
||||
warnings: SceneDiagnostic[];
|
||||
}
|
||||
|
||||
interface ValidateRuntimeSceneBuildOptions {
|
||||
navigationMode: "firstPerson" | "orbitVisitor";
|
||||
loadedModelAssets?: Record<string, LoadedModelAsset>;
|
||||
}
|
||||
|
||||
export function validateRuntimeSceneBuild(
|
||||
document: SceneDocument,
|
||||
navigationMode: "firstPerson" | "orbitVisitor"
|
||||
options: ValidateRuntimeSceneBuildOptions
|
||||
): RuntimeSceneBuildValidationResult {
|
||||
const diagnostics: SceneDiagnostic[] = [];
|
||||
|
||||
if (navigationMode === "firstPerson" && getPrimaryPlayerStartEntity(document.entities) === null) {
|
||||
if (options.navigationMode === "firstPerson" && getPrimaryPlayerStartEntity(document.entities) === null) {
|
||||
diagnostics.push(
|
||||
createDiagnostic(
|
||||
"error",
|
||||
@@ -31,6 +39,39 @@ export function validateRuntimeSceneBuild(
|
||||
);
|
||||
}
|
||||
|
||||
for (const modelInstance of getModelInstances(document.modelInstances)) {
|
||||
const path = `modelInstances.${modelInstance.id}.collision.mode`;
|
||||
const asset = document.assets[modelInstance.assetId];
|
||||
|
||||
if (modelInstance.collision.mode === "none" || asset === undefined || asset.kind !== "model") {
|
||||
continue;
|
||||
}
|
||||
|
||||
try {
|
||||
const generatedCollider = buildGeneratedModelCollider(modelInstance, asset, options.loadedModelAssets?.[modelInstance.assetId]);
|
||||
|
||||
if (generatedCollider?.mode === "dynamic") {
|
||||
diagnostics.push(
|
||||
createDiagnostic(
|
||||
"warning",
|
||||
"dynamic-model-collider-fixed-query-only",
|
||||
"Dynamic model collision currently generates convex compound pieces for Rapier queries, but the runner still uses them as fixed world collision rather than fully simulated rigid bodies.",
|
||||
path,
|
||||
"build"
|
||||
)
|
||||
);
|
||||
}
|
||||
} catch (error) {
|
||||
const message = error instanceof Error ? error.message : "Imported model collision generation failed.";
|
||||
const code =
|
||||
error instanceof ModelColliderGenerationError
|
||||
? error.code
|
||||
: "invalid-model-instance-collision-mode";
|
||||
|
||||
diagnostics.push(createDiagnostic("error", code, message, path, "build"));
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
diagnostics,
|
||||
errors: diagnostics.filter((diagnostic) => diagnostic.severity === "error"),
|
||||
@@ -38,10 +79,10 @@ export function validateRuntimeSceneBuild(
|
||||
};
|
||||
}
|
||||
|
||||
export function assertRuntimeSceneBuildable(document: SceneDocument, navigationMode: "firstPerson" | "orbitVisitor") {
|
||||
export function assertRuntimeSceneBuildable(document: SceneDocument, options: ValidateRuntimeSceneBuildOptions) {
|
||||
assertSceneDocumentIsValid(document);
|
||||
|
||||
const validation = validateRuntimeSceneBuild(document, navigationMode);
|
||||
const validation = validateRuntimeSceneBuild(document, options);
|
||||
|
||||
if (validation.errors.length > 0) {
|
||||
throw new Error(`Runtime build is blocked: ${formatSceneDiagnosticSummary(validation.errors)}`);
|
||||
|
||||
Reference in New Issue
Block a user