auto-git:

[add] src/geometry/model-instance-collider-generation.ts
 [add] src/runtime-three/rapier-collision-world.ts
 [change] AGENTS.md
 [change] CHAT_CONTEXT.md
 [change] architecture.md
 [change] package.json
 [change] prompts-lite.txt
 [change] prompts.txt
 [change] roadmap.md
 [change] src/assets/model-instances.ts
 [change] src/document/migrate-scene-document.ts
 [change] src/document/scene-document-validation.ts
 [change] src/document/scene-document.ts
 [change] src/runtime-three/first-person-navigation-controller.ts
 [change] src/runtime-three/navigation-controller.ts
 [change] src/runtime-three/runtime-host.ts
 [change] src/runtime-three/runtime-scene-build.ts
 [change] src/runtime-three/runtime-scene-validation.ts
 [change] src/viewport-three/viewport-host.ts
 [change] testing.md
This commit is contained in:
2026-04-04 07:51:38 +02:00
parent d82e37861e
commit 3d1dd3fe63
20 changed files with 1553 additions and 31 deletions

View File

@@ -2,6 +2,15 @@ import { createOpaqueId } from "../core/ids";
import type { Vec3 } from "../core/vector";
import type { ModelAssetRecord } from "./project-assets";
export const MODEL_INSTANCE_COLLISION_MODES = ["none", "terrain", "static", "dynamic", "simple"] as const;
export type ModelInstanceCollisionMode = (typeof MODEL_INSTANCE_COLLISION_MODES)[number];
export interface ModelInstanceCollisionSettings {
mode: ModelInstanceCollisionMode;
visible: boolean;
}
export interface ModelInstance {
id: string;
kind: "modelInstance";
@@ -10,6 +19,7 @@ export interface ModelInstance {
position: Vec3;
rotationDegrees: Vec3;
scale: Vec3;
collision: ModelInstanceCollisionSettings;
animationClipName?: string;
animationAutoplay?: boolean;
}
@@ -32,6 +42,11 @@ export const DEFAULT_MODEL_INSTANCE_SCALE: Vec3 = {
z: 1
};
export const DEFAULT_MODEL_INSTANCE_COLLISION_SETTINGS: ModelInstanceCollisionSettings = {
mode: "none",
visible: false
};
function cloneVec3(vector: Vec3): Vec3 {
return {
x: vector.x,
@@ -44,6 +59,39 @@ function areVec3Equal(left: Vec3, right: Vec3): boolean {
return left.x === right.x && left.y === right.y && left.z === right.z;
}
export function isModelInstanceCollisionMode(value: unknown): value is ModelInstanceCollisionMode {
return MODEL_INSTANCE_COLLISION_MODES.includes(value as ModelInstanceCollisionMode);
}
export function createModelInstanceCollisionSettings(
overrides: Partial<ModelInstanceCollisionSettings> = {}
): ModelInstanceCollisionSettings {
const mode = overrides.mode ?? DEFAULT_MODEL_INSTANCE_COLLISION_SETTINGS.mode;
if (!isModelInstanceCollisionMode(mode)) {
throw new Error("Model instance collision mode must be a supported value.");
}
const visible = overrides.visible ?? DEFAULT_MODEL_INSTANCE_COLLISION_SETTINGS.visible;
if (typeof visible !== "boolean") {
throw new Error("Model instance collision visibility must be a boolean.");
}
return {
mode,
visible
};
}
export function cloneModelInstanceCollisionSettings(settings: ModelInstanceCollisionSettings): ModelInstanceCollisionSettings {
return createModelInstanceCollisionSettings(settings);
}
export function areModelInstanceCollisionSettingsEqual(left: ModelInstanceCollisionSettings, right: ModelInstanceCollisionSettings): boolean {
return left.mode === right.mode && left.visible === right.visible;
}
export function normalizeModelInstanceName(name: string | null | undefined): string | undefined {
if (name === undefined || name === null) {
return undefined;
@@ -68,11 +116,15 @@ function assertPositiveFiniteVec3(vector: Vec3, label: string) {
}
export function createModelInstance(
overrides: Partial<Pick<ModelInstance, "id" | "name" | "position" | "rotationDegrees" | "scale" | "animationClipName" | "animationAutoplay">> & Pick<ModelInstance, "assetId">
overrides: Partial<
Pick<ModelInstance, "id" | "name" | "position" | "rotationDegrees" | "scale" | "collision" | "animationClipName" | "animationAutoplay">
> &
Pick<ModelInstance, "assetId">
): ModelInstance {
const position = cloneVec3(overrides.position ?? DEFAULT_MODEL_INSTANCE_POSITION);
const rotationDegrees = cloneVec3(overrides.rotationDegrees ?? DEFAULT_MODEL_INSTANCE_ROTATION_DEGREES);
const scale = cloneVec3(overrides.scale ?? DEFAULT_MODEL_INSTANCE_SCALE);
const collision = cloneModelInstanceCollisionSettings(overrides.collision ?? DEFAULT_MODEL_INSTANCE_COLLISION_SETTINGS);
if (overrides.assetId.trim().length === 0) {
throw new Error("Model instance assetId must be a non-empty string.");
@@ -90,6 +142,7 @@ export function createModelInstance(
position,
rotationDegrees,
scale,
collision,
animationClipName: overrides.animationClipName,
animationAutoplay: overrides.animationAutoplay
};
@@ -128,6 +181,7 @@ export function areModelInstancesEqual(left: ModelInstance, right: ModelInstance
areVec3Equal(left.position, right.position) &&
areVec3Equal(left.rotationDegrees, right.rotationDegrees) &&
areVec3Equal(left.scale, right.scale) &&
areModelInstanceCollisionSettingsEqual(left.collision, right.collision) &&
left.animationClipName === right.animationClipName &&
left.animationAutoplay === right.animationAutoplay
);