Include foliage mask layer ID when building terrain chunk mesh data

This commit is contained in:
2026-05-02 04:18:26 +02:00
parent 8815447a91
commit 3cfffe59d8

View File

@@ -9308,7 +9308,12 @@ export class ViewportHost {
const nextChunk = buildTerrainLodChunkMeshData( const nextChunk = buildTerrainLodChunkMeshData(
terrain, terrain,
chunk.startSampleX, chunk.startSampleX,
chunk.startSampleZ chunk.startSampleZ,
undefined,
{
foliageMaskLayerId:
this.getTerrainFoliageMaskPreviewLayerId(terrain.id)
}
); );
if (nextChunk === null) { if (nextChunk === null) {