Include foliage mask layer ID when building terrain chunk mesh data
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@@ -9308,7 +9308,12 @@ export class ViewportHost {
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const nextChunk = buildTerrainLodChunkMeshData(
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const nextChunk = buildTerrainLodChunkMeshData(
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terrain,
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terrain,
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chunk.startSampleX,
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chunk.startSampleX,
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chunk.startSampleZ
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chunk.startSampleZ,
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undefined,
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{
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foliageMaskLayerId:
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this.getTerrainFoliageMaskPreviewLayerId(terrain.id)
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}
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);
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);
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if (nextChunk === null) {
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if (nextChunk === null) {
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