auto-git:

[change] tests/unit/dialogue-attention-camera.test.ts
This commit is contained in:
2026-04-25 03:34:30 +02:00
parent 36319da1f0
commit 3bdf5982cb

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@@ -1,20 +1,23 @@
import { describe, expect, it } from "vitest";
import { Vector3 } from "three";
import { resolveDialogueAttentionCameraSolution } from "../../src/runtime-three/dialogue-attention-camera";
describe("resolveDialogueAttentionCameraSolution", () => {
it("chooses a stable shoulder side from the reference camera and biases framing toward the NPC", () => {
it("orbits around the conversation midpoint and frames the player and npc on opposite sides", () => {
const playerFocusPoint = {
x: 0,
y: 1.6,
z: 0
};
const npcFocusPoint = {
x: 2,
y: 1.7,
z: 2
};
const solution = resolveDialogueAttentionCameraSolution({
playerFocusPoint: {
x: 0,
y: 1.6,
z: 0
},
npcFocusPoint: {
x: 2,
y: 1.7,
z: 2
},
playerFocusPoint,
npcFocusPoint,
referenceCameraPosition: {
x: 4,
y: 2.2,
@@ -26,11 +29,43 @@ describe("resolveDialogueAttentionCameraSolution", () => {
z: 1
}
});
const forward = new Vector3(
solution.lookTarget.x - solution.position.x,
solution.lookTarget.y - solution.position.y,
solution.lookTarget.z - solution.position.z
).normalize();
const right = new Vector3().crossVectors(forward, new Vector3(0, 1, 0)).normalize();
const playerViewOffset = right.dot(
new Vector3(
playerFocusPoint.x - solution.position.x,
playerFocusPoint.y - solution.position.y,
playerFocusPoint.z - solution.position.z
)
);
const npcViewOffset = right.dot(
new Vector3(
npcFocusPoint.x - solution.position.x,
npcFocusPoint.y - solution.position.y,
npcFocusPoint.z - solution.position.z
)
);
const pairDirection = new Vector3(
npcFocusPoint.x - playerFocusPoint.x,
0,
npcFocusPoint.z - playerFocusPoint.z
).normalize();
const horizontalForward = new Vector3(forward.x, 0, forward.z).normalize();
expect(solution.sideSign).toBe(1);
expect(solution.pivot).toEqual({
x: 1,
y: 1.65,
z: 1
});
expect(solution.position.y).toBeGreaterThan(2);
expect(solution.lookTarget.x).toBeGreaterThan(1);
expect(solution.lookTarget.z).toBeGreaterThan(1);
expect(playerViewOffset * npcViewOffset).toBeLessThan(0);
expect(Math.abs(horizontalForward.dot(pairDirection))).toBeGreaterThan(0.2);
expect(Math.abs(horizontalForward.dot(pairDirection))).toBeLessThan(0.9);
});
it("preserves the authored dialogue side sign across solver updates", () => {