Add integration test for terrain foundation
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135
tests/unit/terrain-foundation.integration.test.tsx
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135
tests/unit/terrain-foundation.integration.test.tsx
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import { fireEvent, render, screen, waitFor } from "@testing-library/react";
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import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
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const { MockViewportHost, viewportHostInstances } = vi.hoisted(() => {
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const viewportHostInstances: Array<{
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mount: ReturnType<typeof vi.fn>;
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dispose: ReturnType<typeof vi.fn>;
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updateWorld: ReturnType<typeof vi.fn>;
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updateSimulation: ReturnType<typeof vi.fn>;
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updateAssets: ReturnType<typeof vi.fn>;
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updateDocument: ReturnType<typeof vi.fn>;
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setPanelId: ReturnType<typeof vi.fn>;
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setRenderEnabled: ReturnType<typeof vi.fn>;
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setViewMode: ReturnType<typeof vi.fn>;
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setDisplayMode: ReturnType<typeof vi.fn>;
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setGridVisible: ReturnType<typeof vi.fn>;
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setCameraState: ReturnType<typeof vi.fn>;
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setBrushSelectionChangeHandler: ReturnType<typeof vi.fn>;
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setCameraStateChangeHandler: ReturnType<typeof vi.fn>;
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setCreationPreviewChangeHandler: ReturnType<typeof vi.fn>;
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setCreationCommitHandler: ReturnType<typeof vi.fn>;
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setTransformSessionChangeHandler: ReturnType<typeof vi.fn>;
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setTransformCommitHandler: ReturnType<typeof vi.fn>;
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setTransformCancelHandler: ReturnType<typeof vi.fn>;
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setWhiteboxHoverLabelChangeHandler: ReturnType<typeof vi.fn>;
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setWhiteboxSelectionMode: ReturnType<typeof vi.fn>;
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setWhiteboxSnapSettings: ReturnType<typeof vi.fn>;
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setToolMode: ReturnType<typeof vi.fn>;
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setCreationPreview: ReturnType<typeof vi.fn>;
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setTransformSession: ReturnType<typeof vi.fn>;
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focusSelection: ReturnType<typeof vi.fn>;
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}> = [];
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class MockViewportHost {
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mount = vi.fn();
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dispose = vi.fn();
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updateWorld = vi.fn();
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updateSimulation = vi.fn();
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updateAssets = vi.fn();
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updateDocument = vi.fn();
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setPanelId = vi.fn();
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setRenderEnabled = vi.fn();
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setViewMode = vi.fn();
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setDisplayMode = vi.fn();
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setGridVisible = vi.fn();
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setCameraState = vi.fn();
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setBrushSelectionChangeHandler = vi.fn();
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setCameraStateChangeHandler = vi.fn();
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setCreationPreviewChangeHandler = vi.fn();
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setCreationCommitHandler = vi.fn();
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setTransformSessionChangeHandler = vi.fn();
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setTransformCommitHandler = vi.fn();
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setTransformCancelHandler = vi.fn();
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setWhiteboxHoverLabelChangeHandler = vi.fn();
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setWhiteboxSelectionMode = vi.fn();
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setWhiteboxSnapSettings = vi.fn();
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setToolMode = vi.fn();
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setCreationPreview = vi.fn();
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setTransformSession = vi.fn();
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focusSelection = vi.fn();
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constructor() {
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viewportHostInstances.push(this);
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}
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}
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return {
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MockViewportHost,
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viewportHostInstances
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};
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});
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vi.mock("../../src/viewport-three/viewport-host", () => ({
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ViewportHost: MockViewportHost
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}));
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vi.mock("../../src/assets/project-asset-storage", () => ({
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getBrowserProjectAssetStorageAccess: vi.fn(async () => ({
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storage: null,
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diagnostic: null
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}))
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}));
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import { App } from "../../src/app/App";
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import { createEditorStore } from "../../src/app/editor-store";
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describe("Terrain foundation", () => {
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beforeEach(() => {
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viewportHostInstances.length = 0;
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vi.spyOn(HTMLCanvasElement.prototype, "getContext").mockImplementation(
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() => ({}) as never
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);
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});
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afterEach(() => {
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vi.restoreAllMocks();
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});
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it("creates terrain from the Add menu and surfaces it through outliner selection and inspector summary", async () => {
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const store = createEditorStore();
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render(<App store={store} />);
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await waitFor(() => {
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expect(viewportHostInstances.length).toBeGreaterThan(0);
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});
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fireEvent.click(screen.getByRole("button", { name: "Add" }));
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fireEvent.click(await screen.findByTestId("add-menu-terrain"));
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await waitFor(() => {
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expect(store.getState().selection).toEqual({
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kind: "terrains",
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ids: [Object.keys(store.getState().document.terrains)[0]]
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});
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expect(Object.keys(store.getState().document.terrains)).toHaveLength(1);
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});
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const createdTerrain = Object.values(store.getState().document.terrains)[0];
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if (createdTerrain === undefined) {
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throw new Error("Expected the created terrain to exist.");
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}
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expect(
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screen.getByTestId(`outliner-terrain-${createdTerrain.id}`)
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).toBeInTheDocument();
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expect(
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screen.getByText(
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"Terrain editing tools land in a later inspector slice. This foundation keeps the authored grid and derived mesh selectable and inspectable."
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)
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).toBeInTheDocument();
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expect(screen.getByText(/9 x 9 samples/)).toBeInTheDocument();
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});
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});
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