auto-git:

[add] .prettierrc.json
 [add] eslint.config.js
 [add] index.html
 [add] package.json
 [add] playwright.config.ts
 [add] src/app/App.tsx
 [add] src/app/app.css
 [add] src/app/editor-store.ts
 [add] src/app/use-editor-store.ts
 [add] src/assets/.gitkeep
 [add] src/commands/command-history.ts
 [add] src/commands/command.ts
 [add] src/commands/set-scene-name-command.ts
 [add] src/core/ids.ts
 [add] src/core/selection.ts
 [add] src/core/tool-mode.ts
 [add] src/core/vector.ts
 [add] src/document/migrate-scene-document.ts
 [add] src/document/scene-document.ts
 [add] src/entities/.gitkeep
 [add] src/geometry/.gitkeep
 [add] src/main.tsx
 [add] src/materials/.gitkeep
 [add] src/runtime-three/.gitkeep
 [add] src/serialization/local-draft-storage.ts
 [add] src/serialization/scene-document-json.ts
 [add] src/shared-ui/Panel.tsx
 [add] src/viewport-three/ViewportCanvas.tsx
 [add] src/viewport-three/viewport-host.ts
 [add] src/vite-env.d.ts
 [add] tests/domain/create-empty-scene-document.test.ts
 [add] tests/domain/editor-store.test.ts
 [add] tests/e2e/app-smoke.e2e.ts
 [add] tests/serialization/scene-document-json.test.ts
 [add] tests/setup/vitest.setup.ts
 [add] tsconfig.json
 [add] vite.config.ts
 [add] vitest.config.ts
This commit is contained in:
2026-03-31 01:29:35 +02:00
parent c90282ea45
commit 3af579c6bb
38 changed files with 1662 additions and 0 deletions

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import { SCENE_DOCUMENT_VERSION, type SceneDocument, type WorldSettings } from "./scene-document";
function isRecord(value: unknown): value is Record<string, unknown> {
return typeof value === "object" && value !== null && !Array.isArray(value);
}
function expectFiniteNumber(value: unknown, label: string): number {
if (typeof value !== "number" || !Number.isFinite(value)) {
throw new Error(`${label} must be a finite number.`);
}
return value;
}
function expectString(value: unknown, label: string): string {
if (typeof value !== "string") {
throw new Error(`${label} must be a string.`);
}
return value;
}
function expectHexColor(value: unknown, label: string): string {
const normalizedValue = expectString(value, label);
if (!/^#[0-9a-f]{6}$/i.test(normalizedValue)) {
throw new Error(`${label} must use #RRGGBB format.`);
}
return normalizedValue;
}
function expectEmptyCollection(value: unknown, label: string): Record<string, never> {
if (!isRecord(value)) {
throw new Error(`${label} must be a record.`);
}
if (Object.keys(value).length > 0) {
throw new Error(`${label} must be empty in the foundation schema.`);
}
return {};
}
function readWorldSettings(value: unknown): WorldSettings {
if (!isRecord(value)) {
throw new Error("world must be an object.");
}
const background = value.background;
const ambientLight = value.ambientLight;
const sunLight = value.sunLight;
if (!isRecord(background)) {
throw new Error("world.background must be an object.");
}
if (!isRecord(ambientLight)) {
throw new Error("world.ambientLight must be an object.");
}
if (!isRecord(sunLight)) {
throw new Error("world.sunLight must be an object.");
}
const direction = sunLight.direction;
if (!isRecord(direction)) {
throw new Error("world.sunLight.direction must be an object.");
}
return {
background: {
mode: "solid",
colorHex: expectHexColor(background.colorHex, "world.background.colorHex")
},
ambientLight: {
colorHex: expectHexColor(ambientLight.colorHex, "world.ambientLight.colorHex"),
intensity: expectFiniteNumber(ambientLight.intensity, "world.ambientLight.intensity")
},
sunLight: {
colorHex: expectHexColor(sunLight.colorHex, "world.sunLight.colorHex"),
intensity: expectFiniteNumber(sunLight.intensity, "world.sunLight.intensity"),
direction: {
x: expectFiniteNumber(direction.x, "world.sunLight.direction.x"),
y: expectFiniteNumber(direction.y, "world.sunLight.direction.y"),
z: expectFiniteNumber(direction.z, "world.sunLight.direction.z")
}
}
};
}
export function migrateSceneDocument(source: unknown): SceneDocument {
if (!isRecord(source)) {
throw new Error("Scene document must be a JSON object.");
}
if (source.version !== SCENE_DOCUMENT_VERSION) {
throw new Error(`Unsupported scene document version: ${String(source.version)}.`);
}
return {
version: SCENE_DOCUMENT_VERSION,
name: expectString(source.name, "name"),
world: readWorldSettings(source.world),
materials: expectEmptyCollection(source.materials, "materials"),
textures: expectEmptyCollection(source.textures, "textures"),
assets: expectEmptyCollection(source.assets, "assets"),
brushes: expectEmptyCollection(source.brushes, "brushes"),
modelInstances: expectEmptyCollection(source.modelInstances, "modelInstances"),
entities: expectEmptyCollection(source.entities, "entities"),
interactionLinks: expectEmptyCollection(source.interactionLinks, "interactionLinks")
};
}

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import { DEFAULT_SUN_DIRECTION, type Vec3 } from "../core/vector";
export const SCENE_DOCUMENT_VERSION = 1 as const;
export interface WorldBackgroundSettings {
mode: "solid";
colorHex: string;
}
export interface WorldAmbientLightSettings {
colorHex: string;
intensity: number;
}
export interface WorldSunLightSettings {
colorHex: string;
intensity: number;
direction: Vec3;
}
export interface WorldSettings {
background: WorldBackgroundSettings;
ambientLight: WorldAmbientLightSettings;
sunLight: WorldSunLightSettings;
}
export interface SceneDocument {
version: typeof SCENE_DOCUMENT_VERSION;
name: string;
world: WorldSettings;
materials: Record<string, never>;
textures: Record<string, never>;
assets: Record<string, never>;
brushes: Record<string, never>;
modelInstances: Record<string, never>;
entities: Record<string, never>;
interactionLinks: Record<string, never>;
}
export function createDefaultWorldSettings(): WorldSettings {
return {
background: {
mode: "solid",
colorHex: "#2f3947"
},
ambientLight: {
colorHex: "#f7f1e8",
intensity: 1
},
sunLight: {
colorHex: "#fff1d5",
intensity: 1.75,
direction: DEFAULT_SUN_DIRECTION
}
};
}
export function createEmptySceneDocument(overrides: Partial<Pick<SceneDocument, "name" | "world">> = {}): SceneDocument {
return {
version: SCENE_DOCUMENT_VERSION,
name: overrides.name ?? "Untitled Scene",
world: overrides.world ?? createDefaultWorldSettings(),
materials: {},
textures: {},
assets: {},
brushes: {},
modelInstances: {},
entities: {},
interactionLinks: {}
};
}