Add tests for static-simple model colliders and collision handling

This commit is contained in:
2026-04-11 16:32:49 +02:00
parent 953c59bd1d
commit 383120a0c1
4 changed files with 290 additions and 1 deletions

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@@ -12,6 +12,7 @@ import {
PLAYER_START_COLLIDER_SETTINGS_SCENE_DOCUMENT_VERSION,
PLAYER_START_INPUT_BINDINGS_SCENE_DOCUMENT_VERSION,
PLAYER_START_NAVIGATION_MODE_SCENE_DOCUMENT_VERSION,
SCENE_EDITOR_PREFERENCES_SCENE_DOCUMENT_VERSION,
SCENE_TRANSITION_ENTITIES_SCENE_DOCUMENT_VERSION,
SCENE_DOCUMENT_VERSION,
SPATIAL_AUDIO_SCENE_DOCUMENT_VERSION,
@@ -1032,6 +1033,130 @@ describe("scene document JSON", () => {
expect(parseSceneDocumentJson(serializeSceneDocument(document))).toEqual(document);
});
it("round-trips authored static-simple model-instance collision settings", () => {
const asset = {
id: "asset-model-static-simple-collider",
kind: "model",
sourceName: "collision-static-simple.glb",
mimeType: "model/gltf-binary",
storageKey: createProjectAssetStorageKey("asset-model-static-simple-collider"),
byteLength: 64,
metadata: {
kind: "model",
format: "glb",
sceneName: "Static Simple Collision Test Scene",
nodeCount: 1,
meshCount: 1,
materialNames: [],
textureNames: [],
animationNames: [],
boundingBox: {
min: {
x: -2,
y: 0,
z: -0.1
},
max: {
x: 2,
y: 4,
z: 0.1
},
size: {
x: 4,
y: 4,
z: 0.2
}
},
warnings: []
}
} satisfies ModelAssetRecord;
const modelInstance = createModelInstance({
id: "model-instance-static-simple-collider",
assetId: asset.id,
collision: {
mode: "static-simple",
visible: true
}
});
const document = {
...createEmptySceneDocument({ name: "Static Simple Model Collision Scene" }),
assets: {
[asset.id]: asset
},
modelInstances: {
[modelInstance.id]: modelInstance
}
};
expect(parseSceneDocumentJson(serializeSceneDocument(document))).toEqual(document);
});
it("migrates version 29 scene documents to preserve existing model collision settings", () => {
const asset = {
id: "asset-model-v29-collider",
kind: "model",
sourceName: "v29-collider.glb",
mimeType: "model/gltf-binary",
storageKey: createProjectAssetStorageKey("asset-model-v29-collider"),
byteLength: 64,
metadata: {
kind: "model",
format: "glb",
sceneName: "V29 Collider Scene",
nodeCount: 1,
meshCount: 1,
materialNames: [],
textureNames: [],
animationNames: [],
boundingBox: {
min: {
x: -1,
y: 0,
z: -1
},
max: {
x: 1,
y: 2,
z: 1
},
size: {
x: 2,
y: 2,
z: 2
}
},
warnings: []
}
} satisfies ModelAssetRecord;
const legacyDocument = {
...createEmptySceneDocument({ name: "Legacy V29 Collider Scene" }),
version: SCENE_EDITOR_PREFERENCES_SCENE_DOCUMENT_VERSION,
assets: {
[asset.id]: asset
},
modelInstances: {
"model-instance-v29-collider": {
...createModelInstance({
id: "model-instance-v29-collider",
assetId: asset.id,
collision: {
mode: "dynamic",
visible: true
}
})
}
}
};
const migratedDocument = migrateSceneDocument(legacyDocument);
expect(migratedDocument.version).toBe(SCENE_DOCUMENT_VERSION);
expect(migratedDocument.modelInstances["model-instance-v29-collider"].collision).toEqual({
mode: "dynamic",
visible: true
});
});
it("round-trips canonical interaction links", () => {
const triggerVolume = createTriggerVolumeEntity({
id: "entity-trigger-main"