Add tests for static-simple model colliders and collision handling
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@@ -12,6 +12,7 @@ import {
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PLAYER_START_COLLIDER_SETTINGS_SCENE_DOCUMENT_VERSION,
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PLAYER_START_INPUT_BINDINGS_SCENE_DOCUMENT_VERSION,
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PLAYER_START_NAVIGATION_MODE_SCENE_DOCUMENT_VERSION,
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SCENE_EDITOR_PREFERENCES_SCENE_DOCUMENT_VERSION,
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SCENE_TRANSITION_ENTITIES_SCENE_DOCUMENT_VERSION,
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SCENE_DOCUMENT_VERSION,
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SPATIAL_AUDIO_SCENE_DOCUMENT_VERSION,
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@@ -1032,6 +1033,130 @@ describe("scene document JSON", () => {
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expect(parseSceneDocumentJson(serializeSceneDocument(document))).toEqual(document);
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});
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it("round-trips authored static-simple model-instance collision settings", () => {
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const asset = {
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id: "asset-model-static-simple-collider",
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kind: "model",
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sourceName: "collision-static-simple.glb",
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mimeType: "model/gltf-binary",
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storageKey: createProjectAssetStorageKey("asset-model-static-simple-collider"),
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byteLength: 64,
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metadata: {
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kind: "model",
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format: "glb",
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sceneName: "Static Simple Collision Test Scene",
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nodeCount: 1,
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meshCount: 1,
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materialNames: [],
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textureNames: [],
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animationNames: [],
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boundingBox: {
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min: {
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x: -2,
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y: 0,
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z: -0.1
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},
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max: {
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x: 2,
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y: 4,
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z: 0.1
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},
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size: {
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x: 4,
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y: 4,
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z: 0.2
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}
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},
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warnings: []
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}
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} satisfies ModelAssetRecord;
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const modelInstance = createModelInstance({
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id: "model-instance-static-simple-collider",
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assetId: asset.id,
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collision: {
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mode: "static-simple",
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visible: true
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}
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});
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const document = {
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...createEmptySceneDocument({ name: "Static Simple Model Collision Scene" }),
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assets: {
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[asset.id]: asset
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},
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modelInstances: {
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[modelInstance.id]: modelInstance
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}
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};
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expect(parseSceneDocumentJson(serializeSceneDocument(document))).toEqual(document);
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});
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it("migrates version 29 scene documents to preserve existing model collision settings", () => {
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const asset = {
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id: "asset-model-v29-collider",
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kind: "model",
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sourceName: "v29-collider.glb",
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mimeType: "model/gltf-binary",
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storageKey: createProjectAssetStorageKey("asset-model-v29-collider"),
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byteLength: 64,
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metadata: {
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kind: "model",
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format: "glb",
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sceneName: "V29 Collider Scene",
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nodeCount: 1,
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meshCount: 1,
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materialNames: [],
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textureNames: [],
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animationNames: [],
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boundingBox: {
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min: {
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x: -1,
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y: 0,
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z: -1
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},
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max: {
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x: 1,
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y: 2,
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z: 1
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},
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size: {
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x: 2,
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y: 2,
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z: 2
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}
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},
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warnings: []
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}
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} satisfies ModelAssetRecord;
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const legacyDocument = {
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...createEmptySceneDocument({ name: "Legacy V29 Collider Scene" }),
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version: SCENE_EDITOR_PREFERENCES_SCENE_DOCUMENT_VERSION,
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assets: {
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[asset.id]: asset
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},
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modelInstances: {
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"model-instance-v29-collider": {
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...createModelInstance({
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id: "model-instance-v29-collider",
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assetId: asset.id,
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collision: {
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mode: "dynamic",
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visible: true
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}
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})
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}
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}
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};
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const migratedDocument = migrateSceneDocument(legacyDocument);
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expect(migratedDocument.version).toBe(SCENE_DOCUMENT_VERSION);
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expect(migratedDocument.modelInstances["model-instance-v29-collider"].collision).toEqual({
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mode: "dynamic",
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visible: true
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});
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});
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it("round-trips canonical interaction links", () => {
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const triggerVolume = createTriggerVolumeEntity({
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id: "entity-trigger-main"
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