Update tests for scene transition sequences

This commit is contained in:
2026-04-15 03:48:06 +02:00
parent 1d52eecfcc
commit 346c7cfc47

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@@ -977,22 +977,32 @@ describe("RuntimeInteractionSystem", () => {
]);
});
it("shows a click prompt for enabled Scene Exits within range", () => {
it("shows a click prompt for interactables that run a scene transition sequence", () => {
const runtimeScene = createRuntimeSceneFixture();
runtimeScene.entities.sceneExits.push({
entityId: "entity-scene-exit-house-door",
position: {
x: 0,
y: 1,
z: 1
},
radius: 2,
prompt: "Enter House",
interactionEnabled: true,
targetSceneId: "scene-house",
targetEntryEntityId: "entity-scene-entry-house-front"
});
runtimeScene.entities.interactables = [];
runtimeScene.sequences = {
sequences: {
"sequence-enter-house": createProjectSequence({
id: "sequence-enter-house",
title: "Enter House",
effects: [
{
stepClass: "impulse",
type: "startSceneTransition",
targetSceneId: "scene-house",
targetEntryEntityId: "entity-scene-entry-house-front"
}
]
})
}
};
runtimeScene.interactionLinks = [
createRunSequenceInteractionLink({
id: "link-enter-house",
sourceEntityId: "entity-interactable-console",
trigger: "click",
sequenceId: "sequence-enter-house"
})
];
const interactionSystem = new RuntimeInteractionSystem();
@@ -1016,45 +1026,56 @@ describe("RuntimeInteractionSystem", () => {
runtimeScene
)
).toEqual({
sourceEntityId: "entity-scene-exit-house-door",
prompt: "Enter House",
sourceEntityId: "entity-interactable-console",
prompt: "Use Console",
distance: expect.any(Number),
range: 2
});
});
it("dispatches scene transition requests for Scene Exit click targets", () => {
it("dispatches scene transition requests for interactable scene transition sequences", () => {
const runtimeScene = createRuntimeSceneFixture();
runtimeScene.entities.sceneExits.push({
entityId: "entity-scene-exit-house-door",
position: {
x: 0,
y: 1,
z: 1
},
radius: 2,
prompt: "Enter House",
interactionEnabled: true,
targetSceneId: "scene-house",
targetEntryEntityId: "entity-scene-entry-house-front"
});
runtimeScene.sequences = {
sequences: {
"sequence-enter-house": createProjectSequence({
id: "sequence-enter-house",
title: "Enter House",
effects: [
{
stepClass: "impulse",
type: "startSceneTransition",
targetSceneId: "scene-house",
targetEntryEntityId: "entity-scene-entry-house-front"
}
]
})
}
};
runtimeScene.interactionLinks = [
createRunSequenceInteractionLink({
id: "link-enter-house",
sourceEntityId: "entity-interactable-console",
trigger: "click",
sequenceId: "sequence-enter-house"
})
];
const dispatches: string[] = [];
const interactionSystem = new RuntimeInteractionSystem();
interactionSystem.dispatchClickInteraction(
"entity-scene-exit-house-door",
"entity-interactable-console",
runtimeScene,
{
teleportPlayer: () => {
throw new Error("Teleport should not dispatch for a scene exit.");
throw new Error("Teleport should not dispatch for a scene transition.");
},
activateSceneExit: (sceneExit) => {
startSceneTransition: (request) => {
dispatches.push(
`${sceneExit.entityId}:${sceneExit.targetSceneId}:${sceneExit.targetEntryEntityId}`
`${request.sourceEntityId}:${request.targetSceneId}:${request.targetEntryEntityId}`
);
},
toggleBrushVisibility: () => {
throw new Error("Visibility should not dispatch for a scene exit.");
throw new Error("Visibility should not dispatch for a scene transition.");
},
playAnimation: () => {},
stopAnimation: () => {},
@@ -1065,7 +1086,7 @@ describe("RuntimeInteractionSystem", () => {
);
expect(dispatches).toEqual([
"entity-scene-exit-house-door:scene-house:entity-scene-entry-house-front"
"entity-interactable-console:scene-house:entity-scene-entry-house-front"
]);
});
});