auto-git:

[change] tests/unit/dialogue-attention-camera.test.ts
This commit is contained in:
2026-04-25 03:43:24 +02:00
parent e2bd840032
commit 3390c7b909

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@@ -1,8 +1,21 @@
import { describe, expect, it } from "vitest";
import { Vector3 } from "three";
import { PerspectiveCamera, Vector3 } from "three";
import { resolveDialogueAttentionCameraSolution } from "../../src/runtime-three/dialogue-attention-camera";
function projectPoint(solution: ReturnType<typeof resolveDialogueAttentionCameraSolution>, point: { x: number; y: number; z: number }) {
const camera = new PerspectiveCamera(70, 16 / 9, 0.05, 100);
camera.position.set(
solution.position.x,
solution.position.y,
solution.position.z
);
camera.lookAt(solution.lookTarget.x, solution.lookTarget.y, solution.lookTarget.z);
camera.updateMatrixWorld(true);
return new Vector3(point.x, point.y, point.z).project(camera);
}
describe("resolveDialogueAttentionCameraSolution", () => {
it("orbits around the conversation midpoint and frames the player and npc on opposite sides", () => {
const playerFocusPoint = {
@@ -148,4 +161,97 @@ describe("resolveDialogueAttentionCameraSolution", () => {
Math.hypot(narrow.position.x, narrow.position.z)
);
});
it("keeps a wide conversation inside a safe frame", () => {
const playerFocusPoint = {
x: 0,
y: 1.6,
z: 0
};
const npcFocusPoint = {
x: 4,
y: 1.6,
z: 4
};
const solution = resolveDialogueAttentionCameraSolution({
playerFocusPoint,
npcFocusPoint,
referenceCameraPosition: {
x: 3,
y: 2.2,
z: -2
},
referenceLookTarget: {
x: 2,
y: 1.6,
z: 2
},
cameraVerticalFovRadians: (70 * Math.PI) / 180,
cameraAspect: 16 / 9
});
const samplePoints = [
playerFocusPoint,
npcFocusPoint,
{
x: playerFocusPoint.x,
y: playerFocusPoint.y + 0.26,
z: playerFocusPoint.z
},
{
x: npcFocusPoint.x,
y: npcFocusPoint.y + 0.26,
z: npcFocusPoint.z
},
{
x: playerFocusPoint.x,
y: playerFocusPoint.y - 0.82,
z: playerFocusPoint.z
},
{
x: npcFocusPoint.x,
y: npcFocusPoint.y - 0.82,
z: npcFocusPoint.z
}
].map((point) => projectPoint(solution, point));
for (const projectedPoint of samplePoints) {
expect(Math.abs(projectedPoint.x)).toBeLessThan(0.82);
expect(Math.abs(projectedPoint.y)).toBeLessThan(0.84);
}
});
it("keeps a narrow conversation readable instead of pushing too far away", () => {
const playerFocusPoint = {
x: 0,
y: 1.6,
z: 0
};
const npcFocusPoint = {
x: 1.1,
y: 1.6,
z: 0.9
};
const solution = resolveDialogueAttentionCameraSolution({
playerFocusPoint,
npcFocusPoint,
referenceCameraPosition: {
x: 2.5,
y: 2.2,
z: -2
},
referenceLookTarget: {
x: 0.55,
y: 1.6,
z: 0.45
},
cameraVerticalFovRadians: (70 * Math.PI) / 180,
cameraAspect: 16 / 9
});
const projectedPlayer = projectPoint(solution, playerFocusPoint);
const projectedNpc = projectPoint(solution, npcFocusPoint);
expect(Math.abs(projectedNpc.x - projectedPlayer.x)).toBeGreaterThan(0.42);
expect(Math.abs(projectedPlayer.x)).toBeLessThan(0.75);
expect(Math.abs(projectedNpc.x)).toBeLessThan(0.75);
});
});