Implement and add terrain grid resize gizmo visualization
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@@ -1260,6 +1260,21 @@ export class ViewportHost {
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this.terrainBrushPreviewGroup.add(this.terrainBrushPreviewCenter);
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applyRendererRenderCategory(this.terrainBrushPreviewGroup, "overlay");
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this.scene.add(this.terrainBrushPreviewGroup);
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this.terrainGridResizeOverlayGroup.visible = false;
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this.terrainGridResizeEdgeLine.frustumCulled = false;
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this.terrainGridResizeArrowLine.frustumCulled = false;
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this.terrainGridResizeArrowHead.frustumCulled = false;
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this.terrainGridResizeEdgeLine.renderOrder = GIZMO_RENDER_ORDER + 5;
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this.terrainGridResizeArrowLine.renderOrder = GIZMO_RENDER_ORDER + 6;
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this.terrainGridResizeArrowHead.renderOrder = GIZMO_RENDER_ORDER + 7;
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this.terrainGridResizeOverlayGroup.add(this.terrainGridResizeEdgeLine);
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this.terrainGridResizeOverlayGroup.add(this.terrainGridResizeArrowLine);
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this.terrainGridResizeOverlayGroup.add(this.terrainGridResizeArrowHead);
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applyRendererRenderCategory(
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this.terrainGridResizeOverlayGroup,
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"overlay"
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);
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this.scene.add(this.terrainGridResizeOverlayGroup);
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this.scene.add(this.pathGroup);
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this.scene.add(this.entityGroup);
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this.scene.add(this.modelGroup);
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