Refactor terrain data handling and add comprehensive unit tests for brush, mesh, and serialization.

This commit is contained in:
2026-04-30 02:57:29 +02:00
parent ee7fcce1b3
commit 2b2cd81054
5 changed files with 92 additions and 3 deletions

View File

@@ -10,6 +10,7 @@ import {
createEmptySceneDocument,
createProjectDocumentFromSceneDocument
} from "../../src/document/scene-document";
import { createTerrain } from "../../src/document/terrains";
import { serializeSceneDocument } from "../../src/serialization/scene-document-json";
import {
DEFAULT_SCENE_DRAFT_STORAGE_KEY,
@@ -246,6 +247,38 @@ describe("local draft storage", () => {
});
});
it("skips oversized terrain-heavy autosaves and clears stale drafts", () => {
const storage = new MemoryStorage();
storage.setItem(DEFAULT_SCENE_DRAFT_STORAGE_KEY, "stale draft");
const terrain = createTerrain({
id: "terrain-large-draft",
sampleCountX: 17,
sampleCountZ: 17
});
const document = {
...createEmptyProjectDocument(),
scenes: {
"scene-main": {
...createEmptyProjectScene({
id: "scene-main",
name: "Terrain Draft"
}),
terrains: {
[terrain.id]: terrain
}
}
}
};
const result = saveSceneDocumentDraft(storage, document, null, undefined, {
maxSerializedBytes: 512
});
expect(result.status).toBe("skipped");
expect(result.message).toContain("Autosave skipped");
expect(storage.getItem(DEFAULT_SCENE_DRAFT_STORAGE_KEY)).toBeNull();
});
it("loads older raw scene-document drafts without requiring viewport layout state", () => {
const storage = new MemoryStorage();
storage.setItem(