Refactor terrain data handling and add comprehensive unit tests for brush, mesh, and serialization.
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@@ -6,6 +6,7 @@ import {
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getTerrainSampleLayerWeights
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} from "../../src/document/terrains";
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import {
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applyTerrainBrushStampInPlace,
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applyTerrainBrushStamp,
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getTerrainBrushWeight,
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sampleTerrainHeightAtWorldPosition
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@@ -112,6 +113,41 @@ describe("terrain brush geometry", () => {
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expect(getTerrainBrushWeight(2, 1, 0.5)).toBe(0);
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});
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it("can stamp terrain in place and report dirty sample bounds", () => {
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const terrain = createTerrain({
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id: "terrain-stamp-in-place",
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position: { x: 0, y: 0, z: 0 },
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sampleCountX: 5,
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sampleCountZ: 5,
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cellSize: 1,
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heights: new Array(25).fill(0)
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});
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const originalHeights = terrain.heights;
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const originalPaintWeights = terrain.paintWeights;
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const result = applyTerrainBrushStampInPlace({
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terrain,
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center: { x: 2, z: 2 },
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settings: {
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radius: 0.6,
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strength: 0.5,
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falloff: 0
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},
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tool: "raise"
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});
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expect(result.changed).toBe(true);
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expect(result.dirtyBounds).toEqual({
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minSampleX: 2,
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maxSampleX: 2,
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minSampleZ: 2,
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maxSampleZ: 2
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});
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expect(terrain.heights).toBe(originalHeights);
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expect(terrain.paintWeights).toBe(originalPaintWeights);
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expect(terrain.heights[2 + 2 * 5]).toBeCloseTo(0.5);
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});
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it("paints terrain layer weights toward the active layer while preserving a normalized blend", () => {
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const terrain = createTerrain({
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id: "terrain-paint",
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