Update first-room-workflow.e2e.ts to use canvas locator

This commit is contained in:
2026-03-31 04:30:03 +02:00
parent 051214b8a9
commit 2a06f01986

View File

@@ -21,7 +21,9 @@ test("first-room workflow covers create, texture, save/load, and run", async ({
await page.reload();
await page.getByRole("button", { name: "Box Create" }).click();
await page.getByTestId("viewport-shell").click();
const viewportCanvas = page.locator('[data-testid="viewport-shell"] canvas');
await expect(viewportCanvas).toBeVisible();
await viewportCanvas.click();
await page.getByTestId("face-button-posZ").click();
await page.getByTestId("material-button-starter-amber-grid").click();
@@ -40,7 +42,7 @@ test("first-room workflow covers create, texture, save/load, and run", async ({
await page.getByRole("button", { name: "Save Draft" }).click();
await page.getByRole("button", { name: "Box Create" }).click();
await page.getByTestId("viewport-shell").click();
await viewportCanvas.click();
await expect(page.getByRole("button", { name: /Box Brush 2/ })).toBeVisible();
await page.getByRole("button", { name: "Load Draft" }).click();