Update FirstPersonNavigationController context and resolveFirstPersonMotion type
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@@ -4,6 +4,10 @@ import { afterEach, describe, expect, it, vi } from "vitest";
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import type { Vec3 } from "../../src/core/vector";
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import type { Vec3 } from "../../src/core/vector";
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import { createEmptySceneDocument } from "../../src/document/scene-document";
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import { createEmptySceneDocument } from "../../src/document/scene-document";
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import { createPlayerStartEntity } from "../../src/entities/entity-instances";
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import { createPlayerStartEntity } from "../../src/entities/entity-instances";
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import type {
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FirstPersonPlayerShape,
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ResolvedPlayerMotion
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} from "../../src/runtime-three/player-collision";
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import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
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import { buildRuntimeSceneFromDocument } from "../../src/runtime-three/runtime-scene-build";
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import { FirstPersonNavigationController } from "../../src/runtime-three/first-person-navigation-controller";
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import { FirstPersonNavigationController } from "../../src/runtime-three/first-person-navigation-controller";
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@@ -35,7 +39,7 @@ function createRuntimeControllerContext(
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resolveFirstPersonMotion: (
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resolveFirstPersonMotion: (
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feetPosition: Vec3,
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feetPosition: Vec3,
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motion: Vec3
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motion: Vec3
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) => { feetPosition: Vec3; grounded: boolean } | null = () => null
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) => ResolvedPlayerMotion | null = () => null
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) {
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) {
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const runtimeScene = buildRuntimeSceneFromDocument(
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const runtimeScene = buildRuntimeSceneFromDocument(
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{
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{
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@@ -59,7 +63,7 @@ function createRuntimeControllerContext(
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resolveFirstPersonMotion: (
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resolveFirstPersonMotion: (
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feetPosition: Vec3,
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feetPosition: Vec3,
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motion: Vec3,
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motion: Vec3,
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_shape
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_shape: FirstPersonPlayerShape
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) => resolveFirstPersonMotion(feetPosition, motion),
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) => resolveFirstPersonMotion(feetPosition, motion),
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resolvePlayerVolumeState: () => ({
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resolvePlayerVolumeState: () => ({
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inWater: false,
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inWater: false,
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@@ -146,7 +150,12 @@ describe("FirstPersonNavigationController", () => {
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y: feetPosition.y + motion.y,
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y: feetPosition.y + motion.y,
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z: feetPosition.z + motion.z
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z: feetPosition.z + motion.z
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},
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},
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grounded: false
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grounded: false,
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collidedAxes: {
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x: false,
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y: false,
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z: false
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}
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})
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})
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);
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);
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const controller = new FirstPersonNavigationController();
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const controller = new FirstPersonNavigationController();
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