Remove unnecessary condition in player locomotion and add test for sprint planar speed preservation while jumping
This commit is contained in:
@@ -385,6 +385,106 @@ describe("FirstPersonNavigationController", () => {
|
||||
});
|
||||
});
|
||||
|
||||
it("preserves sprint planar speed while jumping", () => {
|
||||
const probePlayerGround = vi.fn(
|
||||
(
|
||||
feetPosition: Vec3,
|
||||
_shape: FirstPersonPlayerShape,
|
||||
_maxDistance: number
|
||||
): PlayerGroundProbeResult => {
|
||||
if (feetPosition.y <= 0.13) {
|
||||
return {
|
||||
grounded: true,
|
||||
distance: feetPosition.y,
|
||||
normal: { x: 0, y: 1, z: 0 },
|
||||
slopeDegrees: 0
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
grounded: false,
|
||||
distance: null,
|
||||
normal: null,
|
||||
slopeDegrees: null
|
||||
};
|
||||
}
|
||||
);
|
||||
|
||||
const { context } = createRuntimeControllerContext(
|
||||
createPlayerStartEntity({
|
||||
id: "entity-player-start-sprint-jump"
|
||||
}),
|
||||
(feetPosition, motion) => ({
|
||||
feetPosition: {
|
||||
x: feetPosition.x + motion.x,
|
||||
y: feetPosition.y + motion.y,
|
||||
z: feetPosition.z + motion.z
|
||||
},
|
||||
grounded: false,
|
||||
collisionCount: 0,
|
||||
groundCollisionNormal: null,
|
||||
collidedAxes: {
|
||||
x: false,
|
||||
y: false,
|
||||
z: false
|
||||
}
|
||||
}),
|
||||
{
|
||||
probePlayerGround
|
||||
}
|
||||
);
|
||||
const controller = new FirstPersonNavigationController();
|
||||
|
||||
controller.activate(context);
|
||||
window.dispatchEvent(new KeyboardEvent("keydown", { code: "KeyW" }));
|
||||
window.dispatchEvent(
|
||||
new KeyboardEvent("keydown", { code: "ShiftLeft" })
|
||||
);
|
||||
controller.update(1 / 60);
|
||||
|
||||
const groundedTelemetry =
|
||||
context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
|
||||
|
||||
window.dispatchEvent(new KeyboardEvent("keydown", { code: "Space" }));
|
||||
controller.update(1 / 60);
|
||||
|
||||
const jumpTelemetry =
|
||||
context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
|
||||
|
||||
controller.update(1 / 60);
|
||||
|
||||
const airborneTelemetry =
|
||||
context.setPlayerControllerTelemetry.mock.calls.at(-1)?.[0];
|
||||
|
||||
expect(groundedTelemetry?.locomotionState.planarSpeed).toBeGreaterThan(7);
|
||||
expect(groundedTelemetry?.locomotionState.sprinting).toBe(true);
|
||||
|
||||
expect(jumpTelemetry?.locomotionState.locomotionMode).toBe("airborne");
|
||||
expect(jumpTelemetry?.locomotionState.requestedPlanarSpeed).toBeGreaterThan(
|
||||
7
|
||||
);
|
||||
expect(jumpTelemetry?.locomotionState.planarSpeed).toBeGreaterThan(7);
|
||||
expect(jumpTelemetry?.locomotionState.sprinting).toBe(true);
|
||||
|
||||
expect(airborneTelemetry?.locomotionState.locomotionMode).toBe(
|
||||
"airborne"
|
||||
);
|
||||
expect(
|
||||
airborneTelemetry?.locomotionState.requestedPlanarSpeed
|
||||
).toBeGreaterThan(7);
|
||||
expect(airborneTelemetry?.locomotionState.planarSpeed).toBeGreaterThan(7);
|
||||
expect(airborneTelemetry?.locomotionState.sprinting).toBe(true);
|
||||
|
||||
window.dispatchEvent(new KeyboardEvent("keyup", { code: "Space" }));
|
||||
window.dispatchEvent(new KeyboardEvent("keyup", { code: "KeyW" }));
|
||||
window.dispatchEvent(
|
||||
new KeyboardEvent("keyup", { code: "ShiftLeft" })
|
||||
);
|
||||
controller.deactivate(context, {
|
||||
releasePointerLock: false
|
||||
});
|
||||
});
|
||||
|
||||
it("lowers the eye height and locomotion gait when crouch is held", () => {
|
||||
const { context } = createRuntimeControllerContext(
|
||||
createPlayerStartEntity({
|
||||
|
||||
Reference in New Issue
Block a user