Remove unnecessary condition in player locomotion and add test for sprint planar speed preservation while jumping
This commit is contained in:
@@ -286,7 +286,6 @@ export function stepPlayerLocomotion(
|
||||
options.movement.capabilities.sprint &&
|
||||
sprintPressed &&
|
||||
!crouched &&
|
||||
currentlyGrounded &&
|
||||
!currentVolumeState.inWater;
|
||||
const requestedPlanarSpeed =
|
||||
options.movement.moveSpeed *
|
||||
|
||||
Reference in New Issue
Block a user