Add target anchor setup to runtime interaction system tests
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@@ -11,6 +11,7 @@ import {
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createProjectSequence
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createProjectSequence
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} from "../../src/sequencer/project-sequences";
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} from "../../src/sequencer/project-sequences";
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import {
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import {
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createNpcTargetAnchor,
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createPlayerStartInputBindings,
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createPlayerStartInputBindings,
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createPlayerStartMovementTemplate,
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createPlayerStartMovementTemplate,
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DEFAULT_NPC_SCALE,
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DEFAULT_NPC_SCALE,
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@@ -210,6 +211,7 @@ function createRuntimeNpcFixture(options: {
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name: undefined,
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name: undefined,
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visible: true,
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visible: true,
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targetable: false,
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targetable: false,
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targetAnchor: createNpcTargetAnchor(),
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position,
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position,
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yawDegrees: 0,
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yawDegrees: 0,
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scale: DEFAULT_NPC_SCALE,
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scale: DEFAULT_NPC_SCALE,
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@@ -1185,6 +1187,7 @@ describe("RuntimeInteractionSystem", () => {
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name: "Merchant",
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name: "Merchant",
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visible: true,
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visible: true,
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targetable: false,
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targetable: false,
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targetAnchor: createNpcTargetAnchor(),
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position: {
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position: {
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x: 0,
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x: 0,
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y: 1,
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y: 1,
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