From 22cbdd81d2cec3e19ca5d56edeaa684ee30d2380 Mon Sep 17 00:00:00 2001 From: Victor Giers Date: Mon, 11 May 2026 22:01:33 +0200 Subject: [PATCH] Add target anchor setup to runtime interaction system tests --- tests/domain/runtime-interaction-system.test.ts | 3 +++ 1 file changed, 3 insertions(+) diff --git a/tests/domain/runtime-interaction-system.test.ts b/tests/domain/runtime-interaction-system.test.ts index e0f7e12d..d4c41c8c 100644 --- a/tests/domain/runtime-interaction-system.test.ts +++ b/tests/domain/runtime-interaction-system.test.ts @@ -11,6 +11,7 @@ import { createProjectSequence } from "../../src/sequencer/project-sequences"; import { + createNpcTargetAnchor, createPlayerStartInputBindings, createPlayerStartMovementTemplate, DEFAULT_NPC_SCALE, @@ -210,6 +211,7 @@ function createRuntimeNpcFixture(options: { name: undefined, visible: true, targetable: false, + targetAnchor: createNpcTargetAnchor(), position, yawDegrees: 0, scale: DEFAULT_NPC_SCALE, @@ -1185,6 +1187,7 @@ describe("RuntimeInteractionSystem", () => { name: "Merchant", visible: true, targetable: false, + targetAnchor: createNpcTargetAnchor(), position: { x: 0, y: 1,