Include navigationMode in build-runtime-scene tests

This commit is contained in:
2026-04-11 11:19:51 +02:00
parent d36b40c333
commit 2113dffac0

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@@ -393,6 +393,7 @@ describe("buildRuntimeSceneFromDocument", () => {
z: -1 z: -1
}, },
yawDegrees: 90, yawDegrees: 90,
navigationMode: "firstPerson",
collider: { collider: {
mode: "box", mode: "box",
eyeHeight: 1.4, eyeHeight: 1.4,
@@ -560,6 +561,7 @@ describe("buildRuntimeSceneFromDocument", () => {
z: -1 z: -1
}, },
yawDegrees: 90, yawDegrees: 90,
navigationMode: "firstPerson",
collider: { collider: {
mode: "box", mode: "box",
eyeHeight: 1.4, eyeHeight: 1.4,
@@ -579,6 +581,7 @@ describe("buildRuntimeSceneFromDocument", () => {
z: 0.7 z: 0.7
} }
}); });
expect(runtimeScene.navigationMode).toBe("firstPerson");
expect(runtimeScene.spawn).toEqual({ expect(runtimeScene.spawn).toEqual({
source: "playerStart", source: "playerStart",
entityId: "entity-player-start-main", entityId: "entity-player-start-main",
@@ -620,6 +623,7 @@ describe("buildRuntimeSceneFromDocument", () => {
height: 1.8, height: 1.8,
eyeHeight: 1.6 eyeHeight: 1.6
}); });
expect(runtimeScene.navigationMode).toBe("thirdPerson");
expect(runtimeScene.entities).toEqual({ expect(runtimeScene.entities).toEqual({
playerStarts: [], playerStarts: [],
sceneEntries: [], sceneEntries: [],