Include navigationMode in build-runtime-scene tests

This commit is contained in:
2026-04-11 11:19:51 +02:00
parent d36b40c333
commit 2113dffac0

View File

@@ -393,6 +393,7 @@ describe("buildRuntimeSceneFromDocument", () => {
z: -1
},
yawDegrees: 90,
navigationMode: "firstPerson",
collider: {
mode: "box",
eyeHeight: 1.4,
@@ -560,6 +561,7 @@ describe("buildRuntimeSceneFromDocument", () => {
z: -1
},
yawDegrees: 90,
navigationMode: "firstPerson",
collider: {
mode: "box",
eyeHeight: 1.4,
@@ -579,6 +581,7 @@ describe("buildRuntimeSceneFromDocument", () => {
z: 0.7
}
});
expect(runtimeScene.navigationMode).toBe("firstPerson");
expect(runtimeScene.spawn).toEqual({
source: "playerStart",
entityId: "entity-player-start-main",
@@ -620,6 +623,7 @@ describe("buildRuntimeSceneFromDocument", () => {
height: 1.8,
eyeHeight: 1.6
});
expect(runtimeScene.navigationMode).toBe("thirdPerson");
expect(runtimeScene.entities).toEqual({
playerStarts: [],
sceneEntries: [],