Update README with comprehensive project documentation and setup guide
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README.md
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README.md
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# webeditor3d
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**Author:** Unknown
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> ⚠️ **This README.md has been automatically generated using AI and might contain hallucinations or inaccuracies. Please proceed with caution!**
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# WebEditor3D
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**Author:** Unknown
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WebEditor3D is a browser-based engine/editor for authoring interactive 3D
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environments and running them immediately in the browser.
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A browser-based 3D scene authoring tool with a built-in runner.
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The core loop is:
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## Features
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- Brush-first spatial authoring
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- Imported assets as first-class additions
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- Typed entities and simple interactions
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- Browser-native delivery
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1. author a scene
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2. save or load the project
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3. enter run mode without leaving the editor
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## Usage
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The project is focused on fast whiteboxing, imported assets, typed entities,
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simple interactions, and web-native delivery. It is not intended to replace
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Blender, CAD tools, or a general-purpose engine platform.
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bash
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## Current Capabilities
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- Whitebox authoring with box, wedge, cylinder, cone, and torus primitives.
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- Object transforms plus face, edge, and vertex selection foundations.
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- Per-face materials, UV controls, climbable faces, water volumes, and light
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volume settings for whitebox solids.
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- Authored terrain with sculpt and paint tools.
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- GLB/GLTF model import, including multi-file GLTF packages and Draco assets.
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- Imported image and audio assets stored in the project asset registry.
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- Placed `modelInstances` with explicit collision modes.
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- Typed entities such as `PlayerStart`, `SceneEntry`, `NPC`, `CameraRig`,
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`TriggerVolume`, `TeleportTarget`, `Interactable`, local lights, and sound
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emitters.
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- Interaction links for runtime behavior such as teleport, visibility, audio,
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animation, control effects, and sequences.
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- Multi-scene project state with scene loading screen settings.
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- Project-wide time, day/night lighting, scheduler routines, sequence authoring,
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and dialogue foundations.
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- Built-in runner with first-person and third-person navigation, Rapier
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collision, scene transitions, dialogue overlay, spatial audio, and animation
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playback.
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- Multi-viewport editor layout with perspective, top, front, and side views.
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## Getting Started
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Use a current Node.js LTS release.
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```bash
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npm install
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npm run dev
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```
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Vite will print a local URL, typically `http://localhost:5173/`.
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## Common Scripts
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```bash
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npm run dev # start the Vite dev server
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npm run build # typecheck and build the app
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npm run typecheck # run TypeScript without emitting files
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npm run lint # run ESLint
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npm test # run Vitest tests
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npm run test:watch # run Vitest in watch mode
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npm run test:browser # run Playwright browser tests
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npm run test:e2e # alias for Playwright browser tests
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```
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## Project Files
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User-facing save/load uses portable `.we3d` project packages. A package is a zip
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archive containing canonical project JSON plus referenced assets.
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Important format boundaries:
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- The editable project format is the `.we3d` project package.
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- The canonical document is versioned and migrated through serialization code.
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- Runtime output is separate from editable save/load.
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- Blob URLs are transient loading details, not persisted asset references.
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## Architecture Map
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- `src/document`: canonical project and scene document state.
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- `src/commands`: undoable editor mutations.
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- `src/geometry`: derived whitebox, terrain, mesh, and collider generation.
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- `src/viewport-three`: editor viewport rendering and interaction helpers.
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- `src/runtime-three`: play-mode runtime, scene build, collision, scheduling,
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audio, navigation, interactions, and scene transitions.
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- `src/assets`: imported model, image, audio, and asset storage adapters.
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- `src/entities`: typed scene objects with editor/runtime semantics.
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- `src/interactions`: authored trigger/action links.
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- `src/controls`, `src/scheduler`, `src/sequencer`, `src/dialogues`: shared
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control surface, time-based orchestration, sequence steps, and dialogue data.
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- `src/serialization`: JSON serialization, migrations, autosave, and `.we3d`
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package import/export.
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- `src/app`: React editor shell and panels.
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- `src/runner-web`: React wrapper for the built-in runner canvas.
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## Development Notes
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- `ProjectDocument` / `SceneDocument` is the source of truth.
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- Editor-authored mutations should go through commands.
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- Three.js scenes, meshes, materials, and runtime objects are derived state.
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- Imported assets live in the asset registry.
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- Placed imported assets live in `modelInstances`.
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- Typed runtime/editor objects live in `entities`.
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- Global ambient, sun, background, fog, and project time live in project/world
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settings.
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## Verification
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For a normal code change, run the narrowest relevant checks. Useful defaults are:
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```bash
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npm run typecheck
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npm test
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npm run test:browser
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```
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Use Playwright tests when browser behavior, rendering, input, or the built-in
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runner is part of the change.
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## License
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This project is licensed under the MIT License.
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No license file is currently included in this repository.
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