Extend RuntimeInteractionDispatcher with playAnimation and stopAnimation methods
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@@ -8,6 +8,8 @@ const DEFAULT_INTERACTABLE_TARGET_RADIUS = 0.75;
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export interface RuntimeInteractionDispatcher {
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teleportPlayer(target: RuntimeTeleportTarget, link: InteractionLink): void;
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toggleBrushVisibility(brushId: string, visible: boolean | undefined, link: InteractionLink): void;
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playAnimation(instanceId: string, clipName: string, link: InteractionLink): void;
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stopAnimation(instanceId: string, link: InteractionLink): void;
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}
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export interface RuntimeInteractionPrompt {
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