Update RuntimeHost interface and add activeScheduledImpulseRoutineIds
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@@ -89,6 +89,7 @@ import {
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import { getNpcColliderHeight } from "../entities/entity-instances";
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import type { InteractionLink } from "../interactions/interaction-links";
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import type {
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ImpulseSequenceStep,
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SequenceVisibilityMode,
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SequenceVisibilityTarget
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} from "../sequencer/project-sequence-steps";
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@@ -198,8 +199,8 @@ export interface RuntimeSceneLoadState {
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message: string | null;
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}
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export interface RuntimeSceneExitTransitionRequest {
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sourceExitEntityId: string;
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export interface RuntimeSceneTransitionRequest {
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sourceEntityId: string | null;
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targetSceneId: string;
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targetEntryEntityId: string;
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}
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@@ -302,8 +303,8 @@ export class RuntimeHost {
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private sceneLoadStateHandler:
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| ((state: RuntimeSceneLoadState) => void)
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| null = null;
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private sceneExitHandler:
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| ((request: RuntimeSceneExitTransitionRequest) => void)
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private sceneTransitionHandler:
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| ((request: RuntimeSceneTransitionRequest) => void)
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| null = null;
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private currentRuntimeMessage: string | null = null;
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private currentPlayerControllerTelemetry: PlayerControllerTelemetry | null =
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@@ -332,6 +333,7 @@ export class RuntimeHost {
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private controlPauseActive = false;
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private previousPauseInputActive = false;
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private readonly pressedKeys = new Set<string>();
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private activeScheduledImpulseRoutineIds = new Set<string>();
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constructor(options: { enableRendering?: boolean } = {}) {
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const enableRendering = options.enableRendering ?? true;
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