Update RuntimeHost interface and add activeScheduledImpulseRoutineIds

This commit is contained in:
2026-04-15 02:04:09 +02:00
parent e2e073487e
commit 103ed2b9fb

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@@ -89,6 +89,7 @@ import {
import { getNpcColliderHeight } from "../entities/entity-instances";
import type { InteractionLink } from "../interactions/interaction-links";
import type {
ImpulseSequenceStep,
SequenceVisibilityMode,
SequenceVisibilityTarget
} from "../sequencer/project-sequence-steps";
@@ -198,8 +199,8 @@ export interface RuntimeSceneLoadState {
message: string | null;
}
export interface RuntimeSceneExitTransitionRequest {
sourceExitEntityId: string;
export interface RuntimeSceneTransitionRequest {
sourceEntityId: string | null;
targetSceneId: string;
targetEntryEntityId: string;
}
@@ -302,8 +303,8 @@ export class RuntimeHost {
private sceneLoadStateHandler:
| ((state: RuntimeSceneLoadState) => void)
| null = null;
private sceneExitHandler:
| ((request: RuntimeSceneExitTransitionRequest) => void)
private sceneTransitionHandler:
| ((request: RuntimeSceneTransitionRequest) => void)
| null = null;
private currentRuntimeMessage: string | null = null;
private currentPlayerControllerTelemetry: PlayerControllerTelemetry | null =
@@ -332,6 +333,7 @@ export class RuntimeHost {
private controlPauseActive = false;
private previousPauseInputActive = false;
private readonly pressedKeys = new Set<string>();
private activeScheduledImpulseRoutineIds = new Set<string>();
constructor(options: { enableRendering?: boolean } = {}) {
const enableRendering = options.enableRendering ?? true;