Update ProjectSequencerPane test to remove dialogue and add NPC talk functionality
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@@ -6,7 +6,6 @@ import {
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createProjectGlobalControlTargetRef,
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getControlTargetRefKey
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} from "../../src/controls/control-surface";
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import { createEmptyProjectDialogueLibrary } from "../../src/dialogues/project-dialogues";
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import { ProjectSequencerPane } from "../../src/app/ProjectSequencerPane";
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import {
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createEmptyProjectScheduler,
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@@ -41,7 +40,7 @@ describe("ProjectSequencerPane", () => {
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visibilityTargetOptions={[]}
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scheduler={scheduler}
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sequences={createEmptyProjectSequenceLibrary()}
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dialogues={createEmptyProjectDialogueLibrary()}
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npcTalkTargetOptions={[]}
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selectedRoutineId={selectedRoutineId}
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selectedSequenceId={null}
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onSelectRoutine={vi.fn()}
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@@ -61,7 +60,7 @@ describe("ProjectSequencerPane", () => {
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onSetRoutineSequenceId={vi.fn()}
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onSetSequenceTitle={vi.fn()}
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onAddControlEffect={vi.fn()}
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onAddDialogueStep={vi.fn()}
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onAddNpcTalkEffect={vi.fn()}
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onAddTeleportStep={vi.fn()}
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onAddSceneTransitionStep={vi.fn()}
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onAddVisibilityStep={vi.fn()}
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@@ -75,7 +74,8 @@ describe("ProjectSequencerPane", () => {
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onSetControlStepPathId={vi.fn()}
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onSetControlStepPathSpeed={vi.fn()}
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onSetControlStepPathLoop={vi.fn()}
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onSetDialogueStepDialogueId={vi.fn()}
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onSetNpcTalkStepNpcEntityId={vi.fn()}
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onSetNpcTalkStepDialogueId={vi.fn()}
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onSetTeleportStepTarget={vi.fn()}
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onSetSceneTransitionStepTarget={vi.fn()}
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onSetVisibilityStepTarget={vi.fn()}
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