Add texture and material disposal functions in model-instance-rendering.ts

This commit is contained in:
2026-03-31 17:48:53 +02:00
parent 2c59d2040d
commit 0b406acd38

View File

@@ -1,4 +1,4 @@
import { BoxGeometry, Group, Mesh, MeshBasicMaterial } from "three";
import { BoxGeometry, Group, Mesh, MeshBasicMaterial, type Material, type Texture } from "three";
import type { Vec3 } from "../core/vector";
@@ -59,6 +59,59 @@ function createWireframeBox(size: Vec3, color: number, opacity: number): Mesh {
);
}
function disposeTexture(texture: Texture, seenTextures: Set<Texture>) {
if (seenTextures.has(texture)) {
return;
}
seenTextures.add(texture);
texture.dispose();
}
function disposeMaterialResources(material: Material, disposeTextures: boolean, seenTextures: Set<Texture>) {
if (disposeTextures) {
for (const value of Object.values(material as unknown as Record<string, unknown>)) {
if (value === null || value === undefined) {
continue;
}
if (Array.isArray(value)) {
for (const entry of value) {
if (entry !== null && typeof entry === "object" && "isTexture" in entry) {
disposeTexture(entry as Texture, seenTextures);
}
}
continue;
}
if (typeof value === "object" && "isTexture" in value) {
disposeTexture(value as Texture, seenTextures);
}
}
}
material.dispose();
}
function disposeMeshResources(object: Group | Mesh, disposeTextures: boolean, seenTextures: Set<Texture>) {
const maybeMesh = object as Mesh & { isMesh?: boolean };
if (maybeMesh.isMesh !== true) {
return;
}
maybeMesh.geometry.dispose();
if (Array.isArray(maybeMesh.material)) {
for (const material of maybeMesh.material) {
disposeMaterialResources(material, disposeTextures, seenTextures);
}
} else {
disposeMaterialResources(maybeMesh.material, disposeTextures, seenTextures);
}
}
export function createModelInstanceRenderGroup(
modelInstance: ModelInstance,
asset: ProjectAssetRecord | undefined,
@@ -94,3 +147,11 @@ export function createModelInstanceRenderGroup(
return group;
}
export function disposeModelInstance(instance: Group) {
const seenTextures = new Set<Texture>();
instance.traverse((object) => {
disposeMeshResources(object as Group | Mesh, false, seenTextures);
});
}