Files
webeditor3d/src/entities/entity-instances.ts

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import { createOpaqueId } from "../core/ids";
import type { Vec3 } from "../core/vector";
import { isHexColorString } from "../document/world-settings";
interface PositionedEntity {
id: string;
name?: string;
position: Vec3;
}
export interface PointLightEntity extends PositionedEntity {
kind: "pointLight";
colorHex: string;
intensity: number;
distance: number;
}
export interface SpotLightEntity extends PositionedEntity {
kind: "spotLight";
direction: Vec3;
colorHex: string;
intensity: number;
distance: number;
angleDegrees: number;
}
export interface PlayerStartEntity extends PositionedEntity {
kind: "playerStart";
yawDegrees: number;
navigationMode: PlayerStartNavigationMode;
inputBindings: PlayerStartInputBindings;
collider: PlayerStartColliderSettings;
}
export interface SceneEntryEntity extends PositionedEntity {
kind: "sceneEntry";
yawDegrees: number;
}
export const PLAYER_START_COLLIDER_MODES = ["capsule", "box", "none"] as const;
export type PlayerStartColliderMode = (typeof PLAYER_START_COLLIDER_MODES)[number];
export const PLAYER_START_NAVIGATION_MODES = [
"firstPerson",
"thirdPerson"
] as const;
export type PlayerStartNavigationMode =
(typeof PLAYER_START_NAVIGATION_MODES)[number];
export const PLAYER_START_MOVEMENT_ACTIONS = [
"moveForward",
"moveBackward",
"moveLeft",
"moveRight"
] as const;
export type PlayerStartMovementAction =
(typeof PLAYER_START_MOVEMENT_ACTIONS)[number];
export type PlayerStartKeyboardBindingCode = string;
export const PLAYER_START_GAMEPAD_BINDINGS = [
"leftStickUp",
"leftStickDown",
"leftStickLeft",
"leftStickRight",
"dpadUp",
"dpadDown",
"dpadLeft",
"dpadRight"
] as const;
export type PlayerStartGamepadBinding =
(typeof PLAYER_START_GAMEPAD_BINDINGS)[number];
export const PLAYER_START_GAMEPAD_CAMERA_LOOK_BINDINGS = [
"rightStick"
] as const;
export type PlayerStartGamepadCameraLookBinding =
(typeof PLAYER_START_GAMEPAD_CAMERA_LOOK_BINDINGS)[number];
export interface PlayerStartKeyboardBindings {
moveForward: PlayerStartKeyboardBindingCode;
moveBackward: PlayerStartKeyboardBindingCode;
moveLeft: PlayerStartKeyboardBindingCode;
moveRight: PlayerStartKeyboardBindingCode;
}
export interface PlayerStartGamepadBindings {
moveForward: PlayerStartGamepadBinding;
moveBackward: PlayerStartGamepadBinding;
moveLeft: PlayerStartGamepadBinding;
moveRight: PlayerStartGamepadBinding;
cameraLook: PlayerStartGamepadCameraLookBinding;
}
export interface PlayerStartInputBindings {
keyboard: PlayerStartKeyboardBindings;
gamepad: PlayerStartGamepadBindings;
}
export interface PlayerStartInputBindingOverrides {
keyboard?: Partial<PlayerStartKeyboardBindings>;
gamepad?: Partial<PlayerStartGamepadBindings>;
}
export interface PlayerStartColliderSettings {
mode: PlayerStartColliderMode;
eyeHeight: number;
capsuleRadius: number;
capsuleHeight: number;
boxSize: Vec3;
}
export interface SoundEmitterEntity extends PositionedEntity {
kind: "soundEmitter";
audioAssetId: string | null;
volume: number;
refDistance: number;
maxDistance: number;
autoplay: boolean;
loop: boolean;
}
export interface TriggerVolumeEntity extends PositionedEntity {
kind: "triggerVolume";
size: Vec3;
triggerOnEnter: boolean;
triggerOnExit: boolean;
}
export interface TeleportTargetEntity extends PositionedEntity {
kind: "teleportTarget";
yawDegrees: number;
}
export interface InteractableEntity extends PositionedEntity {
kind: "interactable";
radius: number;
prompt: string;
enabled: boolean;
}
export interface SceneExitEntity extends PositionedEntity {
kind: "sceneExit";
radius: number;
prompt: string;
enabled: boolean;
targetSceneId: string;
targetEntryEntityId: string;
}
export type EntityInstance =
| PointLightEntity
| SpotLightEntity
| PlayerStartEntity
| SceneEntryEntity
| SoundEmitterEntity
| TriggerVolumeEntity
| TeleportTargetEntity
| InteractableEntity
| SceneExitEntity;
export type EntityKind = EntityInstance["kind"];
export interface EntityRegistryEntry<T extends EntityInstance = EntityInstance> {
kind: T["kind"];
label: string;
description: string;
createDefaultEntity(overrides?: Partial<T>): T;
}
export const ENTITY_KIND_ORDER = [
"pointLight",
"spotLight",
"playerStart",
"sceneEntry",
"soundEmitter",
"triggerVolume",
"teleportTarget",
"interactable",
"sceneExit"
] as const;
export const DEFAULT_POINT_LIGHT_POSITION: Vec3 = {
x: 0,
y: 0,
z: 0
};
export const DEFAULT_POINT_LIGHT_COLOR_HEX = "#ffffff";
export const DEFAULT_POINT_LIGHT_INTENSITY = 1.25;
export const DEFAULT_POINT_LIGHT_DISTANCE = 8;
export const DEFAULT_SPOT_LIGHT_POSITION: Vec3 = {
x: 0,
y: 0,
z: 0
};
export const DEFAULT_SPOT_LIGHT_DIRECTION: Vec3 = {
x: 0,
y: -1,
z: 0
};
export const DEFAULT_SPOT_LIGHT_COLOR_HEX = "#ffffff";
export const DEFAULT_SPOT_LIGHT_INTENSITY = 1.5;
export const DEFAULT_SPOT_LIGHT_DISTANCE = 12;
export const DEFAULT_SPOT_LIGHT_ANGLE_DEGREES = 35;
export const DEFAULT_ENTITY_POSITION: Vec3 = {
x: 0,
y: 0,
z: 0
};
export const DEFAULT_PLAYER_START_POSITION = DEFAULT_ENTITY_POSITION;
export const DEFAULT_PLAYER_START_YAW_DEGREES = 0;
export const DEFAULT_PLAYER_START_NAVIGATION_MODE: PlayerStartNavigationMode =
"firstPerson";
export const DEFAULT_PLAYER_START_KEYBOARD_BINDINGS: PlayerStartKeyboardBindings =
{
moveForward: "KeyW",
moveBackward: "KeyS",
moveLeft: "KeyA",
moveRight: "KeyD"
};
export const DEFAULT_PLAYER_START_GAMEPAD_BINDINGS: PlayerStartGamepadBindings =
{
moveForward: "leftStickUp",
moveBackward: "leftStickDown",
moveLeft: "leftStickLeft",
moveRight: "leftStickRight",
cameraLook: "rightStick"
};
export const DEFAULT_SCENE_ENTRY_YAW_DEGREES = 0;
export const DEFAULT_PLAYER_START_COLLIDER_MODE: PlayerStartColliderMode = "capsule";
export const DEFAULT_PLAYER_START_EYE_HEIGHT = 1.6;
export const DEFAULT_PLAYER_START_CAPSULE_RADIUS = 0.3;
export const DEFAULT_PLAYER_START_CAPSULE_HEIGHT = 1.8;
export const DEFAULT_PLAYER_START_BOX_SIZE: Vec3 = {
x: 0.6,
y: 1.8,
z: 0.6
};
export const DEFAULT_SOUND_EMITTER_AUDIO_ASSET_ID: string | null = null;
export const DEFAULT_SOUND_EMITTER_VOLUME = 1;
export const DEFAULT_SOUND_EMITTER_GAIN = DEFAULT_SOUND_EMITTER_VOLUME;
export const DEFAULT_SOUND_EMITTER_REF_DISTANCE = 6;
export const DEFAULT_SOUND_EMITTER_RADIUS = DEFAULT_SOUND_EMITTER_REF_DISTANCE;
export const DEFAULT_SOUND_EMITTER_MAX_DISTANCE = 24;
export const DEFAULT_TRIGGER_VOLUME_SIZE: Vec3 = {
x: 2,
y: 2,
z: 2
};
export const DEFAULT_TELEPORT_TARGET_YAW_DEGREES = 0;
export const DEFAULT_INTERACTABLE_RADIUS = 1.5;
export const DEFAULT_INTERACTABLE_PROMPT = "Use";
export const DEFAULT_SCENE_EXIT_RADIUS = 1.5;
export const DEFAULT_SCENE_EXIT_PROMPT = "Enter";
function cloneVec3(vector: Vec3): Vec3 {
return {
x: vector.x,
y: vector.y,
z: vector.z
};
}
function areVec3Equal(left: Vec3, right: Vec3): boolean {
return left.x === right.x && left.y === right.y && left.z === right.z;
}
function assertFiniteVec3(vector: Vec3, label: string) {
if (!Number.isFinite(vector.x) || !Number.isFinite(vector.y) || !Number.isFinite(vector.z)) {
throw new Error(`${label} must be finite on every axis.`);
}
}
function assertPositiveFiniteNumber(value: number, label: string) {
if (!Number.isFinite(value) || value <= 0) {
throw new Error(`${label} must be a finite number greater than zero.`);
}
}
function assertPositiveFiniteVec3(vector: Vec3, label: string) {
assertFiniteVec3(vector, label);
if (vector.x <= 0 || vector.y <= 0 || vector.z <= 0) {
throw new Error(`${label} must remain positive on every axis.`);
}
}
function assertNonNegativeFiniteNumber(value: number, label: string) {
if (!Number.isFinite(value) || value < 0) {
throw new Error(`${label} must be a finite number greater than or equal to zero.`);
}
}
function assertHexColorString(value: string, label: string) {
if (!isHexColorString(value)) {
throw new Error(`${label} must use #RRGGBB format.`);
}
}
function assertNonZeroVec3(vector: Vec3, label: string) {
if (vector.x === 0 && vector.y === 0 && vector.z === 0) {
throw new Error(`${label} must not be the zero vector.`);
}
}
function assertBoolean(value: boolean, label: string) {
if (typeof value !== "boolean") {
throw new Error(`${label} must be a boolean.`);
}
}
export function isPlayerStartColliderMode(value: string): value is PlayerStartColliderMode {
return PLAYER_START_COLLIDER_MODES.includes(value as PlayerStartColliderMode);
}
export function isPlayerStartNavigationMode(
value: string
): value is PlayerStartNavigationMode {
return PLAYER_START_NAVIGATION_MODES.includes(
value as PlayerStartNavigationMode
);
}
export function isPlayerStartKeyboardBindingCode(
value: string
): value is PlayerStartKeyboardBindingCode {
return value.trim().length > 0;
}
export function isPlayerStartGamepadBinding(
value: string
): value is PlayerStartGamepadBinding {
return PLAYER_START_GAMEPAD_BINDINGS.includes(
value as PlayerStartGamepadBinding
);
}
export function isPlayerStartGamepadCameraLookBinding(
value: string
): value is PlayerStartGamepadCameraLookBinding {
return PLAYER_START_GAMEPAD_CAMERA_LOOK_BINDINGS.includes(
value as PlayerStartGamepadCameraLookBinding
);
}
export function clonePlayerStartColliderSettings(settings: PlayerStartColliderSettings): PlayerStartColliderSettings {
return {
mode: settings.mode,
eyeHeight: settings.eyeHeight,
capsuleRadius: settings.capsuleRadius,
capsuleHeight: settings.capsuleHeight,
boxSize: cloneVec3(settings.boxSize)
};
}
export function clonePlayerStartInputBindings(
bindings: PlayerStartInputBindings
): PlayerStartInputBindings {
return {
keyboard: {
moveForward: bindings.keyboard.moveForward,
moveBackward: bindings.keyboard.moveBackward,
moveLeft: bindings.keyboard.moveLeft,
moveRight: bindings.keyboard.moveRight
},
gamepad: {
moveForward: bindings.gamepad.moveForward,
moveBackward: bindings.gamepad.moveBackward,
moveLeft: bindings.gamepad.moveLeft,
moveRight: bindings.gamepad.moveRight,
cameraLook: bindings.gamepad.cameraLook
}
};
}
export function createPlayerStartInputBindings(
overrides: PlayerStartInputBindingOverrides = {}
): PlayerStartInputBindings {
const keyboard: PlayerStartKeyboardBindings = {
moveForward:
overrides.keyboard?.moveForward ??
DEFAULT_PLAYER_START_KEYBOARD_BINDINGS.moveForward,
moveBackward:
overrides.keyboard?.moveBackward ??
DEFAULT_PLAYER_START_KEYBOARD_BINDINGS.moveBackward,
moveLeft:
overrides.keyboard?.moveLeft ??
DEFAULT_PLAYER_START_KEYBOARD_BINDINGS.moveLeft,
moveRight:
overrides.keyboard?.moveRight ??
DEFAULT_PLAYER_START_KEYBOARD_BINDINGS.moveRight
};
const gamepad: PlayerStartGamepadBindings = {
moveForward:
overrides.gamepad?.moveForward ??
DEFAULT_PLAYER_START_GAMEPAD_BINDINGS.moveForward,
moveBackward:
overrides.gamepad?.moveBackward ??
DEFAULT_PLAYER_START_GAMEPAD_BINDINGS.moveBackward,
moveLeft:
overrides.gamepad?.moveLeft ??
DEFAULT_PLAYER_START_GAMEPAD_BINDINGS.moveLeft,
moveRight:
overrides.gamepad?.moveRight ??
DEFAULT_PLAYER_START_GAMEPAD_BINDINGS.moveRight,
cameraLook:
overrides.gamepad?.cameraLook ??
DEFAULT_PLAYER_START_GAMEPAD_BINDINGS.cameraLook
};
if (!isPlayerStartKeyboardBindingCode(keyboard.moveForward)) {
throw new Error("Player Start move-forward keyboard binding must be supported.");
}
if (!isPlayerStartKeyboardBindingCode(keyboard.moveBackward)) {
throw new Error("Player Start move-backward keyboard binding must be supported.");
}
if (!isPlayerStartKeyboardBindingCode(keyboard.moveLeft)) {
throw new Error("Player Start move-left keyboard binding must be supported.");
}
if (!isPlayerStartKeyboardBindingCode(keyboard.moveRight)) {
throw new Error("Player Start move-right keyboard binding must be supported.");
}
if (!isPlayerStartGamepadBinding(gamepad.moveForward)) {
throw new Error("Player Start move-forward gamepad binding must be supported.");
}
if (!isPlayerStartGamepadBinding(gamepad.moveBackward)) {
throw new Error("Player Start move-backward gamepad binding must be supported.");
}
if (!isPlayerStartGamepadBinding(gamepad.moveLeft)) {
throw new Error("Player Start move-left gamepad binding must be supported.");
}
if (!isPlayerStartGamepadBinding(gamepad.moveRight)) {
throw new Error("Player Start move-right gamepad binding must be supported.");
}
if (!isPlayerStartGamepadCameraLookBinding(gamepad.cameraLook)) {
throw new Error("Player Start camera-look gamepad binding must be supported.");
}
return {
keyboard,
gamepad
};
}
export function arePlayerStartInputBindingsEqual(
left: PlayerStartInputBindings,
right: PlayerStartInputBindings
): boolean {
return (
left.keyboard.moveForward === right.keyboard.moveForward &&
left.keyboard.moveBackward === right.keyboard.moveBackward &&
left.keyboard.moveLeft === right.keyboard.moveLeft &&
left.keyboard.moveRight === right.keyboard.moveRight &&
left.gamepad.moveForward === right.gamepad.moveForward &&
left.gamepad.moveBackward === right.gamepad.moveBackward &&
left.gamepad.moveLeft === right.gamepad.moveLeft &&
left.gamepad.moveRight === right.gamepad.moveRight &&
left.gamepad.cameraLook === right.gamepad.cameraLook
);
}
export function getPlayerStartColliderHeight(settings: PlayerStartColliderSettings): number | null {
switch (settings.mode) {
case "capsule":
return settings.capsuleHeight;
case "box":
return settings.boxSize.y;
case "none":
return null;
}
}
export function createPlayerStartColliderSettings(
overrides: Partial<PlayerStartColliderSettings> = {}
): PlayerStartColliderSettings {
const mode = overrides.mode ?? DEFAULT_PLAYER_START_COLLIDER_MODE;
const eyeHeight = overrides.eyeHeight ?? DEFAULT_PLAYER_START_EYE_HEIGHT;
const capsuleRadius = overrides.capsuleRadius ?? DEFAULT_PLAYER_START_CAPSULE_RADIUS;
const capsuleHeight = overrides.capsuleHeight ?? DEFAULT_PLAYER_START_CAPSULE_HEIGHT;
const boxSize = cloneVec3(overrides.boxSize ?? DEFAULT_PLAYER_START_BOX_SIZE);
if (!isPlayerStartColliderMode(mode)) {
throw new Error("Player Start collider mode must be capsule, box, or none.");
}
assertPositiveFiniteNumber(eyeHeight, "Player Start eye height");
assertPositiveFiniteNumber(capsuleRadius, "Player Start capsule radius");
assertPositiveFiniteNumber(capsuleHeight, "Player Start capsule height");
assertPositiveFiniteVec3(boxSize, "Player Start box size");
if (capsuleHeight < capsuleRadius * 2) {
throw new Error("Player Start capsule height must be at least twice the capsule radius.");
}
if (mode === "capsule" && eyeHeight > capsuleHeight) {
throw new Error("Player Start eye height must be less than or equal to the capsule height.");
}
if (mode === "box" && eyeHeight > boxSize.y) {
throw new Error("Player Start eye height must be less than or equal to the box height.");
}
return {
mode,
eyeHeight,
capsuleRadius,
capsuleHeight,
boxSize
};
}
function normalizeSoundEmitterAudioAssetId(audioAssetId: string | null | undefined): string | null {
if (audioAssetId === undefined || audioAssetId === null) {
return null;
}
const trimmedAudioAssetId = audioAssetId.trim();
if (trimmedAudioAssetId.length === 0) {
throw new Error("Sound Emitter audio asset id must be non-empty when authored.");
}
return trimmedAudioAssetId;
}
function normalizeSceneReferenceId(
value: string | null | undefined,
label: string
): string {
if (value === undefined || value === null) {
throw new Error(`${label} must be authored.`);
}
const normalizedValue = value.trim();
if (normalizedValue.length === 0) {
throw new Error(`${label} must be non-empty.`);
}
return normalizedValue;
}
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export function normalizeEntityName(name: string | null | undefined): string | undefined {
if (name === undefined || name === null) {
return undefined;
}
const trimmedName = name.trim();
return trimmedName.length === 0 ? undefined : trimmedName;
}
export function normalizeYawDegrees(yawDegrees: number): number {
const normalizedYaw = yawDegrees % 360;
return normalizedYaw < 0 ? normalizedYaw + 360 : normalizedYaw;
}
export function normalizeInteractablePrompt(prompt: string): string {
const normalizedPrompt = prompt.trim();
if (normalizedPrompt.length === 0) {
throw new Error("Interactable prompt must be non-empty.");
}
return normalizedPrompt;
}
export function createPointLightEntity(
overrides: Partial<Pick<PointLightEntity, "id" | "name" | "position" | "colorHex" | "intensity" | "distance">> = {}
): PointLightEntity {
const position = cloneVec3(overrides.position ?? DEFAULT_POINT_LIGHT_POSITION);
const colorHex = overrides.colorHex ?? DEFAULT_POINT_LIGHT_COLOR_HEX;
const intensity = overrides.intensity ?? DEFAULT_POINT_LIGHT_INTENSITY;
const distance = overrides.distance ?? DEFAULT_POINT_LIGHT_DISTANCE;
assertFiniteVec3(position, "Point Light position");
assertHexColorString(colorHex, "Point Light color");
assertNonNegativeFiniteNumber(intensity, "Point Light intensity");
assertPositiveFiniteNumber(distance, "Point Light distance");
return {
id: overrides.id ?? createOpaqueId("entity-point-light"),
kind: "pointLight",
name: normalizeEntityName(overrides.name),
position,
colorHex,
intensity,
distance
};
}
export function createSpotLightEntity(
overrides: Partial<Pick<SpotLightEntity, "id" | "name" | "position" | "direction" | "colorHex" | "intensity" | "distance" | "angleDegrees">> = {}
): SpotLightEntity {
const position = cloneVec3(overrides.position ?? DEFAULT_SPOT_LIGHT_POSITION);
const direction = cloneVec3(overrides.direction ?? DEFAULT_SPOT_LIGHT_DIRECTION);
const colorHex = overrides.colorHex ?? DEFAULT_SPOT_LIGHT_COLOR_HEX;
const intensity = overrides.intensity ?? DEFAULT_SPOT_LIGHT_INTENSITY;
const distance = overrides.distance ?? DEFAULT_SPOT_LIGHT_DISTANCE;
const angleDegrees = overrides.angleDegrees ?? DEFAULT_SPOT_LIGHT_ANGLE_DEGREES;
assertFiniteVec3(position, "Spot Light position");
assertFiniteVec3(direction, "Spot Light direction");
assertNonZeroVec3(direction, "Spot Light direction");
assertHexColorString(colorHex, "Spot Light color");
assertNonNegativeFiniteNumber(intensity, "Spot Light intensity");
assertPositiveFiniteNumber(distance, "Spot Light distance");
if (!Number.isFinite(angleDegrees) || angleDegrees <= 0 || angleDegrees >= 180) {
throw new Error("Spot Light angle must be a finite degree value between 0 and 180.");
}
return {
id: overrides.id ?? createOpaqueId("entity-spot-light"),
kind: "spotLight",
name: normalizeEntityName(overrides.name),
position,
direction,
colorHex,
intensity,
distance,
angleDegrees
};
}
export function createPlayerStartEntity(
overrides: Partial<
Pick<
PlayerStartEntity,
"id" | "name" | "position" | "yawDegrees" | "navigationMode"
>
> & {
inputBindings?: PlayerStartInputBindingOverrides;
collider?: Partial<PlayerStartColliderSettings>;
} = {}
): PlayerStartEntity {
const position = cloneVec3(overrides.position ?? DEFAULT_PLAYER_START_POSITION);
const yawDegrees = overrides.yawDegrees ?? DEFAULT_PLAYER_START_YAW_DEGREES;
const navigationMode =
overrides.navigationMode ?? DEFAULT_PLAYER_START_NAVIGATION_MODE;
const inputBindings = createPlayerStartInputBindings(overrides.inputBindings);
const collider = createPlayerStartColliderSettings(overrides.collider);
assertFiniteVec3(position, "Player Start position");
if (!Number.isFinite(yawDegrees)) {
throw new Error("Player Start yaw must be a finite number.");
}
if (!isPlayerStartNavigationMode(navigationMode)) {
throw new Error(
"Player Start navigation mode must be firstPerson or thirdPerson."
);
}
return {
id: overrides.id ?? createOpaqueId("entity-player-start"),
kind: "playerStart",
name: normalizeEntityName(overrides.name),
position,
yawDegrees: normalizeYawDegrees(yawDegrees),
navigationMode,
inputBindings,
collider
};
}
export function createSceneEntryEntity(
overrides: Partial<Pick<SceneEntryEntity, "id" | "name" | "position" | "yawDegrees">> = {}
): SceneEntryEntity {
const position = cloneVec3(overrides.position ?? DEFAULT_ENTITY_POSITION);
const yawDegrees = overrides.yawDegrees ?? DEFAULT_SCENE_ENTRY_YAW_DEGREES;
assertFiniteVec3(position, "Scene Entry position");
if (!Number.isFinite(yawDegrees)) {
throw new Error("Scene Entry yaw must be a finite number.");
}
return {
id: overrides.id ?? createOpaqueId("entity-scene-entry"),
kind: "sceneEntry",
name: normalizeEntityName(overrides.name),
position,
yawDegrees: normalizeYawDegrees(yawDegrees)
};
}
export function createSoundEmitterEntity(
overrides: Partial<
Pick<
SoundEmitterEntity,
"id" | "name" | "position" | "audioAssetId" | "volume" | "refDistance" | "maxDistance" | "autoplay" | "loop"
>
> = {}
): SoundEmitterEntity {
const position = cloneVec3(overrides.position ?? DEFAULT_ENTITY_POSITION);
const audioAssetId = normalizeSoundEmitterAudioAssetId(overrides.audioAssetId ?? DEFAULT_SOUND_EMITTER_AUDIO_ASSET_ID);
const volume = overrides.volume ?? DEFAULT_SOUND_EMITTER_VOLUME;
const refDistance = overrides.refDistance ?? DEFAULT_SOUND_EMITTER_REF_DISTANCE;
const maxDistance = overrides.maxDistance ?? DEFAULT_SOUND_EMITTER_MAX_DISTANCE;
const autoplay = overrides.autoplay ?? false;
const loop = overrides.loop ?? false;
assertFiniteVec3(position, "Sound Emitter position");
assertNonNegativeFiniteNumber(volume, "Sound Emitter volume");
assertPositiveFiniteNumber(refDistance, "Sound Emitter ref distance");
assertPositiveFiniteNumber(maxDistance, "Sound Emitter max distance");
if (maxDistance < refDistance) {
throw new Error("Sound Emitter max distance must be greater than or equal to ref distance.");
}
assertBoolean(autoplay, "Sound Emitter autoplay");
assertBoolean(loop, "Sound Emitter loop");
return {
id: overrides.id ?? createOpaqueId("entity-sound-emitter"),
kind: "soundEmitter",
name: normalizeEntityName(overrides.name),
position,
audioAssetId,
volume,
refDistance,
maxDistance,
autoplay,
loop
};
}
export function createTriggerVolumeEntity(
overrides: Partial<Pick<TriggerVolumeEntity, "id" | "name" | "position" | "size" | "triggerOnEnter" | "triggerOnExit">> = {}
): TriggerVolumeEntity {
const position = cloneVec3(overrides.position ?? DEFAULT_ENTITY_POSITION);
const size = cloneVec3(overrides.size ?? DEFAULT_TRIGGER_VOLUME_SIZE);
const triggerOnEnter = overrides.triggerOnEnter ?? true;
const triggerOnExit = overrides.triggerOnExit ?? false;
assertFiniteVec3(position, "Trigger Volume position");
assertPositiveFiniteVec3(size, "Trigger Volume size");
assertBoolean(triggerOnEnter, "Trigger Volume triggerOnEnter");
assertBoolean(triggerOnExit, "Trigger Volume triggerOnExit");
return {
id: overrides.id ?? createOpaqueId("entity-trigger-volume"),
kind: "triggerVolume",
name: normalizeEntityName(overrides.name),
position,
size,
triggerOnEnter,
triggerOnExit
};
}
export function createTeleportTargetEntity(
overrides: Partial<Pick<TeleportTargetEntity, "id" | "name" | "position" | "yawDegrees">> = {}
): TeleportTargetEntity {
const position = cloneVec3(overrides.position ?? DEFAULT_ENTITY_POSITION);
const yawDegrees = overrides.yawDegrees ?? DEFAULT_TELEPORT_TARGET_YAW_DEGREES;
assertFiniteVec3(position, "Teleport Target position");
if (!Number.isFinite(yawDegrees)) {
throw new Error("Teleport Target yaw must be a finite number.");
}
return {
id: overrides.id ?? createOpaqueId("entity-teleport-target"),
kind: "teleportTarget",
name: normalizeEntityName(overrides.name),
position,
yawDegrees: normalizeYawDegrees(yawDegrees)
};
}
export function createInteractableEntity(
overrides: Partial<Pick<InteractableEntity, "id" | "name" | "position" | "radius" | "prompt" | "enabled">> = {}
): InteractableEntity {
const position = cloneVec3(overrides.position ?? DEFAULT_ENTITY_POSITION);
const radius = overrides.radius ?? DEFAULT_INTERACTABLE_RADIUS;
const prompt = normalizeInteractablePrompt(overrides.prompt ?? DEFAULT_INTERACTABLE_PROMPT);
const enabled = overrides.enabled ?? true;
assertFiniteVec3(position, "Interactable position");
assertPositiveFiniteNumber(radius, "Interactable radius");
assertBoolean(enabled, "Interactable enabled");
return {
id: overrides.id ?? createOpaqueId("entity-interactable"),
kind: "interactable",
name: normalizeEntityName(overrides.name),
position,
radius,
prompt,
enabled
};
}
export function createSceneExitEntity(
overrides: Partial<
Pick<
SceneExitEntity,
| "id"
| "name"
| "position"
| "radius"
| "prompt"
| "enabled"
| "targetSceneId"
| "targetEntryEntityId"
>
> = {}
): SceneExitEntity {
const position = cloneVec3(overrides.position ?? DEFAULT_ENTITY_POSITION);
const radius = overrides.radius ?? DEFAULT_SCENE_EXIT_RADIUS;
const prompt = normalizeInteractablePrompt(
overrides.prompt ?? DEFAULT_SCENE_EXIT_PROMPT
);
const enabled = overrides.enabled ?? true;
const targetSceneId = normalizeSceneReferenceId(
overrides.targetSceneId,
"Scene Exit target scene id"
);
const targetEntryEntityId = normalizeSceneReferenceId(
overrides.targetEntryEntityId,
"Scene Exit target entry id"
);
assertFiniteVec3(position, "Scene Exit position");
assertPositiveFiniteNumber(radius, "Scene Exit radius");
assertBoolean(enabled, "Scene Exit enabled");
return {
id: overrides.id ?? createOpaqueId("entity-scene-exit"),
kind: "sceneExit",
name: normalizeEntityName(overrides.name),
position,
radius,
prompt,
enabled,
targetSceneId,
targetEntryEntityId
};
}
export const ENTITY_REGISTRY: { [K in EntityKind]: EntityRegistryEntry<Extract<EntityInstance, { kind: K }>> } = {
pointLight: {
kind: "pointLight",
label: "Point Light",
description: "Authored local point light that illuminates nearby geometry in a spherical radius.",
createDefaultEntity: createPointLightEntity
},
spotLight: {
kind: "spotLight",
label: "Spot Light",
description: "Authored local spotlight with an explicit direction and cone angle.",
createDefaultEntity: createSpotLightEntity
},
playerStart: {
kind: "playerStart",
label: "Player Start",
description:
"Primary authored spawn point for first-person or third-person runtime navigation.",
createDefaultEntity: createPlayerStartEntity
},
sceneEntry: {
kind: "sceneEntry",
label: "Scene Entry",
description:
"Explicit authored scene-transition arrival point with a facing direction.",
createDefaultEntity: createSceneEntryEntity
},
soundEmitter: {
kind: "soundEmitter",
label: "Sound Emitter",
description: "Authored positional audio source wired to an audio asset and configurable for looping, volume, and distance falloff.",
createDefaultEntity: createSoundEmitterEntity
},
triggerVolume: {
kind: "triggerVolume",
label: "Trigger Volume",
description: "Axis-aligned authored trigger volume for enter and exit events.",
createDefaultEntity: createTriggerVolumeEntity
},
teleportTarget: {
kind: "teleportTarget",
label: "Teleport Target",
description: "Explicit authored teleport destination with a facing direction.",
createDefaultEntity: createTeleportTargetEntity
},
interactable: {
kind: "interactable",
label: "Interactable",
description: "Explicit authored interaction point for later click and use behavior.",
createDefaultEntity: createInteractableEntity
},
sceneExit: {
kind: "sceneExit",
label: "Scene Exit",
description:
"Explicit authored scene-transition exit that loads a target scene entry on demand.",
createDefaultEntity: createSceneExitEntity
}
};
export function isEntityKind(value: unknown): value is EntityKind {
return typeof value === "string" && Object.prototype.hasOwnProperty.call(ENTITY_REGISTRY, value);
}
export function getEntityRegistryEntry<K extends EntityKind>(kind: K): EntityRegistryEntry<Extract<EntityInstance, { kind: K }>> {
return ENTITY_REGISTRY[kind];
}
export function createDefaultEntityInstance(kind: "playerStart", overrides?: Partial<PlayerStartEntity>): PlayerStartEntity;
export function createDefaultEntityInstance(kind: "sceneEntry", overrides?: Partial<SceneEntryEntity>): SceneEntryEntity;
export function createDefaultEntityInstance(kind: "pointLight", overrides?: Partial<PointLightEntity>): PointLightEntity;
export function createDefaultEntityInstance(kind: "spotLight", overrides?: Partial<SpotLightEntity>): SpotLightEntity;
export function createDefaultEntityInstance(kind: "soundEmitter", overrides?: Partial<SoundEmitterEntity>): SoundEmitterEntity;
export function createDefaultEntityInstance(kind: "triggerVolume", overrides?: Partial<TriggerVolumeEntity>): TriggerVolumeEntity;
export function createDefaultEntityInstance(kind: "teleportTarget", overrides?: Partial<TeleportTargetEntity>): TeleportTargetEntity;
export function createDefaultEntityInstance(kind: "interactable", overrides?: Partial<InteractableEntity>): InteractableEntity;
export function createDefaultEntityInstance(kind: "sceneExit", overrides?: Partial<SceneExitEntity>): SceneExitEntity;
export function createDefaultEntityInstance(kind: EntityKind, overrides: Partial<EntityInstance> = {}): EntityInstance {
switch (kind) {
case "pointLight":
return createPointLightEntity(overrides);
case "spotLight":
return createSpotLightEntity(overrides);
case "playerStart":
return createPlayerStartEntity(overrides);
case "sceneEntry":
return createSceneEntryEntity(overrides);
case "soundEmitter":
return createSoundEmitterEntity(overrides);
case "triggerVolume":
return createTriggerVolumeEntity(overrides);
case "teleportTarget":
return createTeleportTargetEntity(overrides);
case "interactable":
return createInteractableEntity(overrides);
case "sceneExit":
return createSceneExitEntity(overrides);
}
}
export function cloneEntityInstance(entity: EntityInstance): EntityInstance {
switch (entity.kind) {
case "pointLight":
return createPointLightEntity(entity);
case "spotLight":
return createSpotLightEntity(entity);
case "playerStart":
return createPlayerStartEntity(entity);
case "sceneEntry":
return createSceneEntryEntity(entity);
case "soundEmitter":
return createSoundEmitterEntity(entity);
case "triggerVolume":
return createTriggerVolumeEntity(entity);
case "teleportTarget":
return createTeleportTargetEntity(entity);
case "interactable":
return createInteractableEntity(entity);
case "sceneExit":
return createSceneExitEntity(entity);
}
}
export function cloneEntityRegistry(entities: Record<string, EntityInstance>): Record<string, EntityInstance> {
return Object.fromEntries(Object.entries(entities).map(([entityId, entity]) => [entityId, cloneEntityInstance(entity)]));
}
export function areEntityInstancesEqual(left: EntityInstance, right: EntityInstance): boolean {
if (left.kind !== right.kind || left.id !== right.id || left.name !== right.name || !areVec3Equal(left.position, right.position)) {
return false;
}
switch (left.kind) {
case "pointLight": {
const typedRight = right as PointLightEntity;
return (
left.colorHex === typedRight.colorHex &&
left.intensity === typedRight.intensity &&
left.distance === typedRight.distance
);
}
case "spotLight": {
const typedRight = right as SpotLightEntity;
return (
areVec3Equal(left.direction, typedRight.direction) &&
left.colorHex === typedRight.colorHex &&
left.intensity === typedRight.intensity &&
left.distance === typedRight.distance &&
left.angleDegrees === typedRight.angleDegrees
);
}
case "playerStart": {
const typedRight = right as PlayerStartEntity;
return (
left.yawDegrees === typedRight.yawDegrees &&
left.navigationMode === typedRight.navigationMode &&
arePlayerStartInputBindingsEqual(
left.inputBindings,
typedRight.inputBindings
) &&
left.collider.mode === typedRight.collider.mode &&
left.collider.eyeHeight === typedRight.collider.eyeHeight &&
left.collider.capsuleRadius === typedRight.collider.capsuleRadius &&
left.collider.capsuleHeight === typedRight.collider.capsuleHeight &&
areVec3Equal(left.collider.boxSize, typedRight.collider.boxSize)
);
}
case "sceneEntry": {
const typedRight = right as SceneEntryEntity;
return left.yawDegrees === typedRight.yawDegrees;
}
case "soundEmitter": {
const typedRight = right as SoundEmitterEntity;
return (
left.audioAssetId === typedRight.audioAssetId &&
left.volume === typedRight.volume &&
left.refDistance === typedRight.refDistance &&
left.maxDistance === typedRight.maxDistance &&
left.autoplay === typedRight.autoplay &&
left.loop === typedRight.loop
);
}
case "triggerVolume": {
const typedRight = right as TriggerVolumeEntity;
return (
areVec3Equal(left.size, typedRight.size) &&
left.triggerOnEnter === typedRight.triggerOnEnter &&
left.triggerOnExit === typedRight.triggerOnExit
);
}
case "teleportTarget": {
const typedRight = right as TeleportTargetEntity;
return left.yawDegrees === typedRight.yawDegrees;
}
case "interactable": {
const typedRight = right as InteractableEntity;
return left.radius === typedRight.radius && left.prompt === typedRight.prompt && left.enabled === typedRight.enabled;
}
case "sceneExit": {
const typedRight = right as SceneExitEntity;
return (
left.radius === typedRight.radius &&
left.prompt === typedRight.prompt &&
left.enabled === typedRight.enabled &&
left.targetSceneId === typedRight.targetSceneId &&
left.targetEntryEntityId === typedRight.targetEntryEntityId
);
}
}
}
export function compareEntityInstances(left: EntityInstance, right: EntityInstance): number {
const leftOrder = ENTITY_KIND_ORDER.indexOf(left.kind);
const rightOrder = ENTITY_KIND_ORDER.indexOf(right.kind);
if (leftOrder !== rightOrder) {
return leftOrder - rightOrder;
}
return left.id.localeCompare(right.id);
}
export function getEntityInstances(entities: Record<string, EntityInstance>): EntityInstance[] {
return Object.values(entities).sort(compareEntityInstances);
}
export function getEntitiesOfKind<K extends EntityKind>(
entities: Record<string, EntityInstance>,
kind: K
): Extract<EntityInstance, { kind: K }>[] {
return getEntityInstances(entities).filter((entity): entity is Extract<EntityInstance, { kind: K }> => entity.kind === kind);
}
export function getPlayerStartEntities(entities: Record<string, EntityInstance>): PlayerStartEntity[] {
return getEntitiesOfKind(entities, "playerStart");
}
export function getPrimaryPlayerStartEntity(entities: Record<string, EntityInstance>): PlayerStartEntity | null {
return getPlayerStartEntities(entities)[0] ?? null;
}
export function getEntityKindLabel(kind: EntityKind): string {
return getEntityRegistryEntry(kind).label;
}