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webeditor3d/tests/domain/fog-material.test.ts

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import { BackSide, ShaderMaterial } from "three";
import { describe, expect, it } from "vitest";
import { createFogQualityMaterial } from "../../src/rendering/fog-material";
describe("fog quality material", () => {
it("builds a raymarched volumetric shader that stays animated through a shared time uniform", () => {
const result = createFogQualityMaterial({
colorHex: "#99aac4",
density: 0.55,
padding: 0.25,
time: 1.5,
halfSize: {
x: 2,
y: 1.5,
z: 1
}
});
expect(result.material).toBeInstanceOf(ShaderMaterial);
const material = result.material as ShaderMaterial;
expect(material.transparent).toBe(true);
expect(material.depthWrite).toBe(false);
expect(material.fog).toBe(true);
expect(material.side).toBe(BackSide);
expect(material.uniforms["volumeFogDensity"]?.value).toBe(0.55);
expect(material.uniforms["volumePadding"]?.value).toBeCloseTo(0.25, 5);
expect(material.uniforms["volumeHalfSize"]?.value).toMatchObject({ x: 2, y: 1.5, z: 1 });
expect(material.uniforms["localCameraPosition"]?.value).toMatchObject({ x: 0, y: 0, z: 0 });
expect(material.fragmentShader).toContain("intersectBox");
expect(material.fragmentShader).toContain("sampleVolumeDensity");
expect(material.fragmentShader).toContain("FOG_STEPS 10");
expect(material.fragmentShader).toContain("uniform vec3 localCameraPosition");
expect(result.animationUniform).toBe(material.uniforms["time"]);
result.animationUniform.value = 3.25;
expect(material.uniforms["time"]?.value).toBe(3.25);
});
it("clamps oversized padding and exposes viewport emphasis controls", () => {
const result = createFogQualityMaterial({
colorHex: "#c2d8f4",
density: 0.4,
padding: 10,
time: 0,
halfSize: {
x: 1,
y: 0.5,
z: 0.75
},
opacityMultiplier: 1.3,
colorLift: 0.2
});
const material = result.material as ShaderMaterial;
expect(material.uniforms["volumePadding"]?.value).toBeCloseTo(0.41, 5);
expect(material.uniforms["opacityMultiplier"]?.value).toBe(1.3);
expect(material.uniforms["colorLift"]?.value).toBe(0.2);
expect(material.vertexShader).toContain("vLocalPosition");
});
});